Monthly Update: July Part 2
[h3]Hello friends! [/h3]
After completing the big part "Mine", the focus was now on smaller improvements in various areas in the game.
In the last two weeks, work on the following content progressed well:
What was planned, but not finished, are the prices of the craft products. This will soon be adjusted in between.
[h3]Planning until August 01?[/h3]
We are very well on time with our planning for the demo version - are even faster than expected.
The following contents are planned until August:
Besides these points, we will work on 3D models for e.g. fish or the environment, create 2D icons, adjust prices, improve scripts...
Furthermore, the first order for the character portrait of our first NPC will be placed soon. For this, concept sketches still have to be made.
Is there something specific you want to know about the game or the development? Write a comment or join our Discord to talk with us!
Best regards,
Your Magical Harvest Team
Isa & Marie

After completing the big part "Mine", the focus was now on smaller improvements in various areas in the game.

In the last two weeks, work on the following content progressed well:
.<br><img>https://magicalharvest.github.io/Steam/Icon_4.png</img> <b>Prices </b>for the seeds and farm products have been set or calculated. The quality is also included.<br><img>https://magicalharvest.github.io/Steam/Icon_5.png</img> The <b>quality </b>of manufacturable products is now calculated based on the ingredients used (if the product is a quality product).<br><img>https://magicalharvest.github.io/Steam/Icon_6.png</img> Farm trees T1-T3 are now ready and can be cut.<b> Tree cutting</b> has also been visually reworked.<br><img>https://magicalharvest.github.io/Steam/Icon_7.png</img> Trees and gras grow on the farm now, and rocks appear over time.<br><img>https://magicalharvest.github.io/Steam/Icon_8.png</img> <b>Settings</b>: a menu for the first basic settings has been created. For:<br>-- > volume<br>-- > resolution (currently limited to 16:9 ratiot)<br>-- > graphic quality<br><img>https://magicalharvest.github.io/Steam/Icon_9.png</img> The concepts for the<b> 20 fish</b> you can fish in the demo version are ready.<br><img>https://magicalharvest.github.io/Steam/Icon_10.png</img> Illustration: our character artist has finished the first illustration for Magical Harvest. The style for the characters will also be the portrait style in the game itself.<br>Artist: <url https://www.artstation.com/ulfenheim="https://www.artstation.com/ulfenheim">Ulfenheim</url>
)

What was planned, but not finished, are the prices of the craft products. This will soon be adjusted in between.
[h3]Planning until August 01?[/h3]
We are very well on time with our planning for the demo version - are even faster than expected.
The following contents are planned until August:

Besides these points, we will work on 3D models for e.g. fish or the environment, create 2D icons, adjust prices, improve scripts...
Furthermore, the first order for the character portrait of our first NPC will be placed soon. For this, concept sketches still have to be made.
Is there something specific you want to know about the game or the development? Write a comment or join our Discord to talk with us!
Best regards,
Your Magical Harvest Team
Isa & Marie
