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  3. Golfing In Aether Update Released [Alpha 1.8.3]

Golfing In Aether Update Released [Alpha 1.8.3]

Todays update continues on with various fixes and tidy-ups, but also introduces a new early game level and some additional environment sounds.

Spin Cycle

This is a slightly different take on the vertically orientated windmills found in recently added level “What Goes Around...” with you being required to trick-shot your way to hole-in-one. Overall this level is a relatively simple one and can be found in the early game. Its designed to introduce the mechanic more-or-less without other hazards to really contend with.

Environment Improvements

I’ve added a few more sounds such as for the ‘plop’ sound when you fall in the water, and the ‘hit’ sound effect of impacting the wooden windmills. In addition to there’s been various mesh tidy-ups where minor stuff like gaps were found.

There are a few other changes in the full patch notes below so please check those out. If you are enjoying playing the demo then please add the game to your wishlist :)

https://store.steampowered.com/app/1914980/Golfing_In_Aether/
Patch Notes

[h2]General[/h2]
  • Added new early game level.
  • Added improved replication for rotation which will also affect ghosts. Because this involves recording data differently, existing leaderboard ghosts will not take advantage of this behaviour, but as these will be reset soon enough, I figured it was best to leave these as is with additional support for them. In the release game only the new rotation values will be stored.
  • Added graphics option to disable planar reflections found on water.
  • Added improvements to ball stopping behaviour by factoring in floor normal. If the surface is essentially flat and the ball is at a very low speed about to stop it will stop much quicker rather than the previous what felt like a half a second wait for it truly stop at times.


[h2]Environment[/h2]
  • Added sound effect for impacting wood constructions – e.g. water wheels, windmills, fences etc.
  • Added sound effect for impacting rocks.
  • Added sound effect for landing in water.
  • Added performance optimization to water plane.
  • Fixed a section of water lacking planar reflections on ‘mind the gap’.
  • Fixed assorted alignment issues with water on various levels.
  • Fixed a missing rock on ‘What Goes Around…’.
  • Fixed red fences blocking camera.
  • Fixed a gap on ‘Getting Tee’d Off’.
  • Fixed some ground pieces not lining up with walls correctly on ‘Gentle Swing’.
  • Fixed vertical orientated windmills physical material having its restitution set a little high.


[h2]Interface[/h2]
  • Fixed release references from ‘Fall’ to ‘September’.
Discord Server

Be sure to check out the official discord server with channels for Golfing In Aether and my other various projects.