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Walk of Life News

The Bots, Stocks & Automobiles Update

[p]What is up, party people?[/p][p]It's been three weeks since Walk of Life launched into Steam Early Access, and we're grateful for the reception you've given us so far. We're pretty certain you'll enjoy the game even more with our first new content update, dropping today!
[/p][p][/p][p]The Bots, Stocks & Automobiles update brings about plenty of new stuff for you to play with. While some of you amateur detectives may have already deduced what's in store by looking at the patch title and cover photo, let's do a quick rundown for some of the students that require extra attention.[/p][p][/p][h3]Transportation is Now Available in Vexcorp![/h3][p][/p][p]Many No Time to Relax veterans were baffled by the lack of transportation options in our launch build, and were sure to let us know in detail using letters cut from magazines. To ensure the safety of our families, we have made three transportation options that are accessible at everyone's favourite tech company, Vexcorp. Have fun zooming around![/p][h3]Pawn Makeover[/h3][h3][/h3][p]As we were designing the new transportation options, the pawn itself felt a bit dated, so we decided to give it a makeover. We've given its vacant face some emotion to it, as well as new animations for when it's idle and moving around the map. You'll also see the pawn riding around on whatever transportation option you've bought. How immersive is that?[/p][p][/p][h3]Stocks![/h3][p][/p][p]Stocks are back, baby! Another sorely missed by many, the stock market is open for business, giving players another opportunity at making some big bucks with wise investments. Keep in mind that unlike No Time to Relax, you'll have to sell them manually this time around.[/p][h3]Adventurer Leaves Experimental[/h3][p][/p][p]The Adventurer has been available in a very messy state for a while, but we think the role is now ready to join the Workaholic and Hoarder as a standard role. You'll notice a fancy new experience bar you'll fill up every time you complete a quest, leading to level ups just like in all those RPG games you guys seem so crazy about. We'll be making further iterations in the coming weeks, but for now, happy adventuring![/p][h3]Items and Inventory Clarity
[/h3][p]Did you know that Walk of Life has an inventory system? Well, it's always been there, hidden within your avatar. Not very intuitive. That all changes today! We have added an inventory icon, tailored to every single role, which will lead you to your inventory when clicked. Furthermore, every time you gain an item to your inventory, you'll see it pop up to your screen before flying into your backpack.[/p][h3]AI Improvements[/h3][p][/p][p]If you've played against our CPU player recently, you may have noticed that it's dumber than a bag of digital rocks. After sending it to computer school, the CPU player has received a firmware update and is now much smarter. Try it out![/p][h3]A Whole Bunch of Tweaks and Changes[/h3][h3]These illustrated bullet points are getting a bit stale, so we'll just dump some of the other changes we've made in text format. We hope you all enjoy the update!

Version: 0.43.1[/h3][p]* Adventurer Role major update. They now have a fancy XP bar and are no longer Experimental.[/p][p]* Bot has received a firmware update and is now much smarter.[/p][p]* The Stock Market is now open at the Bank. Sell sell sell!!![/p][p]* First iteration of Transports are now available to purchase from Vexcorp.[/p][p]* Regions for online play! Choose from: Asia Pacific, Europe, North America or South America.[/p][p]* New map Pawn (that includes the new Transports).[/p][p]* Each Role has their very own backpack (click it for access to the character sheet)[/p][p]* Much better clarity when receiving items and furniture (see them fly into your backpack!).[/p][p]* New Animated NPCs![/p][p]* All six players now fit on the score screen (can't wait for the new score screen...)[/p][p]* Added sell hand icon on actions that are sell actions.[/p][p]* Pets can become sad again.[/p][p]* Networking systems updated.[/p][p]* Some role balancing to accompany the Adventurer release.[/p][p]* Dead-end Jobs now give 1xp.[/p][p]* Fixed a bug with Fishing Frenzy event where getting the special fishes was almost impossible.[/p][p]* Pawn starts at right location when save data is loaded.[/p][p]* Fixed some quests that were bugged and did a balance pass on them.[/p][p]* Fixed a bug where other players could finish achievements for you in online games.[/p][p]* Fixed a bug where time was not correctly set on clock when rejoining an online game.[/p][p]* Fixed a bug where game could stall when rejoining an online game and your Pawn was currently moving on the map.[/p][p]* Fixed a bug where rejoining players in online games were told that they had disconnected and now had control of their player.[/p][p]* Fixed a bug where NPCs were invisible when rejoining an online game and the current player was inside a location.[/p][p]* We are no longer only showing English messages for the Workaholic and Hoarder.[/p][p]* Fixed localization bugs with the Mayoral Global Event[/p][p]* Added missing art for some reports/events.[/p][p]* Lots of balancing, small bugfixes and tweaks.[/p][p]* Updated credits[/p]

