UPDATE #18 Good Times & Chill
[p]Hey Loners,[/p][p]
Today’s patch is all about sound, feel, and flow.[/p][p]
We’ve added new SFX to a bunch of Curios, gave Warren some proper attention, and polished several rough edges across visuals, performance, and QoL.[/p][hr][/hr][h3]
What’s New[/h3][p]Curios SFX[/p][p] Fresh sounds for a full lineup of Curios! These now feel as powerful as they play.[/p]
Changes[/h3][p]Warren Balancing Pass[/p]
Fixes[/h3]
Our next update comes with a big surprise![/p][p]We’re finally adding one of your most requested features, and we can’t wait for you to try it out.[/p][p] [/p][p]Thanks for playing Atomic Picnic and for being part of this incredible community. You make every update worth it.[/p][p] [/p][p]See you in The Zone.[/p][p]Atomic Picnic Team[/p]
Today’s patch is all about sound, feel, and flow.[/p][p]
We’ve added new SFX to a bunch of Curios, gave Warren some proper attention, and polished several rough edges across visuals, performance, and QoL.[/p][hr][/hr][h3]
What’s New[/h3][p]Curios SFX[/p][p] Fresh sounds for a full lineup of Curios! These now feel as powerful as they play.[/p]
- [p]Twister Baker[/p]
- [p]Walkypot[/p]
- [p]Spongeblaze[/p]
- [p]Liquid Decoy[/p]
- [p]The Eater[/p]
- [p]Shuriken Burst[/p]
- [p]Tether Pad[/p]
- [p]Pyro Brush[/p]
- [p]Good Times[/p]
- [p]Berserk Brew[/p]
- [p]Revenge Reverb
[/p]
Changes[/h3][p]Warren Balancing Pass[/p]
- [p]Now prioritizes unused attacks to keep fights less predictable.[/p]
- [p]Certain attacks now hit harder.[/p]
- [p]Increased total HP for a longer, more deliberate encounter.[/p]
- [p]Added hit SFX for Death Do Us Part.[/p]
- [p]Landing from Instant Singularity now adjusts its SFX based on jump intensity.
[/p]
Fixes[/h3]
- [p]Fixed players getting stuck in certain spots on Diamantina.[/p]
- [p]Fixed AoE VFX replaying briefly after finishing.[/p]
- [p]Fixed enemies being immune to slow and moving 50% faster than intended.[/p]
- [p]Fixed issue where players could get stuck after a picnic if someone disconnected during the “Going to Camp” countdown.[/p]
- [p]Fixed bug where enemy debuff VFX triggered on random nearby enemies.[/p]
- [p]Fixed buff/debuff VFX not pausing properly when the game was paused (Doom, Chill, Freeze, Burn, etc).[/p]
- [p]Some sound effects are still undergoing adjustments and polish[/p]
Our next update comes with a big surprise![/p][p]We’re finally adding one of your most requested features, and we can’t wait for you to try it out.[/p][p] [/p][p]Thanks for playing Atomic Picnic and for being part of this incredible community. You make every update worth it.[/p][p] [/p][p]See you in The Zone.[/p][p]Atomic Picnic Team[/p]