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Visuals and more!

Hey everybody!

Currently, a lot is going on regarding the visual aspects of the game.
Summarized:

- Concept art for Azriel (elf bachelor) and Kyle (human bachelor, name will change)

- Added a captivating, magical creature - a furr-ball with ears, awaiting a name worthy of its cuteness!



- Added the in-game transition from badlands to the magical forest and the assets for it


- Added season transitions (spring, summer, autumn and winter) and their assets (further color-adjustments will follow)


- Added secondary characteristics to the farm animals, e.g. intelligence, size. They can be increased through breeding and will be useful for animal-minigames or contests.


- I'm so crazy and started creating all the 3D models of the missing crops - that's the spring crops T4 and T5 and all the summer, fall and winter crops. I'm halfway done with them. Herbs, trees/bushes and flowers will follow....

- Revision of the Steampage & webpage (I still need to create a new trailer and screenshots as soon as the visuals are better)

Outlook for the next two weeks
- All other crops on the farm, perhaps also the herbs. On a day I create about 2 plant types. A plant type consists of 5 levels (2 non-magical and 3 magical) and these consist of about 4-6 growth levels each. That means each crop has 20-30 assets. 4 plants per season (more can follow later) are 80-120 assets per season and 320-480 for the whole year. OOF!
- The icons for these and add everything to the game
- Smaller assets or improvements


Best regards,
Isa