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Major Update 3: The Underworld

Hello, Hitchhiker.


[previewyoutube][/previewyoutube]

[h2]Trinity Fusion’s Major Update 3 is now live, featuring:[/h2]
  • A new boss in the Underworld: The Extant Decay
  • Updated enemy setups in the Underworld levels.
  • Fine-tuned the combat feel based on the feedback we got at Gamescom and PAX.
    • Hit feedback when attacking multiple enemies at once has been reworked to make the player character feel more responsive.
    • There are now generally slightly more enemies per level, but enemies have a bit less base health.
    • Added controller rumble. Keep the feedback on this coming!
  • A brand new Energy Weapon for Altara: The Resonance Star. A chargeable projectile that ricochets off of walls and between enemies, with a chance to inflict Weak on anything it damages.
  • Altara has a new passive traversal ability: Hover.
    • This ability is unlocked after defeating the Extant Decay.

[h2]Other stuff in the update:[/h2]

[h3]Enemy Changes:[/h3]
  • A brand-new ranged enemy has been added to the Underworld when playing on Veteran and Hardcore difficulties: the Squidshroom
  • Airborne enemies like the Wasps and Quad Shooters now go into a recoil animation when hit, interrupting their attacks, making it easier to take them out up close without getting hit.
  • Flying enemies in the Underworld now have substantially less base HP.
  • Ewer Assassin no longer gets stuck midair if killed while teleporting away.
  • Fixed a bug that made the first Underworld boss stop attacking the player after a while.

[h3]Weapon Tweaks[/h3]
  • A large “NO ENERGY” prompt now appears on-screen when the player attempts to use an Energy Weapon without enough Energy.
  • The Hunter Seeker projectiles now lock onto enemies from a much greater distance.
  • Weapons with an intrinsic elemental effect now list the effect in their perks list.
  • The Ice Katana has been toned down so it’s a little less broken.

[h3]Streamer Mode:[/h3]
  • Adjusted the appearance of the the on-screen text to make it a bit more readable
  • Updated the localizations for the chat messages.

[h3]Misc Changes and fixes:[/h3]
  • Several areas in the In-Between have been slightly tweaked to make it more clear where the player needs to go to proceed.
  • Fixed a bug that was breaking the Reroll upgrade on the Amp Select screen