Another milestone and bachelor Azriel
We are excited to share some significant milestones that have recently occurred at Moon Flame Games AB, marking the beginning of an incredible chapter in our journey!
Moon Flame Games AB is officially founded!
With great joy and pride, we announce the official establishment of Moon Flame Games AB. Now, the real search for investors and publishers can begin!
Great Internship Interviews
We've had promising internship discussions with talented artists eager to strengthen our team. The creativity and passion we've witnessed promise a positive future for Moon Flame Games.
Bachelor Azriel
Azriel is finished! One of our most popular Bachelors has now his illustrations! And we love the result! What do you think about him?
You can find more information here: Magical Harvest - Bachelors !
Unreal Engine 5 Updates
Visually, not much has changed in the last month, but many game elements have been added. Progress in Unreal Engine 5 is faster than expected, and the learning curve is steep. So, we're looking forward very positively to the future!
Item Creator
A utility tool to input all item data into the game, all with just one button click. Currently, there are 634 items (excluding decorations). Quite a lot has accumulated there.
Farm Plants Creator
Another utility tool to prepare all farm plants based on 3D models for gameplay. This includes creating an object in Unreal Engine and a system for growth phases. Within a few minutes, we had all the spring plants back in the game.
Using Items
The logic for using items has been implemented, requiring some background work.
Sensor
Tools or magic are used through the "Sensor." The sensor displays the corresponding positions on the ground that are influenced by a tool or magic. In fact, the sensor now works even better than in Unity.
Farm Plants
The logic for farm plants is implemented. They grow, can be watered, and eventually harvested.
Trees, Grass, and Stones
These can now be completely removed with tools.
Items & Inventory
Items can now be obtained in the game world. The inventory has also been implemented, currently only mouse-operable. Controller support is pending. A chest for storing items has also been reintegrated.
Other
Various minor things have been added, such as notifications when an item is obtained or a system for secondary information.
Outlook
In December, we will decide on personnel changes (adding interns).
Implementations in the game:
Storage system Animations and visual effects Crafting
We wish everyone a joyful Christmas/winter season and hope to welcome you healthy and cheerful again in the next year!
Liebe Grüße,
Isa & Marie
Moon Flame Games
Moon Flame Games AB is officially founded!
With great joy and pride, we announce the official establishment of Moon Flame Games AB. Now, the real search for investors and publishers can begin!

Great Internship Interviews
We've had promising internship discussions with talented artists eager to strengthen our team. The creativity and passion we've witnessed promise a positive future for Moon Flame Games.
Bachelor Azriel
Azriel is finished! One of our most popular Bachelors has now his illustrations! And we love the result! What do you think about him?
You can find more information here: Magical Harvest - Bachelors !

Unreal Engine 5 Updates
Visually, not much has changed in the last month, but many game elements have been added. Progress in Unreal Engine 5 is faster than expected, and the learning curve is steep. So, we're looking forward very positively to the future!
Item Creator
A utility tool to input all item data into the game, all with just one button click. Currently, there are 634 items (excluding decorations). Quite a lot has accumulated there.


Farm Plants Creator
Another utility tool to prepare all farm plants based on 3D models for gameplay. This includes creating an object in Unreal Engine and a system for growth phases. Within a few minutes, we had all the spring plants back in the game.

Using Items
The logic for using items has been implemented, requiring some background work.
Sensor
Tools or magic are used through the "Sensor." The sensor displays the corresponding positions on the ground that are influenced by a tool or magic. In fact, the sensor now works even better than in Unity.

Farm Plants
The logic for farm plants is implemented. They grow, can be watered, and eventually harvested.
Trees, Grass, and Stones
These can now be completely removed with tools.
Items & Inventory
Items can now be obtained in the game world. The inventory has also been implemented, currently only mouse-operable. Controller support is pending. A chest for storing items has also been reintegrated.

Other
Various minor things have been added, such as notifications when an item is obtained or a system for secondary information.
Outlook
In December, we will decide on personnel changes (adding interns).
Implementations in the game:
Storage system Animations and visual effects Crafting
We wish everyone a joyful Christmas/winter season and hope to welcome you healthy and cheerful again in the next year!
Liebe Grüße,
Isa & Marie
Moon Flame Games