Grimlord Demo v0.1.7 Release
Dear adventurers,
We are excited to announce that the demo build is now alive for players to download. The demo demonstrates a early-stage version where elements could be improved or replaced. Please receive this demo version as an appetizer and an invitation to our beta tests in the future. By disclosing the developing progressions, we would love to know your feedbacks and suggestions
The goal is to make Grimlord fits the community’s preferences. We are looking forward to know our feedback. We appreciate your attention and your patience more than you ever know. We hope you enjoy the demo!
Join our discord
- meet our amazing members
- talk to devs in person
- win free beta keys
[h3]List of Improvements[/h3]
1.Improved the effects of numerous physical collisions.
2.Adjusted the index gripping configuration, making weapons easier to hold.
3.Altered the descriptions on a number of weapons.
4.Added a swapping movement when casting spells with a staff.
5.Improved enemies’ getting up animation making them no longer stuck player’s weapon.
6.Improved bosses’ hit reaction animation, making them easier to stun.
7.Improved lighting
8.Improved blood splatter
9.Added game logo at the start menu.
[h3]EA version[/h3]
A huge and complex world map that’s 3-4 times the demo size for players to explore, and that’s merely the first chapter of the game.
A whole type of humanoid creatures’ combat logic and AI will be tested in game.
The initial talent system is being completed.
At least two other boss fights.
Adding a number of NPCs to give assignments and forge weapons and armors for you.
New eye-drawing clothes and armor.
A climbing system.
Adding more treasure chest in different sections in the game.
Adding more move sets and special attacks
Weapon handling and enemy reaction will be adjusted further.
Adding more weapon skills and abilities.
[h3]Contents updates further down the road[/h3]
5 chapters approximately.
Memorable boss fights in each chapter.
A Firekeeper type NPC guaranteed.
Legendary weapons (Might be in the temple that descent into darkness, all you need to do is find it and pull it out)
Extensive character creation
Female player body
Weapon trading
Some replayable dungeons
Co-op mode (planned)
PVP mode (planned)
We are excited to announce that the demo build is now alive for players to download. The demo demonstrates a early-stage version where elements could be improved or replaced. Please receive this demo version as an appetizer and an invitation to our beta tests in the future. By disclosing the developing progressions, we would love to know your feedbacks and suggestions
The goal is to make Grimlord fits the community’s preferences. We are looking forward to know our feedback. We appreciate your attention and your patience more than you ever know. We hope you enjoy the demo!
Join our discord
- meet our amazing members
- talk to devs in person
- win free beta keys
[h3]List of Improvements[/h3]
1.Improved the effects of numerous physical collisions.
2.Adjusted the index gripping configuration, making weapons easier to hold.
3.Altered the descriptions on a number of weapons.
4.Added a swapping movement when casting spells with a staff.
5.Improved enemies’ getting up animation making them no longer stuck player’s weapon.
6.Improved bosses’ hit reaction animation, making them easier to stun.
7.Improved lighting
8.Improved blood splatter
9.Added game logo at the start menu.
[h3]EA version[/h3]
A huge and complex world map that’s 3-4 times the demo size for players to explore, and that’s merely the first chapter of the game.
A whole type of humanoid creatures’ combat logic and AI will be tested in game.
The initial talent system is being completed.
At least two other boss fights.
Adding a number of NPCs to give assignments and forge weapons and armors for you.
New eye-drawing clothes and armor.
A climbing system.
Adding more treasure chest in different sections in the game.
Adding more move sets and special attacks
Weapon handling and enemy reaction will be adjusted further.
Adding more weapon skills and abilities.
[h3]Contents updates further down the road[/h3]
5 chapters approximately.
Memorable boss fights in each chapter.
A Firekeeper type NPC guaranteed.
Legendary weapons (Might be in the temple that descent into darkness, all you need to do is find it and pull it out)
Extensive character creation
Female player body
Weapon trading
Some replayable dungeons
Co-op mode (planned)
PVP mode (planned)