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Magical Harvest News

Demo Patch Vers 0.1.61 -> 0.1.65

In the last few days, a couple of improvements and fixes happened:

Vers. 0.1.65
- you can play till day 15 now
- the sold items are displayed correctly now
- added a "Tutorial-popup" in the mine when at the last quest to get a hint for using runes
- Decoration mode: the orthographic camera is now perspective due to shaking-problems
- Decoration mode: you can apply the second color to single-colored objects now
- fixed a bug that prevented spawning dry crops
- fixed a bug that crashed the game when a farm ground got destroyed after a couple of days

Vers. 0.1.64
- Engine upgrade
- Animals are breeding the correct secondary stats now
- Graphical improvement (got rid of the "blurryness") -> switched from TAA to TSR

Vers. 0.1.63
- Some more smaller fps-improvements
- A debug fps setting in the graphic-settings
- Random spawn position of trees, grass and stones improved
- Outlines from Deco-mode are now deactivated correctly when closing the deco mode
- Maybe the bug in the inventory when dragging an item that creates a "shadow" of this icon is fixed
- Now you can see the names of the items in the Animal-Breeding window

Vers. 0.1.62
- fixed an issue where an item was not added correctly to the inventory (and overwrote slot 1)
- switched from DirectX12 to DirectX 11
- improved rendering performance (just a little - but better than nothing)
- you can now see a bit more in the Badlands in the night
- removed the color breeding for the chicken (no colors available yet and chicken is a placeholder anyway!)

Vers. 0.1.61
- White Powder is now registered correctly when trying to craft Luck-Potions
- Default Fps setting is set to 60 and Vsync off by default

Play the demo - NOW!

🎉 Get ready to dive into the magical world of Magical Harvest because the long-awaited demo is finally here and available for you to play!

🌱 Over the past few days, our team has been hard at work adding a plethora of smaller quality-of-life enhancements to level-up your gaming experience.

⚠️ Keep in mind, since this is an early release, there might be some performance hiccups along the way. But fear not! Dive into the settings menu and tweak things to your liking if you encounter any bumps in the road.

🎮 We're eager to hear what you think about the game!
Your thoughts and opinions matter to us, and we can't wait to hear all about your adventures in the world of Magical Harvest. Share your feedback, ideas, and suggestions with us—it's invaluable as we continue to shape the game's development. Send us your screenshots of your farm!

🌟 Remember, this is just a taste of what's to come. We're not even in the alpha stage yet, but we're thrilled to give you a sneak peek at the core features of Magical Harvest in a fast-paced, speed-mode style!
- Harvesting (and evolving crops)
- Crossbreeding animals
- Using magic
- Exploring (a part of) the mine
- Sneak peak for the Magical Forest
- Various crafting systems
- Decoration mode (& its coloring feature)
- Quest-system
- Fishing

đź”® And hey, don't forget to join our Discord community!
It's the perfect place to share your experiences, ask questions, or seek guidance if you find yourself stuck or unsure about your next move. Our friendly community and developers are here to help every step of the way.
Discord

✨
So what are you waiting for? Let the magic unfold and immerse yourself in the enchanting world of Magical Harvest!
Enjoy the game!

Best wishes,
Moon Flame Games

Demo Release: 28 April!

Hello together!

Finally a new update!
We’re still working on improving the demo! The wanted features are there, now we are about to polish what we can. Sadly, we won’t have the last animal model included. But it’s very likely that we can still include it, while the demo is available.

Oh, right:
The release of the pre-alpha demo will be: Sunday, 28 April. 14:00 PM CET / 08:00 CT
The demo will be available during the Steam Next-Festival which starts on the 29th.

Note: keep in mind that this demo is a kind of speed-run through our main system: the evolution part & magic. You can also decorate and explore a part of the mine-system.
In the final game, the progress won’t be that fast of course!

What happened since the last update? - New environment style
Grass got improved. Trees still need a new direction. Farm, Forest, and Badlands got an overhaul.


- New Character model for the demo
In this demo, we won’t have the character customizer yet. But that one will come next! Till then you have to deal with the new demo model only.


- More decorations and props!
More flowers and especially magic mushrooms! Everyone loves glowing mushrooms, right?!
And you can color them!
Also, some of our old ugly models got replaced. However, there are still a lot that needs an overhaul.


- Animals
We have the cow and the apis included. Chicken comes next! Still, without animations and only on a little cutscene.


