Update 5: Beta Release
Update 5 is now available in the Beta Branch, to access: right click on Lost Fleet in your Steam library and go to Properties-> Betas -> Beta Participation dropdown -> "testing update 5 test"
Apologies for taking longer than expected, the good news is we've managed to complete a few extra features as well as lay the groundwork for most of our future content. Going forward updates should come at a more even pace.
We've been gathering feedback over in the forums, if you want to help shape development be sure to drop by and offer your feedback!
Update Notes:
Apologies for taking longer than expected, the good news is we've managed to complete a few extra features as well as lay the groundwork for most of our future content. Going forward updates should come at a more even pace.
We've been gathering feedback over in the forums, if you want to help shape development be sure to drop by and offer your feedback!
Update Notes:
- 5 New Alternate Maps for Stages 2-7: We'll be expanding on these in the future with the goal of making each campaign playthrough a unique experience.
- Major update to Fighter AI: Strike craft are much more effective individually and behave more like humans when in groups. Bomber spam should be less effective now, and much more easily countered.
- Moddable Ship Stats: the lobby now 2 new buttons, "generate mod files" and "load mod files". .json files are imported and exported from steamapps>common>Lost Fleet>Lost Fleet_Data>mods
- Computer Player Slot Control: The Campaign is still balanced around 6 players for now, but we've added the ability to add and remove computer players.
- UI Updates: We've added help text for each Ship, Weapon and Ability in the game. Background work has also been done for mission scripting and in game dialogue that will enable us to do a proper tutorial and make it much more clear where to put your attention.
- Another iteration of the flight model for ships as well as weapon improvements to make fighters much more responsive, the Boxer and Dragon bomber especially get a lot of work on their primary weapons.
- New Pulse Laser for Hornet, Raven & Ranger: uses cursor to aim instead of auto aim
- Improved Autocannon for Freebee, Sabre and Capital Ship turrets, more responsive, higher rate of fire and more performant.
- New Mission System: Still a work in progress, stages now have side objectives that can provide bonuses or penalties. We'll be expanding these as we go with the goal of providing interesting challenges that make each run unique.
- New NPCs