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Pipkin Demo V2 Live Now + List of Changes

Hi everyone, Pipkin's demo was recently updated to v2 based on feedback we received from the original demo. This will be the final version of the demo - so any bug reports or feedback on how the game feels would be greatly appreciated!

Anyway, here's a list of what's new:

  • We've fixed all the bugs & crashes from the original demo (hopefully)

  • Damage formulas & stats have been reworked - moves deal more damage, and max HP for all characters has been reduced by ~15%

  • The effectiveness of healing / evasion / revive moves has been nerfed, and enemy Ai will use those moves less frequently

  • Icons for each move have been added to the battle log, letting players know the damage type and elemental type of moves being used

  • The difficulty of boss battles has been reduced (for anyone who enjoyed the suffering, don't worry, the full game will feature a hard mode)

  • Two stretch goals from our kickstarter have been added - overworld pipkin, which lets your party members follow you. And also pipkin weapons: pipkin will now have six base moves, and can equip weapons to gain an additional two moves of the player's choosing

  • Movesets for all player classes / types have been updated (due to feedback that some types / classes felt underwhelming)

  • Weapon descriptions will have icons & descriptions for the moves they teach, letting you see a weapon's effects without having to go into battle

  • The movesets for each pipkin have been added to their encyclopedia pages in the main menu. Letting you know what moves a pipkin will have, or learn in the future, without having to go into battle

  • A bunch of miscellaneous changes to moves - many have been buffed, nerfed, or reworked. Some moves have been removed, and some new moves have been added. (We've also added some new weapons to the demo, so you can experiment with these new moves)

  • Six new pipkin have been added to the demo (there's also an option to skip the tutorial battle, for any returning players who just want to see what's new)


If you have any thoughts or feedback, please leave a comment on our steam community hub or discord!

~Gregdude