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Lost Fleet News

Beta Update: 11.24

Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
[h3] Infinite Mode: [/h3]

  • New world space tag for boss enemies.

[h3] Torpedoes:[/h3]

  • Fixed bug that caused salvo size to increase if you held down primary and secondary fire.
  • Fix for ammo counter behaving inconsistently.
  • Removed reload penalty when firing to empty.

[h3] Improvements:[/h3]

  • Centered dialog text element to avoid clipping in ultrawide.

[h3] Fixes:[/h3]

  • Fixed jump drive disabled in campaign mode.

[h3] Balance:[/h3]

  • Reduced Talon speed & boost thrust ~20%
  • Reduced Talon rocket damage from 30 to 28.


[h2] Beta Build 'Version 11.25':[/h2]
[h3] Skirmish Fix: [/h3]

  • Fixed spawn assignment mixup in matches with more than 2 teams.
  • Resolves issue that was preventing green team spawns, was placing red team spawns on the green mothership & miss placing team 3 & 4 perk units.

Beta Update: 11.21

Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
[h3] Improvements: [/h3]

  • Refinery AI stops closer to asteroids, less picky about keeping distance if you manually place it closer to resource asteroids.

[h3] Fixes: [/h3]

  • Fixed box select collider destroying projectiles (Big thanks to sankaklu for reporting this one)
  • Fixed Refinery setting its own position as rally point and flying backwards when map was depleted.
  • Fixed selling ships awarding xp.


[h2] Beta Build 'Version 11.22':[/h2]
[h3] Fixes: [/h3]

  • Fixed carrier spawns sneaking out after being given a sell command.

Beta Update: 11.20

Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.

[h3] Infinite Mode: [/h3]

  • Added Convoy Raid to event pool.
  • Fix for map generator & mission system double booking the same object position.
  • Fixed mission that was calling the wrong script.
  • Fixed missing salvage mission dialog.

[h3] Improvements: [/h3]
Converted Refinery to fighter style movement.
[h3] Fixes: [/h3]
Using group sell on Carriers will now properly remove their spawns.
[h3] Balance: [/h3]
Increased Slingshot anti-fighter torpedo hitbox

Beta Update: 11.19

Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.

[h3] Infinite Mode: [/h3]

  • Added ambush, salvage and rest stop to event pool.
  • Escort mission rebalancing, bug fixes.
  • Fixed several bugs related to mission rewards.
  • Boss encounter objective text now properly updates boss health.

Beta Update: 11.18

Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.

[h3] Infinite Mode Rework: [/h3]

  • After jumping out of the starting area there are now 3 stage types: mining zones, mission zones and boss encounters.
  • Mining Zones work like before, hold out as long as possible to mine resources. You can jump out as soon as the drive recharges.
  • Mission Zones have a secondary objective that must be completed before you can jump away, objectives with a fail state let you jump away without earning the mission bonus.
  • Boss encounters pit your fleet against unique and powerful enemies. There’s a cooldown period after defeating the boss, allowing you to regroup and jump to the next area when ready.
  • A notification will now play when you can jump.

[h3] Improvements:[/h3]

  • You can now sell multiple ships in Command Mode using the sell hotkey (default: g), won't sell critical ships, free perk ships, or ships being flown by players.
  • New capital ship AI is now much better at spacing.
  • Reworked buy buttons to improve clarity, added audio feedback to ship buying.
  • Enemy scout mission text now displays the number of remaining targets.
  • Reduced ice biome brightness.
  • Cleaned up Nuke explosion effect.

[h3] Fixes:[/h3]

  • You can no longer sell free ships supplied by fleet perks.
  • Fixed impact sfx that weren’t respecting the master volume setting.
  • Fixed HUD radar vibrating when the camera moved on the Y-axis.
  • Fixed several more objects with light layers that were strobing in command mode.
  • Fixed fleet perks running after Mothership is defeated.
  • Fixed broken buy button selection animation.
  • Fixed Shark ragdoll skeleton.

[h3] Balance:[/h3]

  • Reduced Revenant damage from 150 to 130.
  • Leviathan bio torpedoes are now interceptable.
  • Reduced enemy spawn frequency on stage 5 ‘Metallic Clouds’.


[h3] Performance Improvements:[/h3]

  • Reduced AI target finding memory usage.
  • Reduced frequency of healer target checking.
  • Reduced hitbox complexity on Mule, Freebee, and all destruction debris.