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MULTIPLAYER ADJUSTMENTS AND BALANCING – JUMP BACK IN

[p]Hey, Loners.[/p][p][/p][p]Atomic Picnic is getting better. And it’s because of you.[/p][p][/p][p]Thanks to all the feedback you’ve shared, we’ve been able to take a deep dive into the multiplayer experience and make real improvements. Connection issues, instability, and gameplay balancing. We heard it all, and we took it seriously.

In the last updates, we dropped a bunch of improvements to our multiplayer, making it more stable and improving connectivity. If you’ve had trouble playing with friends in the past, we’d love for you to jump back in and see how it feels now. This is your moment to test the new and improved co-op experience.[/p][p]We also listened to some players' feedback about finding new people to play with. So in the last minor update, we launched the Picnic Finder: a simple way to join other people's picnics. We are eager to see what you think of it.
[/p][p]We also know that Atomic Picnic is a fast, chaotic game, and balance matters. We're actively using your feedback to make the game more satisfying and fun and always taking a closer look at everything that impacts gameplay.[/p][p]Our next steps are focused on improving balance and game flow, with a faster tempo and more consistent enemy escalation to keep each run dynamic and satisfying.
[/p][p]These adjustments are just the beginning. The next Major Update is close by, and it’s focused on delivering a bunch of new Curios and Evolutions, all shaped by your feedback.[/p][p]Haven’t logged in for a while? This is the perfect moment. Fire up Atomic Picnic, test the new multiplayer, and tell us what you think.
[/p][p]So, thank you. Keep the feedback coming, keep playing, and keep pushing us to make Atomic Picnic the best it can be.
[/p][p]See you in The Zone,[/p][p]— The Atomic Picnic Team[/p]