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  3. Switch to Unreal Engine 5

Switch to Unreal Engine 5


This time there is not so much new to report.
As mentioned last time, I tried out the Unreal Engine 5 (UE5) (due to the Unity disaster 2 weeks ago). And what can I say? I'm going to stick with UE5. There are a few reasons for that, and they don't just have to do with Unity.

In short: for my personal future and especially for Magical Harvest I see much more advantages in UE5 than in Unity.
The biggest advantages lie in the graphical aspect. The game looks a lot better with much less effort than in Unity. It's also a very good opportunity to make the code base more stable.

Porting will take a few months. In the time I'll provide you with updates and pictures as best I can!




At the end of October we will be at the "Sweden Game Conference". There you can play Magical Harvest ( the last Unity version) and get the first glimpses of the Unreal Engine 5 version.



At the same time we will pitch there for the first time in front of publishers. Let's see what the results will be. Of course the event has to be prepared from our side and that takes time :(.

Oh and I have the new trailer ready (except for voiceover), which at the same time is already outdated again because of the switch to UE... Hurray or something.

[previewyoutube][/previewyoutube]

Since there is nothing else to report, here are a few pictures in UE5. Next time I'll write a bit more about the UE5 implementation.

Best regards,
Isa