Update 6: New Targeting system, Turret system, and more!
Thanks for your patience everyone, detailed update notes are below and as always hit us up the forums with your feedback:
The next update will be focused on introducing infinite mode, which will essentially be a more freeform version of the campaign mode. The idea is to create a more roguelike experience where any enemy, environment, or side mission can appear on any stage. You'll be able to keep racking up the score and completing stages as long as your fleet can hold out. Infinite mode will be fleshed out over a number of updates but we plan the initial release with Update 7 to hit before new years.
Thanks again! Have a good week.
- New Targeting System: Targets in the center of the screen are now automatically selected (box reticle), the target button will lock your current target (circle reticle) and a long press will target lock the nearest preferred enemy for your current ship.
- New Turret Aiming System: We replaced the old world space reticles with a single center screen aim point. Your turrets will set their range to the distance of your current target so you can focus on blasting.
- New carrier dedicated to supplying repair drones, the Artemis.
- A number of balance changes: Doubled damage and a new ability for the Freebee, area damage for the Paladin, tougher Rangers, tons of smaller changes.
- Added Anti-Aliasing mode options to video settings.
- New options and menu fixes: Fixed a number of gameplay sliders resetting when quitting the gameplay menu, added sensitivity options and relative mouse settings.
- Updated visual effects for a number of ships and weapons.
- Improved accuracy of AI turrets and target leading HUD when using autocannon weapons.
- Added world space markers to make it easier to keep track of your important ships.
- Reformatted lobby UI to be easier to read and prevent clipping in ultrawide.
- Added 'fire until empty' value to beam weapon modding.
- Most of the work in progress environments have been added to the skirmish selection
- A bunch of smaller gameplay fixes.
The next update will be focused on introducing infinite mode, which will essentially be a more freeform version of the campaign mode. The idea is to create a more roguelike experience where any enemy, environment, or side mission can appear on any stage. You'll be able to keep racking up the score and completing stages as long as your fleet can hold out. Infinite mode will be fleshed out over a number of updates but we plan the initial release with Update 7 to hit before new years.
Thanks again! Have a good week.