Update 5: New Worlds, Missions, Mod Support, and complete AI overhaul
After an extended beta period we're proud to announce that Update 5 is now available, here are the highlights:
Mod Support
You can now modify the stats of every ship and weapon in the game, we will be expanding mod functionality in future updates but our hope is that many of you will take the opportunity to help shape the gameplay of Lost Fleet as we continue through Early Access.
To use mods there are 2 new buttons in the lobby menu, 'Generate Mod Files' will create text files in your Lost Fleet\Lost Fleet_Data\mods directory, 'Load Mods' will load any changes you make to those files into your current game session. if you're playing multiplayer make sure you both load the same mod files to ensure compatibility.
A complete AI overhaul: Strikecraft are much more effective individually and behave more like humans when in groups. Bomber spam should be less effective now, and much more easily countered.
Expanded Campaign
Stages 2-7 now have random alternate worlds with new side objectives. We'll be expanding on these in the future with the goal of making each campaign playthrough a unique experience.
Computer Player Slot Control: We've added the ability to add and remove computer players, income is split between players (AI or human) and the Mothership will auto balance team size with extra miners.
UI Updates: We've added help text for each Ship, Weapon and Ability in the game. Background work has also been done for mission scripting and in game dialogue that will enable us to do a proper tutorial and make it much more clear where to put your attention during battle.
Flight Improvements: Another iteration of the flight model for ships as well as weapon improvements to make fighters much more responsive.
Performance Improvements and more: Detailed update notes are over in the beta discussion thread
Once again we'd like to thank everyone that has supported us and provided feedback throughout Early Access, moving forward we'll be continuing the weekly back and forth format from the beta in the Feedback Megathread, enjoy!

Mod Support
You can now modify the stats of every ship and weapon in the game, we will be expanding mod functionality in future updates but our hope is that many of you will take the opportunity to help shape the gameplay of Lost Fleet as we continue through Early Access.
To use mods there are 2 new buttons in the lobby menu, 'Generate Mod Files' will create text files in your Lost Fleet\Lost Fleet_Data\mods directory, 'Load Mods' will load any changes you make to those files into your current game session. if you're playing multiplayer make sure you both load the same mod files to ensure compatibility.
A complete AI overhaul: Strikecraft are much more effective individually and behave more like humans when in groups. Bomber spam should be less effective now, and much more easily countered.
Expanded Campaign
Stages 2-7 now have random alternate worlds with new side objectives. We'll be expanding on these in the future with the goal of making each campaign playthrough a unique experience.
Computer Player Slot Control: We've added the ability to add and remove computer players, income is split between players (AI or human) and the Mothership will auto balance team size with extra miners.
UI Updates: We've added help text for each Ship, Weapon and Ability in the game. Background work has also been done for mission scripting and in game dialogue that will enable us to do a proper tutorial and make it much more clear where to put your attention during battle.
Flight Improvements: Another iteration of the flight model for ships as well as weapon improvements to make fighters much more responsive.
Performance Improvements and more: Detailed update notes are over in the beta discussion thread
Once again we'd like to thank everyone that has supported us and provided feedback throughout Early Access, moving forward we'll be continuing the weekly back and forth format from the beta in the Feedback Megathread, enjoy!
