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V 1.1.0 UpDate

[h2]Enemy[/h2]

New Enemies:

Martyred Followers
Zhuxian Vanguard + Evil Spirit
Now appears in levels 3-6 of Chapter 1



River Yao Outpost
Enslaved Lobster Soldier + River Yao Scout
Now appears as elite in level 1-2 of Chapter 2



Dog Sentinel
Bloodthirsty Dog Yao + Lantern Yao
Now appears as elite in level 1-2 of Chapter 2



Enemy Changes:

Zhuxian Beast
Now appears as elite in level 1-2 of Chapter 1
HP and ATK power slightly reduced



Magic Bell
This enemy is elite now



Zhuyin Envoy
This enemy is elite now





[h2]Cards[/h2]

Add 2 new Ao Yu's cards:

Thunder Snap( Copper )
[1Energy] Spell. Deal 4 damage. Gain 4 LightningSurge
[1Energy] Spell. Deal 5 damage. Gain 5 LightningSurge



Wild Growth( Gold )
[3Energy] MAX Energy +1. Energy Recovery +1. Disperse
[2Energy] MAX Energy +1. Energy Recovery +1. Disperse




Card Changes:

[h3]Mo San[/h3]

Urgent Care
Old: [1Energy] Heal 6/9 HP . Add 2 Pain to your Discard Pile. Disperse
New: [1Energy] Heal 6/9 HP . Add 2 Pain to your hand. Disperse



Drain Blood
Old: [1Energy] Disperse 1 card. Deal 6/8 damage to a target. Lifesteal. Disperse
New: [1Energy] Disperse 1 card. Deal 8/10 damage to a target. Lifesteal. Disperse



Infernal Burst
Old: [1Energy] Deal 6 damage. Deal 2/3 additional damage for each State card you Have
New: [1Energy] Deal 6 damage. Deal 3/5 additional damage for each State card you Have



Hold the Line+
Old: [2Energy] Gain 19 Armor. Armor can be carried over to next turn. Reserve
New: [2Energy] Gain 19 Armor. Armor can be carried over to next turn. Reserve



Indulgence
Old: Auto-play when Rage is 5. Deal 9/12 damage
New: Auto-play when Rage is 5. Deal 11/15 damage



Meridian Reversal
Old: [1Energy] Gain 4/5 Healing. Add 2 Possession to your Discard Pile. Disperse
New: [1Energy] Gain 5/6 Healing. Add 2 Possession to your Discard Pile. Disperse



Remnant Shadow
Old: [2/1Energy] Your next Attack Card will be played twice this turn
New: [2/1Energy] Your next 2 Attack Cards will be played twice this turn



Bloodthirsty
Old: [0Energy] Deal 16/21 damage. Add 2 Possession to your Discard Pile.
New: [0Energy] Deal 12/17 damage. Add 2 Possession to your Discard Pile. Lifesteal



Execution
Old: [1Energy] Deal 7/9 damage. Permanently increase its damage by 3 for each kill. Disperse
New: [1Energy] Deal 11/14 damage. Permanently increase its damage by 3 for each kill. Disperse



[h3]Chuan[/h3]

Thunderfire
Old: [1Energy] Deal 7/10 damage. Apply 1/1 Fragile. Projectile:3
New: [2Energy] Deal 12/16 damage. Apply 2/3 Fragile. Projectile:3



Blast Bomb
Old: [2Energy] Deal 16/20 damage to ALL enemies. Explode in Hand. Projectile:2
New: [2Energy] Deal 18/22 damage to ALL enemies. Explode in Hand. Projectile:2



Ready to Shoot
Old: [1/1Energy] Apply 2/3 Aim. Load 1 Stone Bullet. ( +Reserve )
New: [1/0Energy] Apply 3/3 Aim. Load 1 Stone Bullet. Reserve



Panda Feeding+
Old: [1Energy] Disperse 1 card. Add 2 Poop Bomb+ to your hand
New: [1Energy] Disperse 1 card. Add 3 Poop Bomb to your hand



Disassemble
Old: [0Energy] Disperse 1 card. Choose 1 of 3 Projectile (+) to add to your hand, Disperse
New: [0Energy] Disperse 1 card. Choose 1 of 3 Projectile (+) to add to your hand



Sticky Bomb
Old: [1Energy] Apply 13/16 Sticky Bomb. Projectile:2
New: [1Energy] Apply 15/19 Sticky Bomb. Projectile:3



