Hey Loners! We have big news to share. If you tuned in to the OTK Expo today you may have already heard:
Atomic Picnic will hit Early Access this September. But that’s not all,
we are kicking off a new playtest right now. If you’ve playtested the title before, you have access here on Steam and can jump right in. If you haven’t yet, head over to
OTK.to/AP to join the community and get your Steam key.
The feedback that you’ve given us in the last playtests has had a major impact on our development. Check out a new trailer with some of what's new, and then read on for all the details:
[previewyoutube][/previewyoutube]
New Features
- New weapon: the powerful Pistol!
- New Mini-boss: Jonathan, a Turtle mini-boss that can be found in the Twilight Dam map.
- New Enemies: Flying Shooter that sprays a pattern of shots, and JellyEgg who spawns several Mini Jelly.
- New Upgrade (Curio): Doom on Device, adds a Doom effect on the enemies that are hit by your device.
- New character skills: Both active and passive skills (more details below)!
- New character base statistics: Each character now has 4 different base stats.
- New device models: Your grenades have new looks.
- Hidden OTK influencer tags
You read that right,
each character now has their own abilities. More info on each:
Active abilities, activated by pressing the ‘Q’ key:
- Hani / Handyman: Hani charges his hammer and smashes it on the ground, damaging enemies and healing teammates. He can charge the hammer for up to 3 seconds, the longer the charge and more damage taken while charging, the more damage and healing he does.
- JD / Tacticbot: JD summons a flying drone that follows him around and shoots enemies.
- Bonnie / Dive Bomb: Bonnie jumps into the air and lands with an impact that deals damage in an area around her.
- Ash / Dash Bomb: Ash dashes through the air, ending with an explosion that deals damage to nearby enemies.
Passive abilities, always affecting individual characters:
- Hani / Closer: Hani does more damage per each nearby enemy, up to 20% more damage.
- JD / Multitap - When JD throws a Device, he causes all Fast Reloads Curios to activate automatically.
- Bonnie / Headbutt - When Gear Dashing or Super Jumping through enemies, Bonnie deals damage and applies the Concussion debuff. Concussion slows enemies.
- Ash / Scout: Ash has one extra Air Gear charge.
These Passive Skills are now affected by Mementos too:
- Hani Passive Skill is now affect by Area Size
- Bonnie Passive Skill is now affected by Cooldown and Damage
- JD Passive Skill is now affected by Cooldown
New UX / UI Elements & Changes
- New screen: Start a Picnic
- A new map selection screen to check which maps you have unlocked or not (still with placeholder graphics)
- New UI background
- Animated background in all screens
- New game flow: Removed main menu
- New Esc menu
- New social tab with Steam friend list display
- Now players can join others when already inside their own Camp
- Now if the player is solo on a hosted Camp the game will auto change to single-player mode (no connection needed) during a Picnic
- New Discoveries screen unlock animations
New Audio:
- Healing Shrine SFX
- Offerings SFX
- Loner's Camp OST
Balancing & Other Changes:
- Overall rebalancing to make game harder
- Harder mini-bosses
- Harder enemies
- Rebalanced time needed to revive others
- Weapons fast reload thresholds balancing
- New XP curve
- Rebalanced Mementos
- New Berserker VFX
- Controller Support now working for Social screen, and Start Picnic screen
- Teddybear and some other AoE Curios now break destructible items
- Added a delay after the players complete a Picnic (kill the final boss), so they have time to collect the loot before the End Game screen shows up
- New camera configuration for all characters
- New animation for Map selection screen
- Increased Air Gear invulnerability, or iFrames time
- Changed the active abilities UI (Devices, Air Gear, Active Skills) to fit the new Active Skills button
- Changed the Discoveries screen to allow for more Discoveries on the same screen, and fill the whole screen area
- Restricting Steam join to only when inside Camp
- Performance changes in Loner's Camp scene related to shadows
- Rework on enemy despawn system to deprioritize enemies that are not actively engaging in combat, and are not being seen by players
Fixes:
- Rework on Jellyfish shield code that fixes some Curios that bypassed Octavio’s shield
- MiniJelly base stats fixed
- Ricochet ability now working properly
- Changed Memento title instead of Curio in the Tab screen in-game
- Rojo device area preview size is now the same as its collider
- Ghost story now dealing damage to all enemies
- First upgrade no longer automatically selected when using a mouse in the Level Up screen
- Peace Time title now showing up when a boss is killed
- All maps no longer use the same enemy configuration
- In the in-game HUD, in the Objectives widget, the Jelly Fish boss's name is now correct (Octavio)
As you can see, there’s a ton of new stuff to check out in this playtest. But heads up on some known issues as well…
Known Issues:
- Some buttons have localization for gamepad support, and the strings go beyond the intended area
- Active Reloads and other gameplay mechanics used in the Camp should not count towards the Discoveries
- Some new upgrades still don't have detail stats in the Level Up screen (the lower text with stat changes)
- In the Twilight Dam map, the collision in the Dam area can cause the player to not move properly
- Discovery "Starting with the basics": Tracking each enemy defeat multiple times on clients
- "Peace time" text does not show up properly after a boss is defeated.
- Hani's active skill can have an animation glitch if used right when the character levels up
- Ping icons are not disappearing, and will accumulate in the map
- Some projectiles VFX do not disappear
- MiniJelly and JellyEgg are not being damaged by some curios
Get to testing, and let us know what you think here on Steam and in
the Discord!