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Update 11 Notes

[h3] Improvements [/h3]

  • Added 'Command Mode Time Scale' under gameplay options, when playing solo and entering command mode the game will enter slow motion. Default value is half speed, setting the timescale slider to 1 disables this feature.
  • Added relative fleet strength pie graph to the HUD.
  • Campaign difficulty tweaks.
  • Entering Command Mode now longer forces you out of free ships such as Mules and Freebees.
  • Added missile threat warning to HUD.
  • UI adjustments & sprite updates. Added updated Refinery icon for fleet perk.
  • Added level up message to HUD and added perk descriptions to buy menu.
  • Fleet XP UI now respects the player's current team, XP bar no longer overflows.
  • Spectate cam now defaults to auto rotate when a gamepad is plugged in.
  • Target Find now checks from primary aim reticle if the center screen doesn’t return a target.
  • Added objective completed notification.
  • Increased target finder range.
  • Improved Paladin boost vfx.
  • Added missing Zeus boost sfx.
  • Tightened up Hornet camera.


[h3] Gamepad Controls:[/h3]

  • Swapped default gamepad primary/secondary triggers.
  • Updated default gamepad controls (you may have to restore defaults under 'Controls' menu for this to take effect).
  • If you have them, recommend enabling back buttons under steam controller settings and binding them to d-pad for easy strafing.
  • Default jump button for gamepad is now 'select' ('transcribe' on the Steam Deck).
  • Right stick button changes camera view, click hold while in a fighter to look around.
  • Tab score screen now displays in the pause menu (esc/start button).
  • Fixed spectate cam auto-look rotation for gamepad (for real this time).


[h3] Fixes [/h3]

  • Fixed ships getting stuck in the sell animation when you use the sell hotkey in command mode (thanks rithicae.monroe).
  • Fixed NPC strikecraft not using boost when trying to gain distance from a target.
    Improved Sabre AI dogfighting.
  • Auto turret systems will now prioritize the ship’s target if it matches the turret system’s target type.
  • Fixed floaty spectate & orbital camera rotation.
  • Fix for auto turrets attacking target locked friendly ships.
  • Fixed label that made most asteroids invisible to AI collision avoidance.
  • Fixed Hud refresh when exiting map mode.
  • Fixed resolution scaling for buy menu perk list.
  • Fixed ranger turrets rotating off ship axis when engaging a target.
  • Fixed spectate camera not immediately freeing up when selling fighters.
  • Fixed autopilot not disengaging when entering and exiting the buy menu from command mode.
  • Fixed infinite mode enemy strike group that spawned wreckage instead of ships.
  • Fixed material settings that were causing strobing in command view.


[h3] Balance[/h3]

  • Campaign difficulty tweaks.
  • Reduced Mothership salvage value from 18,000 to 6,000.
  • Added a guaranteed nearby resource deposit to Infinite Mode.
  • Reduced XP requirement for 1st fleet level up 1500 to 1200 so your first resource deposit will always grant a Refinery.
  • Decreased Mule cargo capacity from 125 to 50 (I'll be testing various tweaks to the income curve with this version).
  • Increased spawn interval of Camels from fleet perks (120 to 140s).
  • Increased Pegasus and Artemis carrier hangar respawn rates from 40 to 90s.
  • Paragon hanger respawn rates increased from 30 to 80s.