Firecracker
Old: [1Energy] Deal 3 damage to a random enemy 4/5 times. Projectile:2
New: [2Energy] Deal 3 damage to a random enemy 6/8 times. Projectile:2



Scrap Charge
Old: [1Energy] Deal 5/6 damage. Deal 1 additional damage for every 2/1 cards in your Discard Pile
New: [0Energy] Deal 4/4 damage. Deal 1 additional damage for every 2/1 cards in your Discard Pile



Prone Aim
Old: [xEnergy] Apply X*2/3 Aim
New: [xEnergy] Apply X*3/5 Aim



Mechanical Arm
Old: [2Energy] Deal 14/16 damage. If this card is in your hand, increase Projectile damage by 2/4.
New: [2Energy] Deal 14/16 damage. If this card is in your hand, increase Projectile damage by 2/4. Reserve



Emergency Food+
Old: [0Energy] Max Magazine -2.Add 3 Poop Bomb+ to your hand
New: [0Energy] Max Magazine -2.Add 4 Poop Bomb to your hand



Desperation Counter
Now the damage multiplier enjoys the bonus of Strength and Eyesight.



Gun Toss now has a new animation: the magazine will increase from 0 to 5, and then reload to 3

[h3]Azi[/h3]

Calamity:
Before acting, 50% chance to take damage from Calamity.
No longer reduce the stacks after damage

Curse Puppet
Old: [0Energy] Apply 10/13 Calamity. Disperse 1 card. Disperse
New: [0Energy] Apply 8/11 Calamity. Disperse 1 card. Disperse



Disaster Befallen
Old: [1Energy] Trigger the Calamity effect on the enemy in advance
New: [1Energy] Trigger the Calamity effect on ALL enemies in advance



Enchantment
Old: [1Energy] Sacrifice 1 Summon. Apply 18/24 Calamity to ALL enemies
New: [1Energy] Sacrifice 1 Summon. Apply 14/20 Calamity to ALL enemies



Toxic Smoke
Old: [2Energy] Deal 1 Damage and apply 9/12 Poison to ALL enemies.
New: [2Energy] Gain 14/16 Armor. Apply 6/9 Poison to ALL enemies. Disperse
Card type Change from [Attack] to [Skill]



[h3]Ao Yu[/h3]

Tail Whip
Old: [0Energy] Dragon Form. Deal 7/10 damage to ALL enemies
New: [0Energy] Dragon Form. Deal 10/13 damage to ALL enemies



Tough Shell
Old: [0Energy] Dragon Form. Gain 9/12 Armor.
New: [0Energy] Dragon Form. Gain 11/15 Armor. Reserve



Charge Forward
Old: [0Energy] Dragon Form. Deal 8/12 damage. Apply 2 Fragile.
New: [0Energy] Dragon Form. Deal 5/7 damage. Apply 1 Fragile. Repeat twice



Help Me!+
Old: [1Energy] Gain 7 Armor. Add 1 random Ancestor Card to your hand. Disperse
New: [1Energy] Gain 7 Armor. Add 1 random Ancestor Card to your hand



Lightning Plume Cloak
Old: [2Energy] Spell. Gain 8/10 Armor and 4/5 LightningSurge
New: [2Energy] Spell. Gain 10/13 Armor and 5/6 LightningSurge



Energy Garb
Old: [1Energy] Spell. Deal 3/6 damage to ALL enemies. Gain 3 LightningSurge
New: [1Energy] Spell. Deal 6 damage to ALL enemies. Release 1/2 LightningSurge for each enemy
Change From [Copper] to [Silver]



Lightning Orb
Old: [1Energy] Gain 4/5 LightningSurge and 2/1 Fragile. Snack
New: [1Energy] Gain 5/6 LightningSurge and 1/0 Fragile. Snack



Claw Sharpen+
Old: [0Energy] Dragon Form. Gain 3 Sharp
New: [0Energy] Dragon Form. Gain 5 Sharp



Pretend Pitiful
Old: [1Energy] Can only be played if Stress is 0. Gain 9/11 Armor. Draw 2/3 cards
New: [0Energy] Can only be played if Stress is 0. Gain 8/8 Armor. Draw 2/2 cards. Disperse



