Beta Update: 11.18
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
[h3] Infinite Mode Rework: [/h3]
[h3] Improvements:[/h3]
[h3] Fixes:[/h3]
[h3] Balance:[/h3]
[h3] Performance Improvements:[/h3]
[h3] Infinite Mode Rework: [/h3]
- After jumping out of the starting area there are now 3 stage types: mining zones, mission zones and boss encounters.
- Mining Zones work like before, hold out as long as possible to mine resources. You can jump out as soon as the drive recharges.
- Mission Zones have a secondary objective that must be completed before you can jump away, objectives with a fail state let you jump away without earning the mission bonus.
- Boss encounters pit your fleet against unique and powerful enemies. There’s a cooldown period after defeating the boss, allowing you to regroup and jump to the next area when ready.
- A notification will now play when you can jump.
[h3] Improvements:[/h3]
- You can now sell multiple ships in Command Mode using the sell hotkey (default: g), won't sell critical ships, free perk ships, or ships being flown by players.
- New capital ship AI is now much better at spacing.
- Reworked buy buttons to improve clarity, added audio feedback to ship buying.
- Enemy scout mission text now displays the number of remaining targets.
- Reduced ice biome brightness.
- Cleaned up Nuke explosion effect.
[h3] Fixes:[/h3]
- You can no longer sell free ships supplied by fleet perks.
- Fixed impact sfx that weren’t respecting the master volume setting.
- Fixed HUD radar vibrating when the camera moved on the Y-axis.
- Fixed several more objects with light layers that were strobing in command mode.
- Fixed fleet perks running after Mothership is defeated.
- Fixed broken buy button selection animation.
- Fixed Shark ragdoll skeleton.
[h3] Balance:[/h3]
- Reduced Revenant damage from 150 to 130.
- Leviathan bio torpedoes are now interceptable.
- Reduced enemy spawn frequency on stage 5 ‘Metallic Clouds’.
[h3] Performance Improvements:[/h3]
- Reduced AI target finding memory usage.
- Reduced frequency of healer target checking.
- Reduced hitbox complexity on Mule, Freebee, and all destruction debris.