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Patch Notes v0.1_22 - Map Changes, New Enemies and MORE!

ːcocobotːːcocobotːːcocobotː This update is AGGRO! ːcocobotːːcocobotːːcocobotː


[h2]ːholopackː Features ːholopackː[/h2]
[h3]New Map Area![/h3]

A train station where loading and unloading happened before the Harvest Festival has appeared in The Zone! It's a verticality heaven with lots of jumping points and ways to escape from the enemies!

[h3]Two New Enemies![/h3]
Bomb Launcher
This monster is not very movable, but he'll launch grenades at you from a huge distance so be careful! And if you dare get close you're in for a surprise ːhddeadː

Flying Bomber
Those monsters launch 3 bombs at you at the same time, but those are sticky ones! So be careful where you walk!

[h3]Itch.io Update![/h3]
- Itch is now on the same version as Steam and you can play together by sharing the Room Code

[h2]Enemies Rebalance[/h2]
- Added 2 new enemies to the Waves
- Changes Spawn ratio of certain enemies
- Snake's Bullet doesn't go through walls anymore
- Reduced Snake's Health
- Other enemy stats rebalancing

[h2]Visuals[/h2]
- Added A TON of new Art to the Map!
- The Shop now has a new model and textures!
- Improved visuals on the Silos part of the Map
- Added Slow VFX when inside Little Mac's Slow Area

[h2]Fixes and Improvements[/h2]
Upgraded our Character Controller
- Fixed an issue where Ash would keep bouncing forever when trying to climb certain objects
- Fixed an issue where Ash would jitter when sliding on certain slopes
- Ash's maximum walkable slope angle has been reduced from 62 degrees to 42.5 (This will make it harder to stay on top of certain trees).

Bugfixes and Optimizations
- Fixed a lot of Crashes that were happening
- Started optimizing our Net Code
- Fixed A LOT of small errors that were happening and causing certain strange stuff to happen (like dead enemies spawning)

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[h3]Director's Commentary[/h3]
This update marks the start of our efforts into making combat a lot more interesting. With two new enemy types released and some more in the works, we want to keep combat super fast paced and interesting during the entire duration of the run. We also did a lot of enemy tweaking like reducing/changing some spawns here and there and changing some behaviors like the Snake's Bullet not going through walls anymore.

We also focused a lot on the game's Stability, we identified some issues that were causing Crashes and we went hard on fixing those, the side-effects of this is not only Crashes being fixed but the game running MUCH smoother. We want to keep solving stability issues on a higher priority than other issues, so please keep reporting any crashes or things that are game-breaking! :smile:

As always, thank you SO VERY MUCH for playing Atomic and helping us make it better and better!

See you on the next update!