Pretend Pitiful
Old: [1Energy] Pray 2/3 times. Then end your turn. Disperse
New: [1Energy] Pray 2/3 times. Then end your turn



Dragon's Awakening
Old: [0Energy] Draw 3 cards. Transform into Dragon. Disperse
New: [0Energy] Draw 3 cards. At end of your turn, transform into Dragon. Disperse



Dragon's Deterrence
Old: [1Energy] Deal 14/16 damage. Deal 9/12 additional damage for each Ancestor Card In your hand. Disperse
New: [1Energy] Deal 14/16 damage. Deal 9/12 additional damage for each Ancestor Card you Have. Disperse



Dragon's Rampage
Old: [3Energy] Deal 8/12 damage to ALL enemies 3 times. Cost 1 less for each Ancestor Card you Have. Disperse
New: [3Energy] Deal 12/15 damage to ALL enemies 3 times. Cost 1 less for each Ancestor Card you Have. Disperse



Dragon's Descent
Old: [1Energy] Spell. Channel 3. Deal 24/30 damage to a random enemy. Disperse
New: [1Energy] Spell. Charge 1. Deal 48/60 damage to a random enemy. Disperse




[h3]Sha Er[/h3]

Return to Earth
Old: [1Energy] Bury your hand. Gain 6/8 Armor for each card you Bury. Then end your turn
New: [1Energy] Bury your hand. Gain 5/6 Armor for each card you Bury. Then end your turn



Cursed Arrow ( +0 to +18)
DMG-2 each level





[h2]Inne Skills[/h2]

Changes:

Observation
Old: At the start of each combat, apply 1 Aim to ALL enemies. If against Yao-Guai General and King, apply 3 Aim.
New:At the start of each combat, apply 2 Aim to ALL enemies. If against Yao-Guai General and King, apply 5 Aim.



Recycle
Projectile now dissipate when their charges run out, and will now properly trigger the Recycle effect



Painful Curse
Old: Whenever enemies' Calamity is triggered, apply 3 Fragile.
New:Whenever enemies' Calamity is triggered, apply 2 Weak.



Hunting
Old: You and your Summon deal 3 additional damage to this target.
New:You and your Summon deal 4 additional damage to this target.



Claw Training
Old: Every 25 Claw Strikes you play, permanently increase Claw Strikes damage by 1.
New:Every 25 Claw Strikes you play, permanently gain 1 Sharp.



Weightlifting
Old: Whenever you play a card costs 2 or more, gain 2 Strength.
New:Whenever you play a card costs 2 or more, gain 1 Strength.



[h2]Elixir[/h2]

Tonic Elixir
Old: Whenever you play a card that costs 3, gain 1 Energy.
New:Whenever you play a card that costs 3 or more, gain 1 Energy.






[h2]Bug fixes[/h2]
  • Fixed the problem caused by full item bar in the event Red Carp
  • Fixed the settlement problem of static damage and group damage of Ao Yu
  • Fixed the display problem caused by clicking decks and settings
  • Fixed the problem that after playing Swords and Swords, playing Breaking the Shackles cannot be settled correctly
  • Fixed the problem that the sound effect can still be heard when the sound effect volume is 0
  • Fixed the problem that Mo San's Blood Veins will cause the display error of the out-of-combat action power recovery
  • Fixed the stuck problem caused by changing cards
  • Fixed the problem that the display of the advanced flower street is inconsistent with the actual effect
  • Fixed the upgrade animation error of the advanced martial arts field
  • Fixed the error that Xiaochuan can dodge the damage of the clay sculpture while causing the spirit body not to be obtained
  • Fixed the problem that there is no clearance animation when killing the magic sword when Ao Yu transforms into a dragon
  • Fixed the problem that achievements such as Lightly Equipped cannot be unlocked when clearing Chapter 4
  • Fixed the error caused by pressing Esc when viewing the deck
  • Fixed the problem that the hunting mark of A Zi Xin Fa is displayed incorrectly
  • Fixed The problem of missing animation for throwing props
  • Fixed the problem of missing sound effects for Ao Yu throwing snowballs
  • Fixed the problem that the achievement Lightly Equipped could not be completed
  • Fixed the problem that the Traditional Chinese version of the event Routang would freeze
  • Fixed the description ambiguity in the English version of A Zi's Snake Fist


[h2]Other changes[/h2]
The initial deck of the custom option At Ease has been changed to 10 times of enlightenment, and now you can't give up when enlightenment

Controller adaptation and optimization are still in progress
Next we will update some interesting props, welcome to join our Discord:


https://discord.gg/qN5xP4BU

多语言测试现已加入测试服

Korean, Russian, German, French, and Spanish have been added to the test version.
Test code: languagetest

The translations are still a work in progress and may contain many issues.
We appreciate your patience while we work on proofreading.

