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Grimlord News

Grimlord v1.1.1 hotfix

We've resolved a critical issue where players might not receive blueprints and materials after defeating the arena boss. A hotfix has been released to address this. Upon logging in, if you've already completed the task, the blueprint, materials, and armor will be automatically reissued. If you haven't completed it, you can earn the rewards by defeating the boss again. For any other issues encountered during gameplay, please visit our community for support and feedback. Thank you for your continued support!

Grimlord v1.1.1 Update

[h3]To All Lords of the Monastery[/h3][p]A month has passed since our last update. We've witnessed your fervent passion for Sand and Glory, the Arena Mode, and while the weapon enhancement system has eased overall difficulty, many still voiced challenges with boss encounters. Thus, we proudly announce this brand new adjustment to smoothen the game's difficulty curve.[/p][p]Initially, we considered adding selectable difficulty levels, yet this demanded excessive balancing and testing. Thanks to your invaluable feedback, we've crafted an elegant solution: Rheala's ultimate gift, The King's Gaze amulet. Equip it to weaken bosses via ancestral blessings, or face them unassisted for the purest experience.[/p][p]Simultaneously, we've reforged other amulets:[/p][p]Replaced obsolete Elemental Resistance stats with Attack Bonuses[/p][p]Significantly boosts spellcasting potency[/p][p]Two years have flown since our Early Access launch. Through countless expansions and refinements, your voices remain our compass. Thank you for your steadfast support!

[/p][h3]Added: [/h3]
  1. [p]New necklace "The King's Gaze" with the following effects: Lowers boss fight difficulty, gradually replenishes HP and MP while worn, only effective in the first playthrough.[/p]
[h3]Modified[/h3]
  1. [p]Modified: Renamed "Lightningproof Necklace" to "Thunderbolt Necklace" with the effect: Increases lightning damage by 5%.[/p]
  2. [p]Modified: Renamed "Fireproof Necklace" to "Scorching Necklace" with the effect: Increases fire damage by 5%.[/p]
  3. [p]Modified: Renamed "Iceproof Necklace" to "Frostbite Necklace" with the effect: Increases ice damage by 5%.[/p]
  4. [p]Modified: Changed the effect of "Blessing of Justice" to: Increases holy damage resistance by 5%.[/p]
  5. [p]Modified: Changed the effect of "Malice Assent" to: Increases dark damage by 5%.[/p]
  6. [p]Modified: Significantly increased the damage and expanded the range of the Black Powder Bomb.[/p]
  7. [p]Modified: Adjusted the attack of the Spearman.[/p]
  8. [p]Optimized: Updated multi-language packs, fixing some localization errors and missing content.[/p]
  9. [p]Optimized: Adjusted animations for some characters.[/p]
  10. [p]Optimized: Adjusted certain lighting effects.[/p]

GRIMLORD V1.1.0 Hotfix 2

[h2]Fixs:[/h2]
  1. [p]Fix: Hand stretching issue when wearing Hill of Terror Armor, causing inability to play normally[/p]
  2. [p]Fix: Holy Sword skill Sweep now correctly spawns three swords[/p]
  3. [p]Fix: Arena in Free Mode no longer spawns Guardians[/p]
  4. [p]Fix: Missing textures for some weapons[/p]
  5. [p]Fix: Excessive head rotation angle for Wandering Mage
    [/p]
[h2]Adjusted:[/h2]
  1. [p]Adjusted: Default grip positions for some weapons made more reasonable[/p]
  2. [p]Adjusted: Errors in NPC dialogue have been corrected[/p]

GRIMLORD V1.1.0 Hotfix 1

[h2]Fixes:[/h2]
  1. Fixed an issue where players lose additional balance when parrying enemy attacks.
  2. Fixed an issue where the arena questline was interrupted due to NPCs disappearing from the map, NPCs will now continuously respawn at their quest location.
  3. Fixed an issue where incorrect music plays in the Ruinous Arena.
  4. Fixed an issue where human enemies after being staggered would no longer break free when
    grabbed.


[h2]Adjusted:[/h2]
  1. Adjusted the model size of the Maneater Axe.
  2. Adjusted the model size of the Maneater Axe handle.
  3. Corrected the names of certain weapon components.
  4. Modified the game so enemy health and damage no longer increase starting from NG+9.
  5. Changed the enemy personality "stupid" to "idle" in the arena's custom mode.

List of Changes for Sands of Glory Update

Sands of Glory Update is now live!

Lords and Ladies of the Monastery,

It’s so hard to believe that nearly six months have passed since Grimlord's launch. Through your endless support and our studios' tireless effort, we're thrilled to announce that we've reached a major milestone on our development roadmap: the Arena Mode and Arena Questline Free Expansion is now officially live!

This brand new expansion introduces a series of arena-based challenges carefully woven into each chapter's theme. We’ve added new enemies, thrilling boss fights, and rewards that expand the weapon upgrade system, making your arsenal deadlier than ever. Alongside that, you’ll find brand-new weapon components and armor sets to discover.

