Magical Harvest - future
[h2]Hello magical farmers! [/h2][p]It’s been quite a while — over a year now — since I decided to put the development of Magical Harvest on hold. Unfortunately, this hasn’t changed, and it likely won’t for the next several months (and possibly 1–2 years).
The overall concept is still on the table and my wife and I wish to make the world Hyldena real - in one way or another. But right now, our focus needs to be on finding stability and building a steady income in a tough game-development job market. Sadly, a large-scale project like Magical Harvest just isn’t feasible for us at the moment. I am really sorry and my heart aches each time I play the (early pre-alpha)-demo of Magical Harvest, because I think it was a great start for this game.[/p][h3]
Hexavale[/h3][p]In the meantime, I’ve been working on a smaller, cozier game on the side - Hexavale. It’s a relaxing puzzle-strategy game where you can build beautiful landscapes. A demo will be out soon — by January at the latest, with a full release planned around March/April.
[/p][p]It's a cozy puzzle-strategy game where you can build beautiful landscapes.[/p][p]https://store.steampowered.com/widget/3872220/
If you want to support me (and forgive me with Magical Harvest), feel free to wishlist it and keep an eye out for the demo - it would mean a lot to me.
[/p][h3]Why didn't I just continue with Magical Harvest instead? [/h3][p]Magical Harvest was made about ~95% by myself, and I underestimated just how many systems and features a farming game involves. My focus now is creating and releasing 2-3 smaller games to gain more experience and to build a stronger foundation for the future.
With that background, I hope to eventually find sponsors, publishers, or investors who can help bring Magical Harvest back to life one day.
Game development has become quite challenging financially in recent years, and that’s why my wife (who helped shape the Magical Harvest concept and some of its designs) and I can’t afford to pursue such a complex, long-term project right now.
[/p][h3]Magical Harvest-Demo[/h3][p]If there is interest, I can activate the demo again. There won't be fixes since the last time, but overall it is pretty stable to play.
Reminder: the demo is a pre-alpha demo with an alternate start, just to get a feeling for the world and the core of the game. It is not the planned end-product.
[/p][p]Thank you all so much for your patience, kindness, and understanding. I hope to return to Magical Harvest someday, when the time is right.
With gratitude,[/p][p]Isa
Moon Flame Games
[c] [/c][/p]
The overall concept is still on the table and my wife and I wish to make the world Hyldena real - in one way or another. But right now, our focus needs to be on finding stability and building a steady income in a tough game-development job market. Sadly, a large-scale project like Magical Harvest just isn’t feasible for us at the moment. I am really sorry and my heart aches each time I play the (early pre-alpha)-demo of Magical Harvest, because I think it was a great start for this game.[/p][h3]
Hexavale[/h3][p]In the meantime, I’ve been working on a smaller, cozier game on the side - Hexavale. It’s a relaxing puzzle-strategy game where you can build beautiful landscapes. A demo will be out soon — by January at the latest, with a full release planned around March/April.
[/p][p]It's a cozy puzzle-strategy game where you can build beautiful landscapes.[/p][p]https://store.steampowered.com/widget/3872220/
If you want to support me (and forgive me with Magical Harvest), feel free to wishlist it and keep an eye out for the demo - it would mean a lot to me.
With that background, I hope to eventually find sponsors, publishers, or investors who can help bring Magical Harvest back to life one day.
Game development has become quite challenging financially in recent years, and that’s why my wife (who helped shape the Magical Harvest concept and some of its designs) and I can’t afford to pursue such a complex, long-term project right now.
[/p][h3]Magical Harvest-Demo[/h3][p]If there is interest, I can activate the demo again. There won't be fixes since the last time, but overall it is pretty stable to play.
Reminder: the demo is a pre-alpha demo with an alternate start, just to get a feeling for the world and the core of the game. It is not the planned end-product.
[/p][p]Thank you all so much for your patience, kindness, and understanding. I hope to return to Magical Harvest someday, when the time is right.
With gratitude,[/p][p]Isa
Moon Flame Games
[c] [/c][/p]


