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Patch Notes - Next Fest Demo



[h2]Hello, Hitchhiker.[/h2]
We've been hard at work on the game since Closed Beta #2, and the Next Fest Demo brings a LOT of changes based on your feedback. Here's a short list of everything we've done since the last time you've traveled the multiverse:

[h2]WEAPON DROP REWORK[/h2]
We heard your feedback! Weapons no longer drop from Blue Chests.
  • Blue chests now offer you a choice between two different random items.
  • Weapons are now dropped by defeated enemy units throughout the levels.

[h2]MULTIVERSE HOPPING[/h2]
The portal devices you've found previously throughout the biomes now have a new function. You can now:
  • Bring a character you have previously unlocked into the current biome.
  • Travel to a previously unlocked universe with your current character.

[h2]NEW MODS AND POWERUPS[/h2]
There are a whole bunch of new mods and powerups that should enable more interesting builds. Here are just a few of our favorites:
  • Mirror Dash: Dashes reflect projectiles back at the caster.
  • Adrenaline Rush: Rapidly defeating enemies temporarily increases your movement/attack speed. Continuing to defeat enemies prolongs the effect.
  • Seeking Wisp: Rapidly defeating enemies spawns a seeking projectile.
  • Variety Striker: Kills with one weapon temporarily power up your other weapon.
  • Volatile Strikes: Defeated enemies have a chance to explode, dealing Fire damage to nearby units.
  • Vengeance: Taking damage highlights the enemy that injured you. Your next attack on that enemy is a guaranteed crit.
  • AND MORE

[h2]NEW CONSUMABLES[/h2]
Red Chests now have a larger list of consumables, such as:
  • Adrenaline Shot: Temporarily boosts move and attack speed by 20%. Stacks with other speed enhancements.
  • Rally Banner: Deploys an energy field that massively boosts your Crit chance while inside of it.
  • Radial Freeze: Instantly inflicts Freeze against all on-screen enemies.
  • Projectile Syphon: Converts incoming projectile damage into healing for a short time.
  • AND MORE

[h2]OTHER NEW MECHANICS[/h2]
  • New aiming controls for Mouse and Keyboard players while playing as Naira.
  • Kera now has an airdodge.
  • Difficulty rework: enemy distribution starts a bit easier than the previous demo and escalates in difficulty after reaching certain milestones to give players more of a chance to get familiar with the levels.

[h2]NEW MUSIC[/h2]
  • Brand new music for Subterraria and Forge.

[h2]NEW MODES[/h2]
  • Boss Rush and Flawless Boss Rush are unlocked by completing the main demo

[h2]NEW CUTSCENES[/h2]
  • The bosses have all received new cutscenes that we've worked very hard on.