Update #20 – Smooth Picnics, Sharp Shots
[p]Hey Loners,[/p][p]
This update is focused on making your runs smoother, more precise, and faster to play. From synergy tags that simplify build choices to a polished Bow & Arrow experience, Update 20 cuts friction and boosts readability across the board. We also upgraded ambience, tightened visuals, and cleaned up several long-standing issues so every moment of your picnic feels better.[/p][p] [/p][p]Let’s jump into what’s new.
[/p][h2]What’s New[/h2][h3]Synergy Tags on Level Up[/h3][p]You can now see synergy tags directly on the level-up screen, making build crafting faster, more straightforward, and way less guesswork-y.
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[/p][h3]Bow & Arrow Improvements[/h3]
This update is focused on making your runs smoother, more precise, and faster to play. From synergy tags that simplify build choices to a polished Bow & Arrow experience, Update 20 cuts friction and boosts readability across the board. We also upgraded ambience, tightened visuals, and cleaned up several long-standing issues so every moment of your picnic feels better.[/p][p] [/p][p]Let’s jump into what’s new.
[/p][h2]What’s New[/h2][h3]Synergy Tags on Level Up[/h3][p]You can now see synergy tags directly on the level-up screen, making build crafting faster, more straightforward, and way less guesswork-y.
[/p][p]
- [p]Complete new SFX pass for Bow & Arrow[/p]
- [p]Ricochet added to the Scatter Arrow mod[/p][p]
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- [p]Perfect Release is now more straightforward and more satisfying to hit[/p]
- [p]New reticle animations to improve aiming feedback[/p]
- [p]New hit impact VFX when arrows strike scenery[/p]
- [p]New ambience sounds for Viridity Pass and Twilight Dam[/p]
- [p]Additional polish across the board for atmosphere and sound clarity[/p]
- [p]End Game Screen damage stats UI polish[/p]
- [p]Water reflections improved[/p]
- [p]Grass now responds dynamically to wind direction and intensity[/p]
- [p]Loner’s Camp: Bus tents received a visual upgrade[/p]
- [p]Bow & Arrow now requires unlocking via discovery: You must progress in the game to unlock it.[/p]
- [p]Taka-chan UI update: Button now reads “Take All” instead of “Continue,” and pressing Space instantly collects your rewards.[/p]
- [p]Fixed misaligned map locked state on the Start Picnic screen[/p]
- [p]Fixed Miniboss Charles’ missiles lingering after defeat[/p]
- [p]Fixed camera clipping inside objects (train cars, containers, and other scenery) across multiple maps[/p]
- [p]Issues with the hitbox of Elite Snacks.
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