The Arena Questline is designed for all kinds of players. For newcomers, it's a powerful tool to grow stronger. For New Game Plus veterans, it offers a fresh game mode and more than 30 new challenges. And if you enjoy testing your builds or recording exciting battles to share, the arena is now your perfect proving ground to create your own enemy combinations and dive into the killing spree!

Back during Early Access, many of you told us you wanted sandbox-style features, and that's what inspired us to develop the Arena Mode in the first place. We made a promise officially to bring this to life. While Grimlord wasn't initially designed with a sandbox arena at its core, we quickly realized how much it could enrich the game's longevity and enjoyment.

At first, we thought this would be a quick addition, maybe a few weeks of work. But reality proved otherwise. Integrating the arena with the questline added complexity we didn’t foresee, and it took more time and effort than expected. Since launch, we've redesigned the system from the ground up and expanded it from one arena map to three. Most importantly, all of this new content is 100% FREE, NO EXTRA PAYMENT REQUIRED. We want to offer more bangs for your bucks to anyone who purchased Grimlord!

We've also listened closely to community feedback and continued improving earlier content. As a small team releasing our first game, we've faced many challenges. VR is still a gaming medium in its youth, and developing Grimlord has at times pushed us beyond our limits. But we've met those challenges with passion and dedication.

In this update, we've rebuilt the weapon physics system. Slash and pierce mechanics have been completely rewritten, offering more depth and realism. Spiked polearms can now stab from multiple directions. Spikes on shields are no longer just decorative. And with enough force, your weapon may even be embedded in an enemy's body. We wanted combat to feel more tactile, authentic, and uniquely fun.

These improvements will also benefit the upcoming MOD support, which is just around the corner. Stay tuned to our community channels for updates!

Lastly, we want to address the broader state of VR. Over the past few months, skepticism about the VR industry has been growing. Indeed, not every game is performing well, but we remain deeply confident in the future of VR gaming. We're committed to continuously optimizing Grimlord and delivering new content. Your support fuels our progress. This is a journey for the ages, and we're in it for the long haul.

To our incredible community: thank you. Especially to those who joined our tests and shared your feedback, your support and dedication helped shape Grimlord into what it is today.

We want to say a very special thank you to: Aerith, Banshee, Blaze, Chickensink, Cim, Dare, Deepestlore, DelayZe, Dino, Fox, Hiei, Ithious, Jagger, Jarv, JessikaNova, KUPOkinz, Lethalxxdose, MiaLunaria, MORK, Morkle, MythicAssassin8, NavKiro, NovaFae, OFF_TRK, Pakwei, Shenanigans303, Silverfire, Skadi, Suha04, Tarquinn2049, The CLBJ, The French Pineapple, unknownasphalt, vrBuddy, yee, ZURRR_111 for your help in testing and support!


New Additions
• New Maps – Added four new levels, including the 3 Arenas and the Arena Hub.
• New NPC – A quartermaster is now available early in the game. Found at the Arena Hub and accessible anytime.
• Arena Questline – A dedicated Arena questline featuring 18 unique challenges.
• Custom Battle Mode – Create your own battles in the Arena for personalized combat scenarios.
• Training Questline – Visit the Faithless to learn advanced melee techniques in a new storyline.
• Weapon Upgrade System – Use materials earned through Arena challenges to upgrade and enhance weapons.
• New Enemy Types – Bandits, Gladiators, Goblin Priests, Goblin Berserkers, Wolves
• Arena Boss Battles – Each Arena level now features its own boss fight.
• New Armor Set – The Gladiator Armor is now available.
• New action - You can kick enemies, or use headbutts.

Improvements
• Opening Cinematic – Replaced all AI-generated elements. The intro cutscene is now fully handcrafted.
• Weapon Physics Overhaul – Weapons can now pierce from multiple angles. Heavy slashes may embed into enemy bodies.
• Environmental Detail – Added more vegetation and visual variety to make environments feel more dynamic.
• Talent Reset Button – Now includes a hold-to-reset progress bar to prevent accidental resets.
• Lighting Improvements – Enhanced lighting setups in several key areas.

Balance Adjustments
• Boss Defense – Reduced defense for some bosses when hit in weak spots or during specific vulnerable states.

Weapon Balancing
• Maidenblood Blade – Piercing: 52 → 36 | Slashing: 40 → 32 | Stability: 30 → 15
• Monarch – Slashing: 45 → 48
• Royal Sword – Slashing: 40 → 35
• Broadsword – Piercing: 37 → 29
• Faithkeeper Sword Handle – Passive changed from Deeper Cuts (+12% slashing damage two-handed) → Enforce (+12% physical skill damage)
• Nomadic Warrior Armor – Movement Speed: 540 → 500

Meta Exclusive
• Blood Effects – Blood now displays properly during combat.
• Hit Detection – Increased collision thickness on certain weapons to reduce clipping caused by framerate inconsistencies.

Steam Exclusive
• DX12 Texture Fix – Resolved a bug where some textures appeared blurry under DirectX 12.

Thank you all so very much for the continued support and we hope everyone enjoys the update!