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Animal companion & more

Hello together!
In the last two weeks, so many small things have happened in Magical Harvest that I will summarize them with fewer words this time:

Farm trees and grass Models have been renewed and spruced up - quite a lot has changed here since the pre-alpha demo last year.


1. Farmhouse Re-texturing of the farmhouse level 1, outside and inside


Flower shop and NPC behavior flower shop and store logic is implemented. Also, a system to switch between two floors and that NPCs keep their action logic when switching themselves).
[previewyoutube][/previewyoutube]

Companions Very spontaneously decided and not planned at all: an animal companion. It follows you everywhere and you can interact with it.
[previewyoutube][/previewyoutube]



Further: - it is possible to give gifts to NPCs. It is not possible to lose their friendship points by giving gifts (there are no "hate gifts"). If they don't like something, they won't accept it.
- Color adjustments
The general color style of the previous assets was too saturated. This is now adjusted.
- Performance
Performance improvement work has been done to make a later console port more realistic.


Outlook
At the moment the game has many points I can work on for development. Currently I'm putting a lot of work into visuals to create a more attractive gameplay trailer.
Next points:
- Player animations
- Special effects
- Decoration mode

... besides all the driving around for wedding preparations and various other things. Effectively, I didn't have that much time to work in April, but still managed to get a lot of smaller things done, surprisingly. Let's see if it works the same way in May.

See ya in 2 weeks!

Best regards,
Isa