If you speak any of these languages and are interested in helping,
you are very welcome to join our Discord!



https://discord.gg/qN5xP4BU

V1.0.1 BUG Fixes

① Updates & Changes

Ao Yu has 3 new achievements
Cards now display their corresponding card types
Added new display resolution options: 2K, 4K, 1024×768, and 800×600
Matchmaking time for the Yao-Hunting Tournament has been adjusted from 60 seconds to 30 seconds



② Bug Fixes

Gameplay Fixes
  • Fixed a bug where viewing the deck during battle loading would cause the game to freeze
  • Fixed a softlock caused by using “Dig Tunnel”
  • Fixed a bug where using Chuan's "Hunt-and-Hit" rapidly could cause the game to freeze
  • Fixed a bug where Ao Yu using "Claw Strike" in human form could freeze the game
  • Fixed an issue where right-clicking to view card details in the shop page could trap the player on the details screen
  • Fixed a bug where Zi’s Inner Skill "Death Pact" would reset SL stacks to 25 after being consumed
  • Fixed a bug where "Adaptation" ignored the requirement for "Dig Tunnel" to discard two cards
  • Fixed "Blind" not being treated as Debuff
  • Fixed a bug where defeating the Old Dragon King would not unlock achievement
  • Fixed the achievement "Until Next Time" unlocking even when no cards were drawn
  • Fixed an issue where right-clicking card rarity in battle could incorrectly open the details view
  • Fixed a discrepancy between the unlock condition and the description of ShaEr’s achievement "Shadow Shift Mirage"
  • Fixed inconsistencies with matchmaking time in the Yao-Slaying Tower
  • Fixed a bug where the custom option "Talented" would downgrade advanced Inner Skills to normal ones after refresh
  • Fixed a missing description issue for Projectile
  • Fixed incorrect text in the "Fist Chart"
  • Fixed incorrect text in the "Pouch"


Visual & UI Fixes
  • Fixed missing visual effects for Chuan’s Inner Skill "Time Bomb"
  • Fixed incorrect visuals for the Old Dragon King boss
  • Fixed misaligned rage text in Mo San’s Inner Skill "Enraged"
  • Fixed a bug where pressing ESC in the character selection screen would cause other modes to lose UI text
  • Fixed a missing icon for the custom option "One True Love"
  • Fixed dialogue box text alignment issues
  • Fixed an issue with the story text of the "Bullseye" card
  • Fixed a typo in the background lore of the Yao-Slaying Tower
  • Fixed a typo in the description of the "Turtle Shell" buff
  • Fixed "Hunting-Mark" and "Temporary Thorn" not appearing in yellow as keywords
  • Fixed missing sound effects for the Boss “Master of Beneficence”


Language Fixes
  • Fixed missing translation for “Defeated xx” on the multi-language result screen
  • Fixed missing translation of “Swallow Card” for the Toad enemy
  • Fixed missing translation of “Overheated” in Chuan’s Inner Skill
  • Fixed missing translation of the keyword "Pray+" in the Japanese version




We are aware of some volume-related issues and are actively working on fixes.
The language test version is expected to enter the test server later this week.

Yao-Guai Hunter V1.0

We’re thrilled to announce that the Early Access phase of the Wuxia-style deck-building game Yao-Guai Hunter has officially ended — Version 1.0 is now available!
Whether you’re an old companion on the road or a newly arrived traveler, we hope you’ll enjoy the strange tales and fierce battles along the journey of demon hunting.



About the V1.0 Update


Version 1.0 comes packed with new content and improvements — including a brand-new chapter, a new game ending, the long-awaited new character, along with many exclusive events, Inner Skills, elixirs, Steam achievements, and new entries in the codex with stories for monsters and cards.

As this is a major content update, cross-version compatibility issues may occur. After the update, you might need to restart the Steam client. If you encounter any problems, please try verifying the game files, or reinstalling the game.

Some mods may also become incompatible and require updates from their creators.

