Demo release date!
[h3]Hello Farmers![/h3]
Only 1.5 weeks until the first public test of the demo. The Steam version will follow on 04 October 2022!
The demo version offers about 5 hours of playtime. The complete spring can be played and the first 3 of 5 levels of the currently implemented spring plants can be discovered. The growth time of the plants is reduced for the demo and the development chance as well as some drop chances are increased.
The demo is currently in a playable state. Minor improvements still need to be made, but these will not hold up the release. In the last 15 days a lot was planned, not everything was implemented, but a lot was additionally worked on or implemented.
Planned and implemented were:
Further was implemented:
The first farm animals have not yet found their way into the demo version, as they are still very buggy. Depending on how well the further improvement of the game progresses in the next two weeks, the animals may or may not be available in the Steam version. However, it is our own wish that they are implemented in the game.
So, there are a lot of (minor) improvements coming up in the next 1.5 weeks to further improve the demo for our playtest at Spelkollektivet in Sweden.
The only element that is still missing is some kind of termination condition for the demo version, at the end of spring.
In addition, the creation of a trailer is still at the top of the list. We are very excited and looking forward to next week! We are also full of confidence that the game will be fun and that the players will like it so far (we do, anyway!).
Best regards,
Your Magical Harvest Team
Isa & Marie

Only 1.5 weeks until the first public test of the demo. The Steam version will follow on 04 October 2022!
The demo version offers about 5 hours of playtime. The complete spring can be played and the first 3 of 5 levels of the currently implemented spring plants can be discovered. The growth time of the plants is reduced for the demo and the development chance as well as some drop chances are increased.
The demo is currently in a playable state. Minor improvements still need to be made, but these will not hold up the release. In the last 15 days a lot was planned, not everything was implemented, but a lot was additionally worked on or implemented.

Planned and implemented were:
.<br><img>https://MagicalHarvest.github.io\Steam\FlowerIcon_9.png</img> Help" book implemented.<br><img>https://MagicalHarvest.github.io\Steam\FlowerIcon_10.png</img> More sound effects added.<br>)
Further was implemented:
.<br><img>https://MagicalHarvest.github.io\Steam\Icon_3.png</img> Adjustable brightness for dark places in settings.<br><img>https://MagicalHarvest.github.io\Steam\Icon_4.png</img> Revised lighting in all scenes.<br><img>https://MagicalHarvest.github.io\Steam\Icon_5.png</img> Various bug fixes.<br>)

The first farm animals have not yet found their way into the demo version, as they are still very buggy. Depending on how well the further improvement of the game progresses in the next two weeks, the animals may or may not be available in the Steam version. However, it is our own wish that they are implemented in the game.
So, there are a lot of (minor) improvements coming up in the next 1.5 weeks to further improve the demo for our playtest at Spelkollektivet in Sweden.
The only element that is still missing is some kind of termination condition for the demo version, at the end of spring.
In addition, the creation of a trailer is still at the top of the list. We are very excited and looking forward to next week! We are also full of confidence that the game will be fun and that the players will like it so far (we do, anyway!).
Best regards,
Your Magical Harvest Team
Isa & Marie
