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V 1.1.0 UpDate

[h2]Enemy[/h2]

New Enemies:

Martyred Followers
Zhuxian Vanguard + Evil Spirit
Now appears in levels 3-6 of Chapter 1



River Yao Outpost
Enslaved Lobster Soldier + River Yao Scout
Now appears as elite in level 1-2 of Chapter 2



Dog Sentinel
Bloodthirsty Dog Yao + Lantern Yao
Now appears as elite in level 1-2 of Chapter 2



Enemy Changes:

Zhuxian Beast
Now appears as elite in level 1-2 of Chapter 1
HP and ATK power slightly reduced



Magic Bell
This enemy is elite now



Zhuyin Envoy
This enemy is elite now





[h2]Cards[/h2]

Add 2 new Ao Yu's cards:

Thunder Snap( Copper )
[1Energy] Spell. Deal 4 damage. Gain 4 LightningSurge
[1Energy] Spell. Deal 5 damage. Gain 5 LightningSurge



Wild Growth( Gold )
[3Energy] MAX Energy +1. Energy Recovery +1. Disperse
[2Energy] MAX Energy +1. Energy Recovery +1. Disperse




Card Changes:

[h3]Mo San[/h3]

Urgent Care
Old: [1Energy] Heal 6/9 HP . Add 2 Pain to your Discard Pile. Disperse
New: [1Energy] Heal 6/9 HP . Add 2 Pain to your hand. Disperse



Drain Blood
Old: [1Energy] Disperse 1 card. Deal 6/8 damage to a target. Lifesteal. Disperse
New: [1Energy] Disperse 1 card. Deal 8/10 damage to a target. Lifesteal. Disperse



Infernal Burst
Old: [1Energy] Deal 6 damage. Deal 2/3 additional damage for each State card you Have
New: [1Energy] Deal 6 damage. Deal 3/5 additional damage for each State card you Have



Hold the Line+
Old: [2Energy] Gain 19 Armor. Armor can be carried over to next turn. Reserve
New: [2Energy] Gain 19 Armor. Armor can be carried over to next turn. Reserve



Indulgence
Old: Auto-play when Rage is 5. Deal 9/12 damage
New: Auto-play when Rage is 5. Deal 11/15 damage



Meridian Reversal
Old: [1Energy] Gain 4/5 Healing. Add 2 Possession to your Discard Pile. Disperse
New: [1Energy] Gain 5/6 Healing. Add 2 Possession to your Discard Pile. Disperse



Remnant Shadow
Old: [2/1Energy] Your next Attack Card will be played twice this turn
New: [2/1Energy] Your next 2 Attack Cards will be played twice this turn



Bloodthirsty
Old: [0Energy] Deal 16/21 damage. Add 2 Possession to your Discard Pile.
New: [0Energy] Deal 12/17 damage. Add 2 Possession to your Discard Pile. Lifesteal



Execution
Old: [1Energy] Deal 7/9 damage. Permanently increase its damage by 3 for each kill. Disperse
New: [1Energy] Deal 11/14 damage. Permanently increase its damage by 3 for each kill. Disperse



[h3]Chuan[/h3]

Thunderfire
Old: [1Energy] Deal 7/10 damage. Apply 1/1 Fragile. Projectile:3
New: [2Energy] Deal 12/16 damage. Apply 2/3 Fragile. Projectile:3



Blast Bomb
Old: [2Energy] Deal 16/20 damage to ALL enemies. Explode in Hand. Projectile:2
New: [2Energy] Deal 18/22 damage to ALL enemies. Explode in Hand. Projectile:2



Ready to Shoot
Old: [1/1Energy] Apply 2/3 Aim. Load 1 Stone Bullet. ( +Reserve )
New: [1/0Energy] Apply 3/3 Aim. Load 1 Stone Bullet. Reserve



Panda Feeding+
Old: [1Energy] Disperse 1 card. Add 2 Poop Bomb+ to your hand
New: [1Energy] Disperse 1 card. Add 3 Poop Bomb to your hand



Disassemble
Old: [0Energy] Disperse 1 card. Choose 1 of 3 Projectile (+) to add to your hand, Disperse
New: [0Energy] Disperse 1 card. Choose 1 of 3 Projectile (+) to add to your hand



Sticky Bomb
Old: [1Energy] Apply 13/16 Sticky Bomb. Projectile:2
New: [1Energy] Apply 15/19 Sticky Bomb. Projectile:3



