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Atomic Picnic News

We updated the game! You won't believe the 4th change we did! ๐Ÿ˜ฎ

FIXING AND OPTIMIZING!


Hey everyone! As you all must've noticed, we've been VERY BUSY showing up in the Future of Play Showcase, OTK Games Expo and the PC Gaming Show! This means, a TON of new players, so we had to stop and work on dusting up some cobwebs and making the game easier to run on slower machines. So this update focus on this! But rest assured! We're working on some cooool new features!

Features

[h2]New Air Gear UI![/h2]
We brushed up the UI for the Air Gear, now it has its proper place and has a charger count as well as a very nice VFX to indicate when it's ready to use!

[h2]Map Changes![/h2]
We changed a bit of the map (near the mountains) to make the flow more smooth and reduce the amount of invisible walls.

[h2]Upgrade Toast![/h2]
When you get a new upgrade you'll get a notification at the bottom of the HUD showing which upgrade you got. You know... in case you forgot.

[h2]Optimizations![/h2]
A ton of optimizations were made, it mostly impact lower-end machines

[h2]SFX![/h2]
We added some new SFX to the game! Enjoy

[h2]Fixes and Improvements[/h2]
  • Fixed some issues with movement where the player wouldn't be able to climb and walk through certain small objects.
  • Currencies UI won't appear at the start
  • Added animation when you pick up Pebbles and Cores
  • Added Pebble icon to Item Shop upgrades tooltip
  • There were some Mementos Upgrades that weren't working properly, fixed them!
  • Cooldown Reduction, Damage Reduction, Move Speed, Max Health Increase
  • Fixed controller support behaving strangely
  • Improved visuals of all explosion VFX, should be lighter on the GPU and easier to see when there's too many of them
  • Added a small delay to the Air Gear where you cannot activate it sequentially (some people were activating it two times by accident a lot!)


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Director's Commentary

We're so happy by the reception the game has been receiving online, thank you all for the support!

So, this update right now was a bit on the smaller size, but rest assured we've been working super hard on MAJOR features. As you saw on the new trailer there are multiple new Characters, Boss fights and even some new secret gameplay mechanics coming to the game!

Didn't see the new trailer? Check it out:
https://www.youtube.com/watch?v=jdLHfEYywac

So please stay tuned while we work on these stuff, we'll do our best to show you some more soon enough!

Cheers!

ATOMIC PICNIC at PC Gaming Show 23!

Among the anticipated games presented during the PC Gaming Show, ATOMIC PICNIC, seamlessly combines engaging gameplay mechanics and fast-paced combat. Team up with friends in intense co-op action, survive waves of enemies, upgrade weapons, and adapt your playstyle in this ever-changing rogue-lite experience. Face relentless challenges, unleash your skills, and triumph together in this thrilling adventure.

To ensure that no one misses out on this extraordinary occasion, the PC Gaming Show will be live-streamed across multiple platforms, reaching enthusiasts in every corner of the globe. The livestream will commence at 1:00 PM PDT / 4:00 PM EDT / 5:00 PM BRT / 10:00 PM CEST on Sunday, June 11.

For more information and to stay updated on the latest news, please visit the official PC Gamer website at pcgamer.com and join the conversation on social media using the hashtag #PCGamingShow!

We've been featured at the OTK Games Expo!

BitCake Studio is thrilled to announce that our latest game, ATOMIC PICNIC, is being showcased during the highly anticipated OTK Game Expo, streaming live on June 10th.

Gamers from around the world are invited to join the exciting event, which will be hosted by OTK Media, and feature renowned gaming personalities such as Asmongold, Emiru, and Esfand as expert game panelists.

ATOMIC PICNIC represents a new generation of games from BitCake Studio, delivering a co-op third-person shooter rogue-lite experience. This thrilling adventure allows players to team up with up to four friends, as they face hordes of menacing monsters. Your objective: survive and thrive. With every Picnic presenting a unique set of challenges, players must strategically upgrade their weapons and optimize their builds to ensure their survival.

The OTK Game Expo is a three-hour digital exposition that celebrates the games industry. Throughout the event, 30 captivating video game titles spanning various genres will be showcased in a live studio setting.