Full Update Details


[h2]① New Chapter[/h2]
Yao-Siegel-Tower:
A hidden chapter located deep in the mountains behind the Kingdom of Yao.
Countless fearsome Yao-Guai are sealed inside this ancient tower.
You’ll need to collect a certain number of keys to open the gate.
New enemies, new challenges await!

[h2]② New Character[/h2]
ShaEr:
A member of a mysterious family of tomb raiders, skilled in using ancient tools to fight demons.

77 available cards

46 unique Inner Skills

New character-exclusive events and elixirs
Available for free in the DLC store!

[h2]③ Codex Improvements[/h2]
The codex interface has been completely overhauled.

It’s now much easier to view cards and Inner Skills by character.

Card lore has been added.

Monster lore entries are now available as well.

[h2]④ Bug Fixes[/h2]
We’ve fixed a massive number of bugs and will continue to monitor and resolve any issues that arise.
There may still be some problems we’ve missed — feel free to report them at any time!

Fixes include:

  • Fixed several softlock issues involving Ao Yu.
  • Corrected the Inner Skill "Concentration" description for Ao Yu.
  • Fixed Ao Yu not playing the death animation when killed by reflected damage during dragon form.
  • Fixed a bug where Ao Yu’s charge-up cards could get stuck visually after electrocuting enemies.
  • Fixed Ao Yu’s “Quick Freeze” card not properly granting armor when targeting himself while Old Fisherman is invisible.
  • Fixed Mo San’s Inner Skill "Demonic Infusion" not matching its described effect.
  • Fixed the description text on Mo San’s card “Revenge.”
  • Fixed a bug with A-Zi’s Inner Skill "Devotion" where “Mirror Mirage” would crash the game when copying summoned units in the boss fight against the King of Yao.
  • Fixed an issue where using pearls outside of combat would not reward silver.
  • Fixed “Backstab” and “Torture” not properly triggering on Hydra heads.
  • Fixed a bug where Old Fisherman’s stealth death was incorrectly showing attack animations.
  • Fixed a shop bug where buying two elixirs quickly would cause the same card to upgrade twice.
  • Fixed a card draw timing issue when enemies shuffled dirty cards into the draw pile.
  • Fixed a problem where picking up two items rapidly could cause one to disappear.
  • Fixed some UI elements being obstructed by health bars.
  • Fixed “Demonic Elixir” and “Raging Emotions” not appearing on the battle result screen.
  • Fixed a visual bug where the chapter loading animation played twice.


[h2]⑤Language[/h2]
After a period of proofreading and testing, the English localization of the game has improved significantly compared to before.
However, some issues still remain, and we warmly welcome any feedback or suggestions in this regard.



What’s Next?

The development of Yao-Guai Hunter has been full of surprises — not least of which is the passion and support from our amazing players.
We still have a mountain of ideas we haven’t had the chance to implement, including new cards, Inner Skills, events, and elixirs for existing characters, and even brand-new heroes.
Creating this content is a joy, and we hope to bring more of it to you very soon!

The early access will end on April 17!


Dear hunters:

After a long test, we can finally announce that "Yao-Guai Hunter" will end the early access on Thursday, April 17, and officially release version 1.0!

①New Fight
v1.0 update include a new Chapter 4: Yao-Slaying Tower.
In the Tower, you will fight against powerful enemies.
Each character will have new endings after clear the Wuyou City or Yao-Slaying Tower.

②New characters
You can get a DLC character, the tomb robber ShaEr, for free.
She has up to 77 available cards, 46 Inner Skills, and new elixirs, items, and events.

③Codex Achievements and Bug Fixes
A lot of card stories and monster stories now in Codex.
More Steam achievements and collectible cards.
We also fixed a lot of bugs.


④More languages
v1.0 will support 7 languages: including French, German, Spanish, Russian, Traditional Chinese, Japanese and Korean.

We would like to thank all the players who have participated in early access and the test groups.
Your feedback and support have been vital in helping us improve the game.
We’ve accumulated many ideas, including events, Inner Skills , elixirs, cards, and new characters.
While we haven’t been able to implement them all just yet, we’re hopeful that we’ll be able to share these exciting additions with you in the near future.

Finally, there is a message.
The content of the official version has been expanded a lot compared to the initial early access version. We think this is a good time to increase the price of the game to the full version.


https://store.steampowered.com/app/1915510/_/