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  3. Update 9 Released

Update 9 Released

Improvements:

  • Added ‘Call for healing’ button (default: ‘left ctrl’) assigns the closest Camel repair drone without orders to assist you, press multiple times for multiple healers. Counts as a command so Camel will stick with you until you die or someone gives it another order in command mode (default clear order hotkey in command mode is now ‘backspace’).
  • Added sell ship ('g') and target lock closest ship (‘mouse 3’) hotkeys. You may need to reset your key bindings if you've played on an older build or set new binds if you use custom hotkeys.
  • Improved turret and autocannon consistency & responsiveness for clients.
  • Carriers will now automatically form up around the Mothership unless given an order.
  • Carrier secondary ability now commands your fighters to attack your current target, press a second time to let your fighters pick their own targets.
  • Pulse lasers: Audio pitch rises with heat buildup, added smoke when overheating, added missing muzzle effect to Raven.
  • Infinite Mode: Reworked spawning system with better enemy placement and improved performance.

Fixes:

  • Fleet level perks no longer spam the firing range with extra ships.
  • Fix for AI controlled autocannon turrets not appearing to fire for clients.
  • Fixed bad video memory setting that would cap texture resolution at a lower value than intended.
  • Fix for fighter escorts skipping range estimation and nuzzling escort targets.
  • Fix for end of match stats text persisting past server restart.
  • Fixed fleet perks not resetting at end of match.
  • Holding the middle mouse button no longer disables steering.
  • Removed old drift mode setting from control bindings.
  • Metallic Clouds NPC’s: Fixed excessively loud death sounds, missing beam weapon sounds, resized wreckage.
  • Removed overlapping text in tab menu player score card.
  • Fixed esc menu activating HUD in lobby.
  • In-game esc menu now hides the HUD.
  • Updated Hammerhead reticle.

Balance Changes:

  • Increased Mothership armor from .5 to 1, fixed strafing thrust was 10x intended value.
  • Mothership hangar no longer scales to player count, always spawns 5 Mules.
  • Removed extra refinery from Versus mode.
  • Adjusted map 2b (bleu belt) spawn waves to prevent early Titan wave.
  • Added stronger late spawn waves to map M3b “Abyss”.
  • Adjusted stage 4 enemy spawns to be more gradual.
  • Reworked Hammerhead reload stats for more uptime, added reload sounds.
  • Adjusted Zeus boost stats and effects to bring it in line with other ships.
  • Increased Talon health from 150 to 180, Boxer from 150 to 210.
  • Increased Paladin health from 1800 to 2000, armor from 2 to 4.
  • Increased Paragon flak turret damage to 10 damage, 1.5 area damage.