Demo-Version for Steam-Next-Festival!
[h3]Hello, magical farm friends![/h3]
Decisions have been made in the last two weeks that you may be happy about. Originally we were going to focus on implementing all the core content this year, but now that the game cycle around the farm is done, we are putting the focus on creating a demo-version!
The mating of animals will still be missing, otherwise, all content around farm life is planned, including mining ores and crystals from the mine and fishing for first fish and their color variations.
Crafting-wise, you'll be able to do the normal crafts, cook, and brew potions. The decoration mode may be taken out entirely or will be limited, as the current decorative objects are just placeholders and we are focusing on the assets on the core gameplay loop.
The plan is to have the demo completed in September. Then our first playtest will be at a public gaming event in Sweden, and by Steam-Next-Fest in October it will be available online on Steam.
The time frame is quite tight, but we are confident to be able to give you first glimpses with this demo version in October! The demo version can be seen as a kind of pre-alpha version and of course there will be some changes to the final version.
[h3]What was done in the last two weeks?[/h3]
[h3]Planning until July 1st:[/h3]
For the demo version the following areas should be implemented:
There is a lot to do!
Therefore... let's go on!
Best regards,
Your Magical Harvest Team
Isa & Marie
Decisions have been made in the last two weeks that you may be happy about. Originally we were going to focus on implementing all the core content this year, but now that the game cycle around the farm is done, we are putting the focus on creating a demo-version!
The mating of animals will still be missing, otherwise, all content around farm life is planned, including mining ores and crystals from the mine and fishing for first fish and their color variations.

Crafting-wise, you'll be able to do the normal crafts, cook, and brew potions. The decoration mode may be taken out entirely or will be limited, as the current decorative objects are just placeholders and we are focusing on the assets on the core gameplay loop.
The plan is to have the demo completed in September. Then our first playtest will be at a public gaming event in Sweden, and by Steam-Next-Fest in October it will be available online on Steam.

The time frame is quite tight, but we are confident to be able to give you first glimpses with this demo version in October! The demo version can be seen as a kind of pre-alpha version and of course there will be some changes to the final version.
[h3]What was done in the last two weeks?[/h3]
.<br><img>https://magicalharvest.github.io/Steam/Icon_2.png</img> Concept planning for the demo version.<br><img>https://magicalharvest.github.io/Steam/Icon_3.png</img> Altar function completed.<br><img>https://magicalharvest.github.io/Steam/Icon_4.png</img> Animals can be sent out of the stable and into the stable by using a bell at the stable.<br><img>https://magicalharvest.github.io/Steam/Icon_5.png</img> Tailoring reworked.<br><img>https://magicalharvest.github.io/Steam/Icon_6.png</img> Cooking: first recipes including icons added, 3D-model of the cooking area started.<br><img>https://magicalharvest.github.io/Steam/Icon_7.png</img> Ores T1-T3 added (3D model and icon).<br>)


[h3]Planning until July 1st:[/h3]
For the demo version the following areas should be implemented:

There is a lot to do!
Therefore... let's go on!
Best regards,
Your Magical Harvest Team
Isa & Marie