Firecracker
Old: [1Energy] Deal 3 damage to a random enemy 4/5 times. Projectile:2
New: [2Energy] Deal 3 damage to a random enemy 6/8 times. Projectile:2



Scrap Charge
Old: [1Energy] Deal 5/6 damage. Deal 1 additional damage for every 2/1 cards in your Discard Pile
New: [0Energy] Deal 4/4 damage. Deal 1 additional damage for every 2/1 cards in your Discard Pile



Prone Aim
Old: [xEnergy] Apply X*2/3 Aim
New: [xEnergy] Apply X*3/5 Aim



Mechanical Arm
Old: [2Energy] Deal 14/16 damage. If this card is in your hand, increase Projectile damage by 2/4.
New: [2Energy] Deal 14/16 damage. If this card is in your hand, increase Projectile damage by 2/4. Reserve



Emergency Food+
Old: [0Energy] Max Magazine -2.Add 3 Poop Bomb+ to your hand
New: [0Energy] Max Magazine -2.Add 4 Poop Bomb to your hand



Desperation Counter
Now the damage multiplier enjoys the bonus of Strength and Eyesight.



Gun Toss now has a new animation: the magazine will increase from 0 to 5, and then reload to 3

[h3]Azi[/h3]

Calamity:
Before acting, 50% chance to take damage from Calamity.
No longer reduce the stacks after damage

Curse Puppet
Old: [0Energy] Apply 10/13 Calamity. Disperse 1 card. Disperse
New: [0Energy] Apply 8/11 Calamity. Disperse 1 card. Disperse



Disaster Befallen
Old: [1Energy] Trigger the Calamity effect on the enemy in advance
New: [1Energy] Trigger the Calamity effect on ALL enemies in advance



Enchantment
Old: [1Energy] Sacrifice 1 Summon. Apply 18/24 Calamity to ALL enemies
New: [1Energy] Sacrifice 1 Summon. Apply 14/20 Calamity to ALL enemies



Toxic Smoke
Old: [2Energy] Deal 1 Damage and apply 9/12 Poison to ALL enemies.
New: [2Energy] Gain 14/16 Armor. Apply 6/9 Poison to ALL enemies. Disperse
Card type Change from [Attack] to [Skill]



[h3]Ao Yu[/h3]

Tail Whip
Old: [0Energy] Dragon Form. Deal 7/10 damage to ALL enemies
New: [0Energy] Dragon Form. Deal 10/13 damage to ALL enemies



Tough Shell
Old: [0Energy] Dragon Form. Gain 9/12 Armor.
New: [0Energy] Dragon Form. Gain 11/15 Armor. Reserve



Charge Forward
Old: [0Energy] Dragon Form. Deal 8/12 damage. Apply 2 Fragile.
New: [0Energy] Dragon Form. Deal 5/7 damage. Apply 1 Fragile. Repeat twice



Help Me!+
Old: [1Energy] Gain 7 Armor. Add 1 random Ancestor Card to your hand. Disperse
New: [1Energy] Gain 7 Armor. Add 1 random Ancestor Card to your hand



Lightning Plume Cloak
Old: [2Energy] Spell. Gain 8/10 Armor and 4/5 LightningSurge
New: [2Energy] Spell. Gain 10/13 Armor and 5/6 LightningSurge



Energy Garb
Old: [1Energy] Spell. Deal 3/6 damage to ALL enemies. Gain 3 LightningSurge
New: [1Energy] Spell. Deal 6 damage to ALL enemies. Release 1/2 LightningSurge for each enemy
Change From [Copper] to [Silver]



Lightning Orb
Old: [1Energy] Gain 4/5 LightningSurge and 2/1 Fragile. Snack
New: [1Energy] Gain 5/6 LightningSurge and 1/0 Fragile. Snack



Claw Sharpen+
Old: [0Energy] Dragon Form. Gain 3 Sharp
New: [0Energy] Dragon Form. Gain 5 Sharp



Pretend Pitiful
Old: [1Energy] Can only be played if Stress is 0. Gain 9/11 Armor. Draw 2/3 cards
New: [0Energy] Can only be played if Stress is 0. Gain 8/8 Armor. Draw 2/2 cards. Disperse



Pretend Pitiful
Old: [1Energy] Pray 2/3 times. Then end your turn. Disperse
New: [1Energy] Pray 2/3 times. Then end your turn