What’s next?
Improving, improving, improving!
We are doing as much and as good as we can in that time.
We are not guaranteeing a good performance, if you have an older computer since we are not focusing on this part yet. Maybe it’s not a trouble at all – just be warned.
There won’t be controller support for this demo yet either.

We are really looking forward and wish you a good time!

So, back to work here!
Best wishes,
Moon Flame Games

Women's Day Sale & Demo-plans

Hello everyone!
Welcome to the 2nd update in 2024!

At the end of February, Martina joined our team as a 2D & 3D Artist. She is bringing old, less attractive assets to new brilliance! We are welcoming her in the team!

Women's Day Sale
Currently, the Women’s Day Sale event is happening on Steam, and we are participating. Support games created by women! Unfortunately, women in the gaming industry face more challenges than men, such as difficulties in obtaining financing. This trend extends to many startup sectors, interestingly, as startups led by women tend to be more successful on average than those led by men. Just a side note...



Farm Fest & Demo
The next major Steam festival we're participating in is the Farm-Fest at the end of April. We will be
presenting our first demo in Unreal Engine 5. Since November, we've been transferring content from the Unity engine to Unreal Engine 5. It takes time, but we are on track, and we've already assembled a small tutorial. This tutorial won't be the final one in the game but serves as a "Speed-run Tutorial", introducing you to various aspects of farm life in Magical Harvest.

Not all base features will be in the demo, and the visual aspect won't be final. Nevertheless, you can:
• Get acquainted with our decoration system
• Enjoy the satisfying feeling of using magic
• Experience the basics of cross breeding magical creatures
• Discover the first magical farm plants
• Apply various crafting possibilities
• Get a first glimpse of the magical forest, initially a barren landscape
And a few more small things... As of now, the demo will only be available in English.



New features & assets!
That's about the demo. What happened in February?
• Quest System: Implemented and works in combination with the basic dialogue system
• Weather in Hyldena: It can now be cloudy and rainy
• Mine Sections: A part of the mine can now be explored, providing insight into our mine progression system
• Random Objects can be found in the world
• It's not so quiet anymore: Initial dummy sound effects are present
• Assets: Some new assets for the decoration menu



March plans
What's planned for March?
March primarily focuses on animal breeding. It's not certain if you can take care of animals in the demo, but we're working hard to make it possible. Since crossbreeding is a key feature in Magical Harvest, the focus is on providing insight into "Crossbreeding."
We had a prototype minigame for this, but we're replacing it with a theme-appropriate one that better illustrates the magical crossing of animals.

Another goal is to include at least a showcase section for our "The Sims"-inspired dialogue system for the bachelors. This depends on the progress of the animals and the rest of the Demo progress. March is still about adding more content; April will focus on improving the current version.



In addition to feature content, the focus is on new 3D models. Crafting tables and farm tools will be revamped. Also, we need to slowly define the style direction for our main character model.

As you can see, there's a lot to do! Our motivation is stronger than ever, and we are thrilled about Farm-Fest in April to showcase the demo!

Best regards,
Your Magical Harvest Team
Moon Flame Games

Games in Sweden & Game Updates

Hey together!

Hope you're all doing well and you are enjoying the winter days!

We've got some quick updates on what's been happening in January and what's coming up next for Magical Harvest.

First off, we're excited to share that we're taking part in the Games in Sweden event on Steam. It's a fantastic opportunity for us to showcase Magical Harvest the first time in a Steam event!

And: mark your calendars for the end of April because we're gearing up to release a demo for the Steam "Farm fest". Get ready to dive into the magical farming fun!


In January, we welcomed a new addition to the team – our talented 3D artist intern: Sassa! It's great to have her on board, and together, we've had a productive month.

Some highlights:

Adding a decoration system for the outside farm.



Implementing a basic dialogue system.


Smaller features like sleeping (ending the day) and the initial phase of basic fishing.
Oh, and did you notice? We've freshened up our look with a new simple white logo. It fits more than the old colors and looks more modern.



Next steps:
- Looking ahead, our focus is on creating the first part of the quest system – to work towards a basic tutorial for the demo!
- Additionally, it’s planned to create the system for random spawned items in the world.
- We’re also working on a new website!

That was a quick roundup of what's been happening and what's on the horizon this month. Thank you for your support, and stay tuned for more updates as we continue to grow and refine Magical Harvest!

With warmest regards,
Your Moon Flame Games-Team