1. Trinity Fusion
  2. News
  3. Thank you for a successful launch into Early Access!

Thank you for a successful launch into Early Access!

Hello, Hitchhiker.


After four years of development, we finally launched Trinity Fusion one week ago, and we’ve spent the time since launch watching your streams, scouring social media and reading your reviews and feedback. We want to thank everyone who wrote something either on Steam or on our Discord. We’re actually blown away by the response so far. THANK YOU.



Now, with the launch out of the way, we want to talk about our update plans for the game as we continue development in Early Access. We plan on pushing smaller updates responding to your feedback frequently in-between our major content pushes that we’ve outlined on our roadmap (which you can find here).

We’d like to share our vision for the first of these smaller updates, which we plan to have ready in the coming weeks. We would appreciate your feedback on this list, as well as your suggestions for what you feel would make Trinity Fusion’s gameplay and meta-progression even better.

[h3]Mods[/h3]
We want to make the mods you select a more interesting process. We’re working on tweaks to provide you with more opportunities to find mods that synergize well with each other as you work towards a good mid-run build that fits your playstyle. We’re also planning on expanding on the current 5 mod equip limit to give players more of an opportunity to put together crazy builds.

[h3]Difficulty Settings[/h3]
Some players wanted a bigger challenge, while others found certain areas a bit too hard. Along with the already implemented Hyper Mode, we’re adding a few new difficulty settings to allow players to tune the game more to their liking. Players will be able to change the settings between runs at the Citadel.

On the highest setting, enemies will receive additional tweaks, responding to the player’s presence faster and more aggressively, making them a bit tougher to defeat, even when you’re one-on-one with them.

[h3]Lore and progression[/h3]
Players were asking for more information in the Lore screen. We’re going to do that as well as add an additional screen at Cirre for the completionists among you to check how much of the game is still undiscovered. You’ll be able to read up on all the enemies, mods, weapons and collectables you have found over the course of your runs.

[h3]A new Tutorial[/h3]
We’re currently starting work on a brand new tutorial level to help players get up to speed about what’s different in Trinity Fusion and its more unique mechanics.

[h3]Other Stuff[/h3]
We’re currently preparing our first patch to the game since launch with a handful of tweaks, bugfixes and quality of life changes based on what you’ve been suggesting and reporting to us. We’ve also made sure to shout out users on our Discord that were particularly helpful in the patch notes. Keep it coming!