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  3. Golfing In Aether Update Released [Alpha 1.8.2]

Golfing In Aether Update Released [Alpha 1.8.2]

This is another follow-up from the update a few days ago with additional fixes and a bunch more levels added.

'What Goes Around...' and 'Curve It!'

These are a pair of mid-game levels making use of different mechanics to previous levels. 'What Goes Around...' features a pair of vertical orientated windmills to try make your way through to reach the hole. It takes some timing and choice of direction in order to get the hole in one.

'Curve It!' makes use of a large sloped wall where your goal is to control the angle of your ball's curve to make it down the central path to reach the hole-in-one. This has added difficulty when trying to accomplish this in 'Hard' mode as you have to be extra precise with curve you take.

One Hill Over

This is an early level where your goal is to reflect your ball into the hole while controlling your power so you don't overshoot. This is another where it can be quite tricky in 'Hard' mode even if you find the easy level, easy.

So that brings total levels in the game to 23, with of course more to come! If you are enjoying playing the demo then please add the game to your wishlist :) The demo will go away on the 31st of this month as I move to a launch build for release next month.

https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Patch Notes

[h2]General[/h2]
  • Added three new levels, two mid-game and one early.
  • Fixed the raise flag detection radius on various levels which wasn’t ideal placement in cases.
  • Fixed an instance where you couldn’t reset on the Tee in practice mode since recent update.


[h2]Engine[/h2]
  • Updated plugin for Steamworks.


[h2]Environment[/h2]
  • Fixed a ramp mesh having overly close LOD changes.
Discord Server

Be sure to check out the official discord server with channels for Golfing In Aether and my other various projects.