Crops, Dialogues, Inventory
News-Time!
Hey everybody!
Based on a Reddit post in r/cozygames, I made some design changes that I think are very positive: the dialog system with the NPCs and the inventory space.
Dialog system
Before: typical dialog system like in most farming games: you talk to the NPC 1x a day for the friend points bonus and can give gifts.
Now: Dialog system like in "The Sims": several dialog options with different results. But: not all of them increase friendship points (but you can't lose any, but the NPC can get mad at you for the day if you are not nice). Gifts can still be brought daily.
[previewyoutube][/previewyoutube]
Inventory space
Originally, a maximum inventory of 60 slots was planned. However, inventory management is generally quite annoying and especially in Magical Harvest with the 5 different tier levels, the items in the inventory can pile up quite a lot.
Now a maximum of 300 items can be carried around - in bags with 50 item slots each.
The items can be moved back and forth between the bags and thus be separated.
[previewyoutube][/previewyoutube]
Storage boxes
Not yet implemented, but also planned, will be the size of the storage boxes. Like the inventory,
different tabs will be implemented there to manage items even better.
Originally, a space of 60 items was planned here as well... But it is clearly too little, if not the entire farm is going to be crowded with boxes.
Farm plants
My focus in the first half of August was on the cultivable farm plants. Apart from the herbs, flowers and trees, ALL crops are now implemented. Both the assets and the icons. This was quite a bit of work and some still need some sprucing up, but they are there for now!
15 base crops, each with 5 tiers, makes 75 different base field crops that can be discovered over the duration of the game (for the MVP status of the game).
[previewyoutube][/previewyoutube]
Leaf Sheep Slug
One of the creatures that can be caught. And no, this is NOT a magical creature. The Leaf Sheep Slug really exists and lives in the ocean (the green variant)! Crazy, right?! And it is super cute! The 3D model is now finished!
More Deco
In between I create decoration-assets every now and then. This time a few new paths. And of course you can color them and create interesting combinations!
Outlook
* Dialog system
Still the dialog system of the NPCs. It works, but it needs to be better represented in the game engine for future use as a developer to get a better overview of the options.
What you don't see: behind the speech options is a system of conditions when the NPC should say what or which options should be available when.
* Herbs
For the 2nd part of the month the remaining herb assets are planned. Herbs will not be available in the variety as crops and they will also be cultivable in multiple seasons.
* Animal fooder
This also wants to be able to be planted, harvested and used.
* Storage boxes
Storage boxes should also get multiple slots for inventory storage.
So, for half a month this has become quite long. Thanks for reading and looking in! See you in September! Time really flies...!
Best regards,
Isa
Hey everybody!
Based on a Reddit post in r/cozygames, I made some design changes that I think are very positive: the dialog system with the NPCs and the inventory space.
Dialog system
Before: typical dialog system like in most farming games: you talk to the NPC 1x a day for the friend points bonus and can give gifts.
Now: Dialog system like in "The Sims": several dialog options with different results. But: not all of them increase friendship points (but you can't lose any, but the NPC can get mad at you for the day if you are not nice). Gifts can still be brought daily.
[previewyoutube][/previewyoutube]

Inventory space
Originally, a maximum inventory of 60 slots was planned. However, inventory management is generally quite annoying and especially in Magical Harvest with the 5 different tier levels, the items in the inventory can pile up quite a lot.
Now a maximum of 300 items can be carried around - in bags with 50 item slots each.
The items can be moved back and forth between the bags and thus be separated.
[previewyoutube][/previewyoutube]


Storage boxes
Not yet implemented, but also planned, will be the size of the storage boxes. Like the inventory,
different tabs will be implemented there to manage items even better.
Originally, a space of 60 items was planned here as well... But it is clearly too little, if not the entire farm is going to be crowded with boxes.
Farm plants
My focus in the first half of August was on the cultivable farm plants. Apart from the herbs, flowers and trees, ALL crops are now implemented. Both the assets and the icons. This was quite a bit of work and some still need some sprucing up, but they are there for now!
15 base crops, each with 5 tiers, makes 75 different base field crops that can be discovered over the duration of the game (for the MVP status of the game).
[previewyoutube][/previewyoutube]
Leaf Sheep Slug
One of the creatures that can be caught. And no, this is NOT a magical creature. The Leaf Sheep Slug really exists and lives in the ocean (the green variant)! Crazy, right?! And it is super cute! The 3D model is now finished!

More Deco
In between I create decoration-assets every now and then. This time a few new paths. And of course you can color them and create interesting combinations!

Outlook
* Dialog system
Still the dialog system of the NPCs. It works, but it needs to be better represented in the game engine for future use as a developer to get a better overview of the options.
What you don't see: behind the speech options is a system of conditions when the NPC should say what or which options should be available when.
* Herbs
For the 2nd part of the month the remaining herb assets are planned. Herbs will not be available in the variety as crops and they will also be cultivable in multiple seasons.
* Animal fooder
This also wants to be able to be planted, harvested and used.
* Storage boxes
Storage boxes should also get multiple slots for inventory storage.
So, for half a month this has become quite long. Thanks for reading and looking in! See you in September! Time really flies...!
Best regards,
Isa