Golfing In Aether Update Released [Alpha 1.4.1]
This is a small update following on from Wednesdays that brings fixes, a new race game mode, additional level "Behind The Tee" and a new Beach ball customization.
This plays in the same way as the classic game mode, but instead of the focus on strokes you get points depending on which order you finish in; 4 points being awarded for 1st, 3 for 2nd, and 2 for being in the remainder of the top five. You get 1 point for any other position. Late join players will start with 1 point per round they didn’t play to close the gap.
As far as leaderboards go these will be unaffected by the game-mode differences and will remain unified when playing this mode; with XP calculated as previous. The changes will be only reflected in the session scoreboard with a new set of hole-out animations more focused instead on place.
This is an early implementation so if you have any feedback or encounter issues let me know.
This level is designed for the early game so an introductory level of difficulty. That being said im still looking forward to what creative routes you find when it comes to setting a leaderboard score.
This is the classic beachball look with options for the traditional six color version and then various individual colors mixed with white. You'll find matching faceplate for this as well as icons for use in rich presence.
Please let me know if you find any issues, however small or minor as these can be hotfixed. If you are enjoying playing the demo then please add the game to your wishlist :)
https://store.steampowered.com/app/1914980/Golfing_In_Aether/
[h2]General[/h2]
[h2]Customization[/h2]
[h2]Environment[/h2]
[h2]Interface[/h2]
Be sure to check out the official discord server with channels for Golfing In Aether and my other various projects.

Race Game Mode
This plays in the same way as the classic game mode, but instead of the focus on strokes you get points depending on which order you finish in; 4 points being awarded for 1st, 3 for 2nd, and 2 for being in the remainder of the top five. You get 1 point for any other position. Late join players will start with 1 point per round they didn’t play to close the gap.
As far as leaderboards go these will be unaffected by the game-mode differences and will remain unified when playing this mode; with XP calculated as previous. The changes will be only reflected in the session scoreboard with a new set of hole-out animations more focused instead on place.
This is an early implementation so if you have any feedback or encounter issues let me know.

New Level "Behind The Tee"
This level is designed for the early game so an introductory level of difficulty. That being said im still looking forward to what creative routes you find when it comes to setting a leaderboard score.

Beach Ball
This is the classic beachball look with options for the traditional six color version and then various individual colors mixed with white. You'll find matching faceplate for this as well as icons for use in rich presence.
Please let me know if you find any issues, however small or minor as these can be hotfixed. If you are enjoying playing the demo then please add the game to your wishlist :)
https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Patch Notes
[h2]General[/h2]
- Added “Race” gamemode where the number of strokes you take doesn’t matter, its all about who finishes first. The scoring works by you receive a point based on your place and the highest score wins.
- Added new level “Behind The Tee”.
- Added improvements to how levels are ‘randomly’ chosen by adding a few rules prior to the shuffle such as the first level of previous game can never be the same and neither can the hard stage found on levels 3, 6 and 9. This helps rule out chances where by sheer random chance you end up with the same prominent levels chosen.
- Fixed an issue with action mappings not being recalled correctly upon profile creation.
[h2]Customization[/h2]
- Added new “Beach” design based on the classic beachball look. Colors include traditional 6 color version and then various individual colors mixed with white. This will replace the previous split design.
- Added improvements to several faceplates to make them draw at a better resolution.
[h2]Environment[/h2]
- Added slight improvement to rounded corners physical collisions so ball tracks them better.
- Fixed an issue with a wall mesh on “Pick A Hole”.
[h2]Interface[/h2]
- Added change to Level info to only display the hole number and not par when in Race mode.
- Fixed hearing double sounds navigating left or right with gamepad in the Custom game menu and session filter menu.
- Added “Strokes Taken” stat to scoreboard when in Race mode to replace the under par stat.
- Fixed Quick Chat for local players appearing on screens where split screen is force disabled (i.e. where screen focuses on player one).

Discord Server
Be sure to check out the official discord server with channels for Golfing In Aether and my other various projects.