Animals, Town and Daytimes
Hello all!
We hope you are well and enjoying your time!
As huge Harry Potter fans, we are really looking forward to Hogwarts Legacy - what about you? There's magic happening as well!
Since we will be playing more, we are now focusing more on Magical Harvest and a lot has been added in the last 2 weeks.
Animals
As you know, I (Isa) worked on the animations of the animals. This is quite tedious and not very exciting, which is why I switched to other areas from time to time. We now have animations for the first animals, which are already integrated into the game.
The "breeding mini-game" is also already implemented in the basics, but still needs to be spruced up, for which more species assets are needed, which have been put on hold for this area for now. We really need someone else to help us with the assets.... That would speed up the process a lot.
It is now possible to interact with the animals, take them out of the barn and put them back in the barn, and they produce products.
Day-night cycle
Previously, we had a day-night cycle where the sun moved across the sky. Unfortunately, this resulted in flickering shadows, which looked quite annoying, and in general I didn't like the effect very much. Now we have transitions between the times of day at 9am, 5pm and 9pm respectively. At these times, the daytime-state changes from morning to noon, noon to evening, and evening to night. This is a much better indication of when the daytime-state changes (which is important when fishing, for example), and it looks much better too!
The city Dragonreath
The city will need a lot of assets. Since I don't like to work with ugly placeholder-cubes for testing, I started creating the city (for a change from animations). Marie designed the rough layout of the city so we can see where which buildings are and based on that, I'm now creating the walkable layout.
The city itself is divided into 3 districts with their own style of houses. In addition, the plan is to partially adapt plants to the districts as well. With increasing magic in the world, these plants should also look more magical. So, a lot of assets are needed here....
I have designed a system for creating the streets and have already implemented a part for testing. The following image is a test scene of a part of the city and is definitely not final.
However, we want to keep the green aspect in the city and not pave everything over!

Character concepts
The illustration-raw concepts for Lyris (Bachelorette, human) and Ky'rah (Bachelorette, Ki'shen) are done. Lura helped us with these and continues to do a super job! Thank you, Lura!
Outlook
The next two weeks will still be focused on animal animations and the city, as well as general improvements here and there for my own change.
So, it doesn't sound that exciting, but we'll see what else comes along!
This weekend is also Global Game Jam. I'm going to take part in it and program one or two little puzzle games that can eventually serve as a little mini-game in Magical Harvest. Let's see! I will report on that as well!
Hopefully Hogwarts Legacy won't distract us too much. Will you play it as well?
Best regards,
Your Magical Harvest Team
Isa & Marie
We hope you are well and enjoying your time!
As huge Harry Potter fans, we are really looking forward to Hogwarts Legacy - what about you? There's magic happening as well!
Since we will be playing more, we are now focusing more on Magical Harvest and a lot has been added in the last 2 weeks.

Animals
As you know, I (Isa) worked on the animations of the animals. This is quite tedious and not very exciting, which is why I switched to other areas from time to time. We now have animations for the first animals, which are already integrated into the game.
The "breeding mini-game" is also already implemented in the basics, but still needs to be spruced up, for which more species assets are needed, which have been put on hold for this area for now. We really need someone else to help us with the assets.... That would speed up the process a lot.
It is now possible to interact with the animals, take them out of the barn and put them back in the barn, and they produce products.

Day-night cycle
Previously, we had a day-night cycle where the sun moved across the sky. Unfortunately, this resulted in flickering shadows, which looked quite annoying, and in general I didn't like the effect very much. Now we have transitions between the times of day at 9am, 5pm and 9pm respectively. At these times, the daytime-state changes from morning to noon, noon to evening, and evening to night. This is a much better indication of when the daytime-state changes (which is important when fishing, for example), and it looks much better too!

The city Dragonreath
The city will need a lot of assets. Since I don't like to work with ugly placeholder-cubes for testing, I started creating the city (for a change from animations). Marie designed the rough layout of the city so we can see where which buildings are and based on that, I'm now creating the walkable layout.
The city itself is divided into 3 districts with their own style of houses. In addition, the plan is to partially adapt plants to the districts as well. With increasing magic in the world, these plants should also look more magical. So, a lot of assets are needed here....
I have designed a system for creating the streets and have already implemented a part for testing. The following image is a test scene of a part of the city and is definitely not final.
However, we want to keep the green aspect in the city and not pave everything over!

Character concepts
The illustration-raw concepts for Lyris (Bachelorette, human) and Ky'rah (Bachelorette, Ki'shen) are done. Lura helped us with these and continues to do a super job! Thank you, Lura!
Outlook
The next two weeks will still be focused on animal animations and the city, as well as general improvements here and there for my own change.
So, it doesn't sound that exciting, but we'll see what else comes along!
This weekend is also Global Game Jam. I'm going to take part in it and program one or two little puzzle games that can eventually serve as a little mini-game in Magical Harvest. Let's see! I will report on that as well!
Hopefully Hogwarts Legacy won't distract us too much. Will you play it as well?
Best regards,
Your Magical Harvest Team
Isa & Marie