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New Beta Build 'Version 10.05'

Hey everyone, for those of you that are new we run a beta branch that updates roughly once a week and we take feedback in the Gameplay Megathread. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.

Moving forward I'll be doing short news posts for each beta build in addition to the forum posts I've been doing up to this point (future beta posts will only show up under the game's tab, not the library homepage).

Update 11 will be focused on Infinite Mode improvements such as improved wave balance and pacing, long promised side events such as mini bosses, refugees joining your fleet and enemy depots you can raid, as well as dialogue & UI improvements to better explain the mode's mechanics.

[h2] The current beta build is now 10.05, notes below:[/h2]

[h3] Improvements [/h3]

  • Added missile threat warning to HUD.
  • Added 'Command Mode Time Scale' under gameplay options, when playing solo and entering command mode the game will enter slow motion. Default value is half speed, setting the timescale slider to 1 disables this feature.
  • Entering Command Mode now longer forces you out of free ships such as Mules and Freebees.

[h3] Fixes [/h3]

  • Fixed ships getting stuck in the sell animation when you use the sell hotkey in command mode (thanks rithicae.monroe).
  • Fixed NPC strikecraft not using boost when trying to gain distance from a target.
    Improved Sabre AI dogfighting.
  • Auto turret systems will now prioritize the ship’s target if it matches the turret system’s target type.