Dragon's Awakening
Old: [0Energy] Draw 3 cards. Transform into Dragon. Disperse
New: [0Energy] Draw 3 cards. At end of your turn, transform into Dragon. Disperse



Dragon's Deterrence
Old: [1Energy] Deal 14/16 damage. Deal 9/12 additional damage for each Ancestor Card In your hand. Disperse
New: [1Energy] Deal 14/16 damage. Deal 9/12 additional damage for each Ancestor Card you Have. Disperse



Dragon's Rampage
Old: [3Energy] Deal 8/12 damage to ALL enemies 3 times. Cost 1 less for each Ancestor Card you Have. Disperse
New: [3Energy] Deal 12/15 damage to ALL enemies 3 times. Cost 1 less for each Ancestor Card you Have. Disperse



Dragon's Descent
Old: [1Energy] Spell. Channel 3. Deal 24/30 damage to a random enemy. Disperse
New: [1Energy] Spell. Charge 1. Deal 48/60 damage to a random enemy. Disperse




[h3]Sha Er[/h3]

Return to Earth
Old: [1Energy] Bury your hand. Gain 6/8 Armor for each card you Bury. Then end your turn
New: [1Energy] Bury your hand. Gain 5/6 Armor for each card you Bury. Then end your turn



Cursed Arrow ( +0 to +18)
DMG-2 each level





[h2]Inne Skills[/h2]

Changes:

Observation
Old: At the start of each combat, apply 1 Aim to ALL enemies. If against Yao-Guai General and King, apply 3 Aim.
New:At the start of each combat, apply 2 Aim to ALL enemies. If against Yao-Guai General and King, apply 5 Aim.



Recycle
Projectile now dissipate when their charges run out, and will now properly trigger the Recycle effect



Painful Curse
Old: Whenever enemies' Calamity is triggered, apply 3 Fragile.
New:Whenever enemies' Calamity is triggered, apply 2 Weak.



Hunting
Old: You and your Summon deal 3 additional damage to this target.
New:You and your Summon deal 4 additional damage to this target.



Claw Training
Old: Every 25 Claw Strikes you play, permanently increase Claw Strikes damage by 1.
New:Every 25 Claw Strikes you play, permanently gain 1 Sharp.



Weightlifting
Old: Whenever you play a card costs 2 or more, gain 2 Strength.
New:Whenever you play a card costs 2 or more, gain 1 Strength.



[h2]Elixir[/h2]

Tonic Elixir
Old: Whenever you play a card that costs 3, gain 1 Energy.
New:Whenever you play a card that costs 3 or more, gain 1 Energy.






[h2]Bug fixes[/h2]
  • Fixed the problem caused by full item bar in the event Red Carp
  • Fixed the settlement problem of static damage and group damage of Ao Yu
  • Fixed the display problem caused by clicking decks and settings
  • Fixed the problem that after playing Swords and Swords, playing Breaking the Shackles cannot be settled correctly
  • Fixed the problem that the sound effect can still be heard when the sound effect volume is 0
  • Fixed the problem that Mo San's Blood Veins will cause the display error of the out-of-combat action power recovery
  • Fixed the stuck problem caused by changing cards
  • Fixed the problem that the display of the advanced flower street is inconsistent with the actual effect
  • Fixed the upgrade animation error of the advanced martial arts field
  • Fixed the error that Xiaochuan can dodge the damage of the clay sculpture while causing the spirit body not to be obtained
  • Fixed the problem that there is no clearance animation when killing the magic sword when Ao Yu transforms into a dragon
  • Fixed the problem that achievements such as Lightly Equipped cannot be unlocked when clearing Chapter 4
  • Fixed the error caused by pressing Esc when viewing the deck
  • Fixed the problem that the hunting mark of A Zi Xin Fa is displayed incorrectly
  • Fixed The problem of missing animation for throwing props
  • Fixed the problem of missing sound effects for Ao Yu throwing snowballs
  • Fixed the problem that the achievement Lightly Equipped could not be completed
  • Fixed the problem that the Traditional Chinese version of the event Routang would freeze
  • Fixed the description ambiguity in the English version of A Zi's Snake Fist


[h2]Other changes[/h2]
The initial deck of the custom option At Ease has been changed to 10 times of enlightenment, and now you can't give up when enlightenment

Controller adaptation and optimization are still in progress
Next we will update some interesting props, welcome to join our Discord:


https://discord.gg/qN5xP4BU