Grimlord Alpha test v0.2.1 Patch Note
Greetings,
Firstly, thank you all for all the valueable suggestions. We have sorted out a new updated fixing some of the issue came up from your reports. This updated version is a work of the community.
Alpha test will start on October 3rd and end on October 23rd.
If you haven't launch the alpha build and give it a try, please do before the testing session is over.
Today we are giving out access to all the new applicants who enrolled during the Next Fest.
Again, We are aiming to build Grimlord fitting our community's preferences. We will give out the full copy Steam Key of Grimlord to everyone who would provide us with well-considered feedback (content suggestions, content critics, bug reports, and so on and so forth), for appratiating your help on making Grimlord becoming a better game. Your feedbacks are gold to us!
Join our discord to talk to devs, or simply post your thoughts in the Steam discussion.
List of Improvements:
1. Optimized longer item names under the Item UI display.
2. Enemy HP adjustment.
3. Enemy tweaks by the broken bridge.
4. Difficulty tweaks in the sewer where there’s an Executioner and three Warlocks.
5. Sight and behavior tweaks so that the Archer at the castle gate ignoring player.
6. Route adjustment at the main square.
7. Leather-armored enemies armor tweaks.
List of Fixes:
8. Great axe knocking down animation fix.
9. Modified the treasure chest model to make it easier to grab.
10. Fixed a collision issue that may appear when grabbing the door knob.
11. Fix a glitch that arrows might be destroyed when grabbing weapons during archery.
12. Fix the issue of turntable rotation.
13. Fixed the issue that when looking down, move speed is slowed in Camera mode.
14. Fixed the issue of throwing weapons unable to penetrate.
15. Fix the issue of weapon dropping or flying out when player is moving.
16. Fixed the glitch of enemies can’t be killed by falling.
17. Fixed the glitch of the Swordsman Boss stuck by terrain.
Firstly, thank you all for all the valueable suggestions. We have sorted out a new updated fixing some of the issue came up from your reports. This updated version is a work of the community.
Alpha test will start on October 3rd and end on October 23rd.
If you haven't launch the alpha build and give it a try, please do before the testing session is over.
Today we are giving out access to all the new applicants who enrolled during the Next Fest.
Again, We are aiming to build Grimlord fitting our community's preferences. We will give out the full copy Steam Key of Grimlord to everyone who would provide us with well-considered feedback (content suggestions, content critics, bug reports, and so on and so forth), for appratiating your help on making Grimlord becoming a better game. Your feedbacks are gold to us!
Join our discord to talk to devs, or simply post your thoughts in the Steam discussion.
List of Improvements:
1. Optimized longer item names under the Item UI display.
2. Enemy HP adjustment.
3. Enemy tweaks by the broken bridge.
4. Difficulty tweaks in the sewer where there’s an Executioner and three Warlocks.
5. Sight and behavior tweaks so that the Archer at the castle gate ignoring player.
6. Route adjustment at the main square.
7. Leather-armored enemies armor tweaks.
List of Fixes:
8. Great axe knocking down animation fix.
9. Modified the treasure chest model to make it easier to grab.
10. Fixed a collision issue that may appear when grabbing the door knob.
11. Fix a glitch that arrows might be destroyed when grabbing weapons during archery.
12. Fix the issue of turntable rotation.
13. Fixed the issue that when looking down, move speed is slowed in Camera mode.
14. Fixed the issue of throwing weapons unable to penetrate.
15. Fix the issue of weapon dropping or flying out when player is moving.
16. Fixed the glitch of enemies can’t be killed by falling.
17. Fixed the glitch of the Swordsman Boss stuck by terrain.