We’re thrilled to announce that the Early Access phase of the Wuxia-style deck-building game Yao-Guai Hunter has officially ended — Version 1.0 is now available!
Whether you’re an old companion on the road or a newly arrived traveler, we hope you’ll enjoy the strange tales and fierce battles along the journey of demon hunting.

About the V1.0 Update
Version 1.0 comes packed with new content and improvements — including a brand-new chapter, a new game ending, the long-awaited new character, along with many exclusive events, Inner Skills, elixirs, Steam achievements, and new entries in the codex with stories for monsters and cards.
As this is a major content update, cross-version compatibility issues may occur. After the update, you might need to restart the Steam client. If you encounter any problems, please try verifying the game files, or reinstalling the game.
Some mods may also become incompatible and require updates from their creators.
Full Update Details
[h2]① New Chapter[/h2]
Yao-Siegel-Tower:
A hidden chapter located deep in the mountains behind the Kingdom of Yao.
Countless fearsome Yao-Guai are sealed inside this ancient tower.
You’ll need to collect a certain number of keys to open the gate.
New enemies, new challenges await!
[h2]② New Character[/h2]
ShaEr:
A member of a mysterious family of tomb raiders, skilled in using ancient tools to fight demons.
77 available cards
46 unique Inner Skills
New character-exclusive events and elixirs
Available for free in the DLC store!
[h2]③ Codex Improvements[/h2]
The codex interface has been completely overhauled.
It’s now much easier to view cards and Inner Skills by character.
Card lore has been added.
Monster lore entries are now available as well.
[h2]④ Bug Fixes[/h2]
We’ve fixed a massive number of bugs and will continue to monitor and resolve any issues that arise.
There may still be some problems we’ve missed — feel free to report them at any time!
Fixes include:
- Fixed several softlock issues involving Ao Yu.
- Corrected the Inner Skill "Concentration" description for Ao Yu.
- Fixed Ao Yu not playing the death animation when killed by reflected damage during dragon form.
- Fixed a bug where Ao Yu’s charge-up cards could get stuck visually after electrocuting enemies.
- Fixed Ao Yu’s “Quick Freeze” card not properly granting armor when targeting himself while Old Fisherman is invisible.
- Fixed Mo San’s Inner Skill "Demonic Infusion" not matching its described effect.
- Fixed the description text on Mo San’s card “Revenge.”
- Fixed a bug with A-Zi’s Inner Skill "Devotion" where “Mirror Mirage” would crash the game when copying summoned units in the boss fight against the King of Yao.
- Fixed an issue where using pearls outside of combat would not reward silver.
- Fixed “Backstab” and “Torture” not properly triggering on Hydra heads.
- Fixed a bug where Old Fisherman’s stealth death was incorrectly showing attack animations.
- Fixed a shop bug where buying two elixirs quickly would cause the same card to upgrade twice.
- Fixed a card draw timing issue when enemies shuffled dirty cards into the draw pile.
- Fixed a problem where picking up two items rapidly could cause one to disappear.
- Fixed some UI elements being obstructed by health bars.
- Fixed “Demonic Elixir” and “Raging Emotions” not appearing on the battle result screen.
- Fixed a visual bug where the chapter loading animation played twice.
[h2]⑤Language[/h2]
After a period of proofreading and testing, the English localization of the game has improved significantly compared to before.
However, some issues still remain, and we warmly welcome any feedback or suggestions in this regard.
What’s Next?
The development of Yao-Guai Hunter has been full of surprises — not least of which is the passion and support from our amazing players.
We still have a mountain of ideas we haven’t had the chance to implement, including new cards, Inner Skills, events, and elixirs for existing characters, and even brand-new heroes.
Creating this content is a joy, and we hope to bring more of it to you very soon!