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Windblown News

Balancing & Bugfixes Patch

🚀 New version deployed v0.1.2 (39e06baf)

[h2]Balancing[/h2]
- ⭐️ Banking Fish always available at the middle of first and second biomes
- ⭐️ The Egg Keeper enemy (Incubator) is a bit more active and jumpy: added an attack that he can launch from afar, added some movement actions, won't protect itself behind its shield as often
- ⭐️ Ninja Stars weapon Alterattack damage +20%
- The Big Tentacle (Incubator) enemy now launch a normal attack when exiting its incubator tube (instead of a 360° attack)
- The Big Tentacle (Incubator) enemy won't spawn in challenges anymore
- The Ravenblade weapon Charged Attack is a bit longer to launch but can now be chained without cooldown
- The Fish Knife weapon Alterattack has more reach and does more direct damage but has 2 jump hits instead of 3
- 4th Heal Flask recharge and Project 2501 prices increased
- Time limited challenges last longer in 3rd and 4th biomes

[h2]QoL[/h2]
- ⭐️ For clarity, stop showing the locked memories info cards in the inventory
- Allow swap buttons to be clicked on in the inventory
- Add enable input delay on hub menus
- Update locked/unlocked tabs colors on hub menus

[h2]Bugfixes[/h2]
- ⭐️ Fixed a case were player(s) could be trapped in the Naveless Boss arena with no enemy and closed doors
- ⭐️ Fixed the Big Tentacle (Incubator) enemy death - it could block players in arenas
- ⭐️ Fixed disappearing tanks in the Navelless Brothers boss fight
- ⭐️ Fixed Crystallize gifts application on dummies
- ⭐️ Fixed potential crash when freezing Pirate Shield enemies
- ⭐️ Fixed key rebinding not working with some key combinations (impossible to rebind shift with R for exemple)
- ⭐️ Fix candidate for achievements not unlocking in certain cases
- Fixed patrolling Incubator enemies and extended their patrol zone
- Fixed patrolling Rat Village enemies
- Fixed animation of enemies in Incubator
- Fixed recovery (rally) application that was giving back too much health
- Fixed Anchor Boom weapon with high attack speed bonuses
- Fixed Bushes leaves appearing and disappearing

Day one patch

🚀Day one patch deployed v0.1.1 (9c492c69)

Bugfixes
  • ⭐️ Pietro (the multiplayer NPC) will now always be visible when unlocked, even offline, and will prompt you to log in
  • ⭐️ Fixed potential UI lock when getting Alterattack upgrades
  • ⭐️ Fixed potential lock when going to a Hidden shop
  • ⭐️ Fixed Ninja stars weapon behaviour, should be easier to use
  • ⭐️ Fixed rebinding not working with some keys
  • ⭐️ Fixed game icon resolution


Balancing
  • Degressive coefficients for control effects (stun/freeze/...) have been changed. Standard enemies can always be controlled. Elites and enemies made for duels can now resist these effects. Minibosses and bosses can still resist. Degressive coefficients have a reset timer for everyone.
  • Reduced the amount of heal flasks in some shops in multiplayer
  • Ice bomb duration reduced from 4s to 3s
  • Incubator and Rat village bestiary rebalanced to be more difficult
  • Rebalanced bestiary health in multiplayer

Windblown, the new co-op hack-and-slasher from Dead Cells' developers, is out in Early Access now

Windblown looks rad. It's an action-roguelite for 1-3 players in which you dash-and-slash in rapid combat on floating islands, and I am extremely interested in feeling its game-feel for myself. Good news! I can get my game-feelers on it now because it's out in Early Access today.


If you watch its launch trailer below out of context however, you might be fooled into thinking it's actually the emo second half of an Isekai anime series.


Read more

Windblown could be a better roguelike than Dead Cells or Hades 2, but not yet

So far, Windblown is the Dead Cells successor I've been hoping for. While Motion Twin stays true to the foundations of its beloved 2017 roguelike, there's more than enough here to distinguish Windblown and make it feel like a completely new vision. The entire game is built around its dodge mechanic - although the dodge is a core principle in Dead Cells, Hades, and Enter the Gungeon, in Windblown it almost becomes a religion. If Motion Twin continues to build on these movement mechanics, Windblown could very well claim the roguelike crown.


Read the rest of the story...


RELATED LINKS:

The Windblown demo is here, and the Dead Cells dev's new roguelike is a blast

Windblown early access release date, trailers, and latest news

New Windblown footage proves it's the perfect Dead Cells follow-up

Windblown is OUT NOW!

Windblown is OUT NOW in Steam Early Access!


It feels so great to say that Windblown is live! The last few years have been a mixture of emotions, but we're so glad to finally have the game out and playable for you all.

We want to say a huge thanks to all of the players who jumped into the Demo, and gave us vital feedback on their experience. We also want to thank our incredibly dedicated closed Alpha Testers - without them Windblown wouldn't be what it is today. They've helped shape the game into what it is, and we hope you're all having a blast!

If you haven't seen our AMAZING animated trailer by the insanely talented team at Bobby Prod, you're gonna want to check it out 👇

[previewyoutube][/previewyoutube]


[h2]We've got some extra special stuff in store for launch![/h2]

[h2]Steam Bundles[/h2]

In celebration of our launch into Early Access, Windblown will have an awesome 20% discount! Pluuuuus, if you already own Dead Cells you'll get an extra 10% off! These discounts run until November 8th 👍



[h2]Soundtrack[/h2]

Now, It's been no secret that the incredible Danger has worked his magic on the Windblown Soundtrack. This unique OST is available now via the store page or down below!



[h2]ANOTHER Exclusive Skin!?[/h2]

Okay, this one has been tough to keep a secret...

Play Windblown between launch and the 7th of November, and you'll unlock the exclusive Intern skin! Fans of Dead Cells might recognise this one... 👀



Now, if you want to know what's in store next for Windblown, you can check out or Roadmap which we released yesterday!

ROADMAP

[h3]Finally, we hope you all have a blast in Windblown! The team have worked tirelessly to bring this game to life, and we can't wait to see you all leaping in together![/h3]

Windblown Original Soundtrack

https://store.steampowered.com/app/3285350/Windblown_Soundtrack

Windblown x Dead Cells bundle

https://store.steampowered.com/bundle/46406/Windblown__Dead_Cells

Want to stay up to date on all things Windblown? We've got you covered!

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https://store.steampowered.com/app/1911610/Windblown/