Update #16 - Hijinks & Fixes! - v0.7.7
[p]Hey Loners,[/p][p][/p][p]Update #16 is here, bringing new events, progression systems, and a deep round of fixes and polish to make Atomic Picnic smoother and more rewarding.[/p][p][/p][h2]What’s New[/h2][p]New Event: Hijinks[/p]
[/p][p][/p][p]Curios in Progression[/p]
- [p]A brand-new event to shake up your runs with fresh chaos.[/p]
- [p]Curios are no longer all available from the start. You’ll unlock more as you progress, giving each run a stronger sense of reward.[/p]
- [p]Crashes won’t wipe your progress anymore. If something goes wrong, the game will recover from an emergency backup save.[/p]
- [p]New Cooldown VFX for clearer skill timing[/p]
- [p]New Boss Health Bar in the UI for better readability during fights[/p]
- [p]Reload Mods Rework[/p]
- [p]Reload timings and the minigame position have been adjusted, making each mod feel more distinct.[/p]
- [p]Mods that granted charges are now sharper in design: previously, 10 charges with minor effects, now 5 charges with bigger effects.[/p]
- [p]The overall balance is tuned for clarity, with higher values across the board to make their impact more pronounced.[/p]
- [p]Snowbro Rework[/p]
- [p]Dashing into Snowbro now applies instant freeze at all levels.[/p]
- [p]If he explodes on his own, he applies far less Chill.[/p]
- [p]Increased damage and area importance to make his impact stronger.[/p]
- [p]UI Tweaks[/p]
- [p]Skill and player actions are now displayed in the center of the screen.[/p]
- [p]The Level-up toast has been moved to the bottom-right corner for improved visibility.[/p]
- [p]Maps on loading screens no longer appear low resolution[/p]
- [p]Midnight Thread meteor VFX now displays correctly[/p]
- [p]Fixed soft lock when opening and closing the Evolution Recipe popup[/p]
- [p]Clouds now display correctly in City of Sands[/p]
- [p]Blooming Falset taunt no longer causes enemies to fall through the map[/p]
- [p]Snowbro, Doom Mines, and Spawns no longer count as Ricochet targets[/p]
- [p]Elite Snacks hitbox fixed[/p]
- [p]Charger SFX no longer loops endlessly during gameplay[/p]
- [p]Warren Stone explosion SFX now triggers when rocks hit the floor[/p]
- [p]Octavio’s shield now scales correctly with multiple players[/p]
- [p]Health Pillar now decreases player lives properly in multiplayer[/p]
- [p]Fixed various SFX looping when the game is paused[/p]
- [p]The background effect fails to display correctly when consecutive skills are activated.[/p]