Monthly Update: June
[h3]Hello magical farm friends!
[/h3]
Here is our first devlog entry on Steam. We want to show you who is working on Magical Harvest, what is the current state of the project and what will happen next.
Currently we are two game developers from Germany, living in Sweden with 3 cats for over a year now. We mainly have programming experience, but except for the music and sound effects, we make the game completely ourselves.
The planning of Magical Harvest started in November 2021, the programming started one month later.
We love farm games and fantasy and that's why we mix both in our game. We are passionate about the deep story in The Elder Scrolls and want to bring a bigger story into Magical Harvest than is usually done in farming games. In terms of gameplay, the (former) Harvest Moon and Story of Seasons games are the main inspiration for gameplay, but Stardew Valley also has an influence on Magical Harvest.
If you want to know more, you can write with us in our Discord channel and also express your own ideas and wishes. Click here:

The goal is to program the core content of the game this year. Next year these will be improved if necessary and we will focus on the graphical aspect, add content and put the game together. Currently we are working partly with preliminary placeholder assets (e.g. the decorations in the farmhouse or from outside), but mainly the current farm plants and fish and most of the inventory icons are finished.
Besides the programming, the characters, farm animals and story are designed, and the first farm plants are created.
[h3]What is the current state of the project?[/h3]
The following content has already been programmed:

[h3]What core elements are still missing?[/h3]

From now on we will report monthly on progress here and also what is planned for the next month.
June planning:
So, follow us here for more updates and have a great time!
Your Magical Harvest-Team,
Isa & Marie
[previewyoutube][/previewyoutube]

Here is our first devlog entry on Steam. We want to show you who is working on Magical Harvest, what is the current state of the project and what will happen next.
Currently we are two game developers from Germany, living in Sweden with 3 cats for over a year now. We mainly have programming experience, but except for the music and sound effects, we make the game completely ourselves.
The planning of Magical Harvest started in November 2021, the programming started one month later.
We love farm games and fantasy and that's why we mix both in our game. We are passionate about the deep story in The Elder Scrolls and want to bring a bigger story into Magical Harvest than is usually done in farming games. In terms of gameplay, the (former) Harvest Moon and Story of Seasons games are the main inspiration for gameplay, but Stardew Valley also has an influence on Magical Harvest.
If you want to know more, you can write with us in our Discord channel and also express your own ideas and wishes. Click here:


The goal is to program the core content of the game this year. Next year these will be improved if necessary and we will focus on the graphical aspect, add content and put the game together. Currently we are working partly with preliminary placeholder assets (e.g. the decorations in the farmhouse or from outside), but mainly the current farm plants and fish and most of the inventory icons are finished.
Besides the programming, the characters, farm animals and story are designed, and the first farm plants are created.

[h3]What is the current state of the project?[/h3]
The following content has already been programmed:
<br><img>https://magicalharvest.github.io/Steam/Icon_7.png</img> Fishing (basic fishing and with minigame)<br><img>https://magicalharvest.github.io/Steam/Icon_8.png</img> Decoration of house and farm<br><img>https://magicalharvest.github.io/Steam/Icon_9.png</img> Shrines and daily offerings<br><img>https://magicalharvest.github.io/Steam/Icon_10.png</img> Cutting wild grasses<br><img>https://magicalharvest.github.io/Steam/Icon_11.png</img> Destroying stones<br><img>https://magicalharvest.github.io/Steam/Icon_12.png</img> Cutting trees<br><img>https://magicalharvest.github.io/Steam/Icon_13.png</img> Day-night cycle, calendar, moon phases and seasons<br><img>https://magicalharvest.github.io/Steam/Icon_14.png</img> Inventory management and sales crate and general crate system<br><img>https://magicalharvest.github.io/Steam/Icon_15.png</img> Logic of the game menu with inventory, statistics, inhabitants overview, skill level etc.<br><img>https://magicalharvest.github.io/Steam/Icon_16.png</img> Controller support<br>)

[h3]What core elements are still missing?[/h3]
<br><img>https://magicalharvest.github.io/Steam/Icon_1.png</img> Mini-games and festivals<br><img>https://magicalharvest.github.io/Steam/Icon_2.png</img> Translation<br><img>https://magicalharvest.github.io/Steam/Icon_3.png</img> Game settings<br>)


From now on we will report monthly on progress here and also what is planned for the next month.
June planning:
.<br><img>https://magicalharvest.github.io/Steam/Icon_7.png</img> Animals (artificial intelligence, mating)<br>)
So, follow us here for more updates and have a great time!
Your Magical Harvest-Team,
Isa & Marie
[previewyoutube][/previewyoutube]