Update #14 - Recipe for Chaos - v0.7.5
[p]Hey Loners,[/p][p] [/p][p]We’ve been cooking more updates for your next Picnic. This one polishes the core loop, makes Peace Time sound even better (and really Brazilian), and throws in a brand-new way to understand Evolutions as you level up. Let’s dig in:[/p][hr][/hr][h2]What’s New[/h2]
[/p][p] [/p][h2]Visual Improvements[/h2]![]()
[/p][p][/p][hr][/hr][h2]Quality of Life[/h2]
- [p]Evolutions Recipe Pop-Up → See what ingredients unlock each Evolution while leveling up.[/p]
- [p]Forest biome bushes reworked[/p]
- [p]Better legibility on sand, grass, and snow surfaces[/p]
- [p]Enemy size now reflects their level differences[/p]
- [p]Fresh VFX for Friaca and Chamusca 🧊🔥[/p]
- [p]Rebalanced SFX volume for Cocó and Banish Curio[/p]
- [p]Offering Life Debuff → Now temporary. Life returns once the debuff ends.[/p]
- [p]Peace Time gets a new Original Song (name TBD)[/p]
- [p]Offering Event removed from Tutorial[/p]
- [p]White Wing (Original Song) moved from Peace Time to Camp[/p]
- [p]Rose now says “Choose a Map” instead of “Start a Picnic” for clearer communication[/p]
- [p]Warren’s ring attack no longer moves on Pause / Level Up screens[/p]
- [p]Lightning Orb frozen properly on Pause / Level Up / Taka-chan screens[/p]
- [p]Correct weapon name now shows on pistol discovery[/p]
- [p]Camp's original songs loop as intended[/p]
- [p]HUD animations for objectives & events no longer glitch[/p]
- [p]Lightning Orb Weapon Skill SFX may loop endlessly when triggered[/p]
- [p]Charger SFX might get stuck in a loop while on the pause screen[/p]
- [p]Some enemies' hitboxes are misaligned, especially larger enemies, such as Charger and the Elite Snacks[/p]
- [p]Snowbro VFX area is broken[/p]
- [p]Midnight Thread meteor VFX is not working[/p]
- [p]Coco's revenge VFX is not working[/p]
- [p]Figure skating crystal VFX are not appearing[/p]
- [p]Sometimes, when opening Taka-chan, there will be an overlay of the game bushes[/p]