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  3. Beta Update: 11.18

Beta Update: 11.18

Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.

[h3] Infinite Mode Rework: [/h3]

  • After jumping out of the starting area there are now 3 stage types: mining zones, mission zones and boss encounters.
  • Mining Zones work like before, hold out as long as possible to mine resources. You can jump out as soon as the drive recharges.
  • Mission Zones have a secondary objective that must be completed before you can jump away, objectives with a fail state let you jump away without earning the mission bonus.
  • Boss encounters pit your fleet against unique and powerful enemies. There’s a cooldown period after defeating the boss, allowing you to regroup and jump to the next area when ready.
  • A notification will now play when you can jump.

[h3] Improvements:[/h3]

  • You can now sell multiple ships in Command Mode using the sell hotkey (default: g), won't sell critical ships, free perk ships, or ships being flown by players.
  • New capital ship AI is now much better at spacing.
  • Reworked buy buttons to improve clarity, added audio feedback to ship buying.
  • Enemy scout mission text now displays the number of remaining targets.
  • Reduced ice biome brightness.
  • Cleaned up Nuke explosion effect.

[h3] Fixes:[/h3]

  • You can no longer sell free ships supplied by fleet perks.
  • Fixed impact sfx that weren’t respecting the master volume setting.
  • Fixed HUD radar vibrating when the camera moved on the Y-axis.
  • Fixed several more objects with light layers that were strobing in command mode.
  • Fixed fleet perks running after Mothership is defeated.
  • Fixed broken buy button selection animation.
  • Fixed Shark ragdoll skeleton.

[h3] Balance:[/h3]

  • Reduced Revenant damage from 150 to 130.
  • Leviathan bio torpedoes are now interceptable.
  • Reduced enemy spawn frequency on stage 5 ‘Metallic Clouds’.


[h3] Performance Improvements:[/h3]

  • Reduced AI target finding memory usage.
  • Reduced frequency of healer target checking.
  • Reduced hitbox complexity on Mule, Freebee, and all destruction debris.