๐Ÿ‘ŠThis NEW UPDATE is one to remember! ๐Ÿค”

THIS ONE IS ONE TO REMEMBER!


This update took a bit more time than usual but for good reason. We did a lot of code cleanup and game optimizations to improve framerate due to all the new Art assets we added in, the game should be running a bit more smoothly, and hopefully, some crashes were fixed along the way. We also added the new Meta Progression system called Mementos! You can now bring the Pebbles you find during your playthrough and use them to upgrade your stats forever!

Features

[h2]Mementos![/h2]
This is the start of the new Meta Progression system! With Mementos, you're now able to spend the Pebbles you find during the match to upgrade your character for future runs!

[h2]Remodeled Ash![/h2]
We've taken our time to remodel the Main Character! She's now missing one arm ๐Ÿ˜ข We also added her Ponytail with Physics!

[h2]A New Currency: Core![/h2]
Little Mac is a bit more generous now! He drops a new special currency called Core that you can use in Mementos to purchase some high-level upgrades!

[h2]More Maney![/h2]
You'll now be able to find different amount of Pebbles when breaking Crystals! There's now a 10 and 50 Pebble drop! Although we're still working on their specific Visual Effects

[h2]Redone XP Curve![/h2]
The XP Curve was remade! You'll find it way easier to get some early levels, and you will be able to level up a bit more during regular runs!

[h2]Enemy VFX![/h2]
There's a ton of new VFX for enemies like Slash Attack for the Fodder, a Pre-Shooting VFX for Shooting enemies, and some Muzzles! This should improve the gameplay experience by a lot! :wink:

[h2]Music and SFX![/h2]
The game now has some Music, finally! We also added a lot of new Sound Effects, and they will keep coming! Oh, and we will work on some more music as well, so stay tuned!

[h2]Fixes and Improvements[/h2]
- Optimized the game BY A LOT!
- Fixed some bugs and crashes! Please report anything that you might find!

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Director's Commentary

Hey everyone! The Team worked very hard on this one! Many systems had to be either refactored or created from scratch for the new Mementos system! The good thing is that with this work done, adding more on top of it should be a breeze

The work we did on optimizations was no joke, we spent a lot of time making sure our systems were on top performance. We still have a lot of work to do, but this was also very important to continue working and expanding the game further!

Let us know what you think, and please report any bugs or errors you might find!

Cheers!

CRAZY NEW ART on this Update! ๐Ÿ˜ฎ๐ŸŽจ Patch v0.1_24

SORRY WE TOOK SO LONG!


As you can see it took us a bit more time to get this update out for you all. This update is a major milestone for the Art team, we had to introduce and refactor a bunch of systems to get this out of the door finally! But I think you will all like it!

[h2]Features [/h2]
[h3]ART! Map has A TON of new art![/h3]
We've finally finalized the map layout so it's time for our first Art Pass! You will all notice how much better the game looks after this update! There are more 3d models, there are more trees there is even GRASS! Go see for yourself!

[h3]Remade Level up screen![/h3]
You'll now notice that all the upgrades now have unique icons and names and the entire screen has a new layout and animations! This is a bit of a lore taste, you can expect more lore in the future!

[h3]Sytems![/h3]
Welp, as always not all that we did you can see, but there are a bunch of new systems in place for the next updates! So stay tuned!

[h2]Fixes and Improvements[/h2]
Optimized the game BY A LOT! (There's more to come)
Fixed visual glitch where the player could shoot while leveling up
Fixed crash that could occur with the Minigun upgrade and the leveling up screen
Fixed ricochet upgrade!

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Director's Commentary

There you go, you can now see more or less what we're trying to achieve in regard to how the game will look in the future! The art team and the TechArt team have worked very hard on this and we're very proud of how the game is shaping up!

Right now we're cooking a lot of new mechanics, art, and stuff behind the scenes. Unfortunately, it's too early for me to tell you what it is, but stay tuned! Oh, I can give you one tip: if this map is "done" then our level designer should be doing other things, right?

Cheers!