v0.42.6

  • Added a update menu (wow!)
  • Fixed a bug where players couldn't rejoin an online game if more than one player had left it.
  • Fixed a bug that occurred if your pet died.
  • Fixed a few possible bugs that were connected to our debug tools which partially went into the build.
  • First iteration of asset optimizations, more of these will follow.
  • Update Unity and any used plugins to the newest version.
  • Updated our credits to include the people who localized our game.
  • Fixed some localization issues with our in-game prompter.

v0.42.5

  • Removed the Peons from the game map as we believe they were causing massive slowdown and crashing games. We're working on writing the system from scratch for a future update.
  • Added push rate limiters to buttons.
  • Added safety checks for players that are rejoining online games to stop them from receving instructions when they are still loading game data and UI.
  • Removed a mostly unused font from the project that might have been causing some issues with the Workaholic.
  • Added safety checks to the Report screen in case players get desynced in online games.
  • We now hide "out of bounds" Report and Event cards when playing on aspect ratios other than 16:9.
  • Added full cleanup functionality of animations when transtitioning between Main Menu and the Game.
  • Fixed a bug where Pets were not synced properly in online games.

Dev Blog: First Fixes and Tuneups

[p]Hello walkers![/p][p]No? Okay, I’ll stop trying to make “walkers” happen.[/p][p][/p][p]The gang at Porcelain Fortress is currently dealing with a snowstorm in Iceland. It's fine. Whatever. We like not being able to go anywhere.[/p][p]Hopefully you have all been having fun with Walk of Life so far. We’re aware that there have been some bugs of varying sizes, ranging from annoying to game breaking. The team has been hard at work trying to fix them over the last few days and we’ve think we’ve squashed the worst offenders.[/p][p]We’ve put in a couple of smaller patches where we made some minor tweaks alongside the bugfixes, including some changes to role scoring and adding animations to some of the taxidermied NPCs. Experimental mode has also been removed as it was creating more problems than it fixed. We’ll still keep some of the more experimental roles available but marked for you to try at your own risk.[/p][p][/p][p]The adventurer is playable right now, but will be getting a little facelift before we move it into the main roster. We’re aiming to drop the updated version onto the client alongside some fun new features very soon.[/p][p]That’s it for now! Swing by our Discord and see what's going on! Here are the changes if you missed them:

- Removed Experimental mode, it was causing more troubles than it solved.[/p][p]- Added animated NPCs in Bank and Clothing locations.[/p][p]- Balanced Workaholic and Hoarder Roles.[/p][p]- Mayor Edgar now makes feeding Crows free, but the crows get angry if you don't feed them.[/p][p]- Attribute costs for all works has been decreased.[/p][p]- End-Score for Work Level has been decreased.[/p][p]- End-Score for Educations has been decreased.[/p][p]- End-Score for Role Quests has been decreased.[/p][p]- Fixed a bug that could cause crashes if multiple games were played in a row.[/p][p]- Some Role states were not loading correctly, this has been fixed.[/p][p]- Fixed "For a Biblical Flood" achievement so it completes properly.[/p][p]- Fixed an inventory bug where you couldn't clean dirty potatoes if your inventory was full.[/p][p]- Fixed an inventory bug where you couldn't remove an item if your inventory was full.[/p][p]- Fixed a bug where buying two fishing poles and then selling one would not allow you to fish using the remaining one.[/p][p]- Emojis and popping in players no longer block clicks.[/p][p]- Rent no longer constantly increases, this was a feature we added last year and everybody forgot it was there...[/p][p]- Fixed a bug where the Adventurer would cause a crash after receiving a set amount of quests.[/p][p]- Voting for Edgar A. as the mayor no longer makes all actions in the game free, now only Feed the Crows is free...[/p][p]- Global Events now trigger properly in 30 round games.[/p]