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Just a few days left!

[h3]Hello Farmers![/h3]
Where have the last 2 weeks gone? The countdown is running! 19 days left until the release of the demo version (04 October) on Steam and Itch.io.

We had open house on September 10 at Spelkollektivet, where we live. There we were able to show Magical Harvest to the public for the first time and were overwhelmed by the positive feedback! So we are very confident that our demo offers enough - maybe even a bit too much for a pre-alpha demo?
It was very interesting to watch players and make adjustments based on that. For example, we noticed that the demo tutorial was not yet intuitive enough, which was immediately fixed.

[previewyoutube][/previewyoutube]

In the last two weeks, most of the bugs have been fixed and design adjustments have been made. The tutorial also explains now the keyboard controls (which were completely missing before) and gives a little more help for completing the tutorial tasks that explain the game.
A few stubborn bugs still lingered in the game until yesterday, but even those could now be solved. New features will not be added to avoid further bugs. Accordingly, the farm animals will be missing in the demo, but there are enough other things to do, so this is bearable. Also missing are the controller controls. This will be brought up to date in the process of the UI overhaul.

Homepage & Patreon
Besides the work on the game, the homepage has been updated and a Patreon page has been prepared. Maybe you already want to support us and get the game and extras via Patreon?
Homepage: https://magicalharvest.github.io/index.html

Trailer
In addition, a new trailer was created, which is centered on the gameplay. The trailer is therefore a bit longer and shows the gameplay elements of the demo version.

[h3]Outlook:[/h3]
The next three weeks will only be used to make some more minor adjustments. For example, adjusting sound effects or adding some animation to breathe more life into Magical Harvest.



After the release there will be a break of 2 weeks. Of course, if there are any serious bugs, they will be fixed.

What is the plan after the demo?
We hope to receive constructive feedback so that we can make adjustments and integrate ideas into the development as early as possible. After our break, background work will be in the foreground.
  • At the top of the list is the revision of the UI. This includes the translation from English to German and the option to select fonts in the settings.
  • Controller-support
  • In addition, the game is currently only designed for a screen ratio of 16:9, which is of course unfavorable for wide-screen users. This will also be adjusted in the course of the UI revision.

After this revision, the demo will be updated and made available.
Afterwards the project itself will be cleaned up. We still have a lot of old placeholder objects in the project folder and therefore we will first tidy them up.

So there will be no big, visible progress for a while. From December at the latest, we will focus on the next features again.
That' s it for the longer plan.
In two weeks there will be the new update - until then: have a nice time!

Best regards,
Your Magical Harvest Team
Isa & Marie