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  3. Update 8 Released to main branch!

Update 8 Released to main branch!


  • Menu overhaul, changed layout to be more controller friendly, added sound feedback and improved UI consistency. Still a work in progress, main menu background video is placeholder. Renamed skirmish to versus mode.
  • New and improved HUD reduces screen clutter and improves contact reticle layout.
  • Ship trackers in the top left of the screen now animate when under attack, clicking them focuses your camera on that ship.
  • Increased health of all ships by ~50%, for more detailed balance changes check out the Megathread .
  • New fleet leveling system to replace the old 'Donate to Refinery' fund button. Your fleet gains xp from income: mining, collecting scrap from kills, side objectives, etc. The end goal is fleet level awards a passive perk such as free support ships, stat modifiers, passive abilities. Some of these will be random, others like refinery support will be the same each playthrough.
  • The UI for this is still being worked on, right now perks fill in your fleet with support ships that were a pain to keep track off in multiplayer. Refinery's are earned at levels 1 and 4. Mothership repair drone hanger at Level 2, Artemis at level 3. Pegasus at level 5. Fleet level resets after each match.
  • This should help fix the problem of single player teams being able to snowball their refinery count early on compared to teams with multiple players or bots that had to split their income.
  • Infinite mode improvements: Reworked resource spawning (one asteroid is guaranteed to spawn relatively close to the mothership), reduced map size, removed enemy gates directly above and below the mothership, improved spawn positioning, new spawn lists (balance pass and NPC variety). Reworked a number of systems to increase balance consistency.
  • Campaign mode balance pass: adjusted spawns, positioning, map sizes, new NPC enemies in stage 5c ‘Metallic Clouds’. Set fixed positions for resource spawns on 1st campaign map.
  • Added resource asteroid types with different mining speeds and resource yields.
  • Ships launched from carriers now spawn from inside them and no longer play warp effects.
  • Changed default command mode hotkey to spacebar, renamed tooltip to clarify 'map mode' is for giving ship commands.
  • Background work to support future Steam rich presence support.


  • Fixed discrepancy between acceleration of AI fighters and player ones, AI ships now less aggressive with boosts when pursuing a target.
  • Several new sounds, volume changes, fixed certain bullet impact sounds not respecting the master volume setting.
  • Fixed inconsistent tracker icons for teams 3 and 4.
  • Fixed team 4 material for boxer wreckage.
  • Improved paragon turret own hull avoidance.
  • Reduced heal beam glow to be less messy in fog.
  • Fixed Armor Boost ability stuck assigned to right click.
  • Improved end boss beam turret own hull avoidance.
  • Smoothed out Mule dropoff marker motion for clients.
  • Fix for radar enable disable getting inverted from UI toggle key.
  • Fixed mission and music reset on server restart after match end.
  • Fixed Camel engine audio source offset making engines inaudible, other audio fixes.
  • Tweaked missile impact effects to prevent strobing targets.
  • Removed excessive knockback from unguided rockets.
  • Fixed several mismatched ship tooltips.
  • Fixed NPC capital ships getting stuck firing when players leave a ship with a friendly target.
  • Fixed incorrect radar sizing for large sharks.
  • Added missing reload sounds to Sabre, Paladin.