NPC-Behavior & Town
Hello all!
The last 2 weeks went by really fast... And somehow, I did a lot and yet not much.
Global Game Jam
First, I participated in the Global Game Jam and designed a small puzzle collection based on images. The game should serve as a base to expand it and test out simple, potential minigames for Magical Harvest. https://isavii.itch.io/roots
City
The first part of the Shaylin Order's city district has been created. This includes 4 houses, the general street layout, textures and initial decorations to get a feel for the city look.
In addition, lights have already been adjusted for day and night conditions and a system has been implemented to easily adjust textures that change during gameplay in the future. Interiors have not been created yet.
The current images don't show the final city look yet, but the direction. We still need a lot more assets...
NPCs
I have effectively started working on NPC logic. That is, I've created a tool that allows us to create the walking routes and actions of NPCs. This is not too easy and is still a work in progress, but so far we can at least create a daily routine for NPCs.
The whole thing will end up being a lot of work, as many special cases have to be taken into account.
Do the NPCs do different things on Tuesday than they do on Monday? Do they do something different on Wednesdays when they have 4 hearts than when they have 7 or no hearts? What do they do when they are married to the player? Or do they do something different when it's raining than when it's sunny?
You see, this can get quite complex.
Creating the tool took so much time that I didn't animate any more animals. But I think I will put this on hold for now and continue working on the missing core content of the game.

Outlook
Since working on the NPCs with the few models isn't pretty, I'm thinking about creating the character creator. There are 5 species to consider, some with tails, different sizes and body shapes. Could be exciting!
Last weekend we also drove 10h further north to the middle of Sweden to sign our rent-contract. We will move in the middle of March. Work will then stop for about a week until we get settled in. We are not city people, but I guess, the place with 130 inhabitants will take a lot of getting used to.
Best regards,
Your Magical Harvest Team
Isa & Marie
The last 2 weeks went by really fast... And somehow, I did a lot and yet not much.
Global Game Jam
First, I participated in the Global Game Jam and designed a small puzzle collection based on images. The game should serve as a base to expand it and test out simple, potential minigames for Magical Harvest. https://isavii.itch.io/roots

City
The first part of the Shaylin Order's city district has been created. This includes 4 houses, the general street layout, textures and initial decorations to get a feel for the city look.
In addition, lights have already been adjusted for day and night conditions and a system has been implemented to easily adjust textures that change during gameplay in the future. Interiors have not been created yet.
The current images don't show the final city look yet, but the direction. We still need a lot more assets...

I have effectively started working on NPC logic. That is, I've created a tool that allows us to create the walking routes and actions of NPCs. This is not too easy and is still a work in progress, but so far we can at least create a daily routine for NPCs.
The whole thing will end up being a lot of work, as many special cases have to be taken into account.
Do the NPCs do different things on Tuesday than they do on Monday? Do they do something different on Wednesdays when they have 4 hearts than when they have 7 or no hearts? What do they do when they are married to the player? Or do they do something different when it's raining than when it's sunny?
You see, this can get quite complex.
Creating the tool took so much time that I didn't animate any more animals. But I think I will put this on hold for now and continue working on the missing core content of the game.


Outlook
Since working on the NPCs with the few models isn't pretty, I'm thinking about creating the character creator. There are 5 species to consider, some with tails, different sizes and body shapes. Could be exciting!

Last weekend we also drove 10h further north to the middle of Sweden to sign our rent-contract. We will move in the middle of March. Work will then stop for about a week until we get settled in. We are not city people, but I guess, the place with 130 inhabitants will take a lot of getting used to.
Best regards,
Your Magical Harvest Team
Isa & Marie