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Grimlord v1.0.5 Update



Dear Brave Adventurers,


It has been two months since the official launch of the game, and we are actively working to address various issues highlighted by the community. We are also steadily developing new content.

In this significant update, we addressed the frequently raised issue of lost weapons. Now, when a player's character dies, all dropped weapons will be retrieved by Pech and respawned near the resurrection point. You won't need to rummage through the monastery anymore. Please note that this feature will not activate if you use the teleport feature, to avoid a situation where a bunch of weapons rain down on you every time you arrive at a teleport point. Overall, this adjustment will greatly enhance the gameplay experience. We welcome any further suggestions and encourage you to participate in the community discussions.



Furthermore, we have increased the frequency of physics calculations. We have also addressed the issue of weapon penetration through monsters, which Meta Quest players have reported. While it's hard to eliminate this issue for now, our testing indicates that only high-speed and short attacks may be missed. We hope these improvements will enhance the experience for Meta Quest users.



In terms of future plans, we are intensifying our preparations for the arena mode, along with a storyline and quests that complement this mode. The arena will be an extension of the main storyline, featuring its own narrative threads that are still connected to the main plot. The rewards obtained from the arena will also help us explore the main storyline more effectively.

We remain dedicated to improving players' experiences and fostering an active and open community. If you have any insights about Grimlord, we invite you to join our community discussions.

To know more about the rest of the update, read through the patch notes below.

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[h2]v1.0.5 Update Highlights[/h2]
  • Weapon Recovery Mechanism: Weapons dropped upon a player's death near the respawn point, the navigation station.
  • New Boss State - The Guardian: Players can now knock off the Guardian's helmet, allowing headshots that deal increased damage.
  • UI Hint for Skipping Cutscenes: Introduced a UI prompt for players to skip cutscene animations.


[h2]Improvements[/h2]
  • Physics Enhancements: Improved the frequency of physical related to hands and weapons, reducing the failed swing physics.
  • Collision Feedback for Enemies: Enhanced the physical collision response from certain enemies.
  • Post-Processing Effects: Upgraded post-processing effects to improve visual quality (SteamVR).
  • Change: The default grip point for the Dueling Sword has been adjusted.
  • Change: Summoned enemies no longer drop Matter.
  • Change: The Matter acquisition rate for each NG+ tier has been reduced from 50% to 20%.


[h2]Fixes[/h2]
  • Chapter Two Taskline: Resolved a rare issue causing interruptions in the taskline for Chapter Two.
  • Translation Errors: Fixed several translation errors.
  • Weapon Lock Issue: Corrected the problem where a player’s weapon would become locked in space after the character's death.


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[h2]Join the Grimlord Community![/h2]

If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
Official Grimlord Discord Server

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https://store.steampowered.com/app/1910860/Grimlord/