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Nemesis: Lockdown v. 1.0.0.3 patch notes



Survivors - transmission incoming,

Patch v. 1.0.0.3 is here and it’s a cargo full of improvements and fixes. In order to make the game as approachable as possible, we set our sights on some quality of life changes that we think will improve the overall experience. Also, we can’t afford to have too many bugs in the base. You’ll have your hands full dealing with the Intruders, that’s why we got rid of some of the bugs for you. Besides that, there’s also a bunch of fixes that correct and smooth out the gameplay, along with achievement fixes for all of you who like to hunt achievements alongside being hunted by alien threats.

If you’re interested in what specifically has been fixed and implemented, below is the full list of changes:




[h2]Improvements:[/h2]
  • Improved game optimization
  • Fixed many instances of the game crashing
  • Fixed most crashes when loading the game
  • Implemented network connection optimizations
  • Implemented text and typo corrections
  • Changed the server list display
  • Added a view of the last 20 completed games.
  • Added option to join the waiting server directly from a web browser
  • Added information about rooms that were peeked at by other players
  • Disabled the ability to zoom in game map when in the Menu or Manual
  • Changed the appearance of Dynamic Benchmark icons in the settings
  • Fixed bugs related to changing resolution and windowed mode
  • Added a new Graphic Option - focal length.
  • Added a new Graphic Option - camera aperture.
  • Added the ability to change keybinds for camera movement and rotation


[h2]Gameplay Fixes:[/h2]
  • The negative effect of the Knee Wound is now active only once for the round
  • Fixed the Weird Metabolism action - Contamination card is now placed in the discard deck
  • Changed the Action Cost of picking up items (not objects) to 0
  • Removed the Hand Wound effect on the activation cost of Quest Items


[h2]Bugfixes:[/h2]
  • Fixed a bug that froze the game after using careful movement to move into a room with danger/silence exploration token, while having a slime marker
  • Fixed the Survivor's Distraction action not working properly when canceled and started again
  • Fixed the Isolation Room action - the game now always waits for a dice roll to finish before letting the player end the game
  • Fixed the Drive to Bunker action
  • Fixed the cost of picking up an object (you are now unable to make 3 actions in a row)
  • Fixed issues with interactive elements when canceling the Corridor/Door selection action
  • Fixed the instance in which the player wasn't able to click or swap the CSS token when using the CSS Control Room action
  • Fixed the issue of items not being removed after use when viewing the item panel
  • Corrected the description of the Fire in the Hole event
  • In the Panic Panel, renamed the Choose Item button to Delete Item.
  • Fixed a missing item title in tutorial
  • Fixed the output of information about the player's action when they open the door using the computer's action
  • Disabled arrows in corridors at the start of the game
  • Fixed the Enviro Suit and Battle Suit not displaying on characters after reconnection
  • Fixed typed text not showing up during character selection after launching the game for the first time
  • Fixed the loading screen during reconnection
  • Fixed an instance of the game not loading properly after reconnection
  • Fixed a bug of the game not displaying the Event Phase after reconnection
  • Fixed noise tokens showing up at the start of the game
  • Implemented improvements to music and sounds
  • Characters now turn towards the Room Action Element


[h2]Achievement Fixes:[/h2]

  • Fixed the “Unwanted pet” achievement.
  • Fixed the “Martial Arts” achievement.
  • Fixed the “Dodge this” achievement.
  • Fixed a bug that caused intruder kills to be counted twice in achievements when melee killing them.
  • Fixed the achievement "Oxygen not included" being awarded to the wrong player.
  • Updated the "Facility Defender" achievement description from Vent Control Room to Defense Control Room.
  • Disabled getting the "Scrambled eggs" achievement for the first player if the Nest was destroyed by fire when the room was set on fire by Consuming Fire or an exploration token and was not previously extinguished.
  • Fixed an instance where we were not getting achievements that we earned at the end of the game.
  • Fixed the Intruders kills counting achievement by triggering Self-Destruct.


Hopefully, these will make your Lockdown experience better on many levels. As always, your feedback is welcome as it helps us in making the game better, so please keep sending it in.

Make sure to join our discord server to leave feedback, stay up to date with all the newest information and chat with other survivors.



Over and out, survivors.

Nemesis: Lockdown v. 1.0.0.2 patch notes

Survivors, do you copy?


This is the first post-release transmission. Some things have been optimized and improved and there's also quite a few bug fixes.

The full patch notes are as follows:
Gameplay:
  • Mini scenario difficulty level optimized
  • Tutorial UI improvements
Performance:
  • Room loading optimizations
  • Game performance optimization
  • Game loading optimization
  • Calculating steps in Event Phase improvements
Visuals:
  • Spawn animations for each intruder implemented
  • Survivor model in the lobby improved
Bugfixes:
  • Changing the panel for multiple room actions for a Janitor's "Maintenance plan" Action and Sentry’s ”Defence Plan” Action
  • Fixed a bug that freezes the game from continuing if the player disconnected during actions "Maintenance plan",” Defence Plan”, and “Choose Next Attack Card”
  • Character limitation in the server name
  • TAB button issue in the tutorial
  • Fixing the panel for a Xenobiolog's "Choose Next Attack Card" Action
  • The audio issue in the tutorial
  • Event Phase freezing
  • Mini Scenario - Closed Doors issues
  • Achievement bugs
  • Interactive Carcase after killing an intruder in an unexplored room
  • Fixed the problem with the falling character in the Cave Entrance
  • Distraction action
  • Computer Action Fix - Put Fire And Drive Away Intruders
  • It was fixed when the game got stuck on one of the players
Other Features:
  • Added a tool for reporting problems with the Event Phase
  • Added a link to the game's Discord channel
  • Other small bugs and improvements


That’s it for today’s transmission. Stay tuned for more as we continue working on the game.

Over and out.

The Lockdown starts… right now!



All the doors are closed and you’re still here… doing your best to stay alive. The time for the final test has come, survivors. We’re extremely EXCITED and proud to invite all of you to join!

Gather your team, come up with a plan and start your survival attempts in the final version of Nemesis: Lockdown NOW!

Those six months of Early Access were a time full of challenges, effort, hard work and... countless cups of coffee. You, on the other hand, shared your ideas, thoughts and support during this entire journey.

For that, we owe you a giant THANK YOU!

If you’ve enjoyed the game so far and would like to help us out just a tiny bit more - please leave a review on Steam. It really means a lot and gives us that extra punch of motivation!

Before you start your new adventures on the Martian base, check out the brand new launch trailer we've prepared:

[previewyoutube][/previewyoutube]

[h2]Full Release - what to expect: [/h2]

First and foremost - the game is now much more accessible, approachable and offers clear explanations for new players. The main goal of Early Access was to lower the entry threshold as much as possible. We’ve put a lot of effort into this area and we believe we've achieved what we’ve set out to do.

Other changes in a VERY concise form:
  • Upgraded visuals and audio effects (over 400 visual changes!)
  • Mini Scenario with cinematic cutscenes
  • Polished UI and UX in pretty much every area (over 600 improvements!)
  • New and improved social functions
  • Numerous bug fixes
  • Improved game stability & performance


To find out more - please see our previous update. Also, a detailed changelog of all Early Access improvements can be found in the game’s Main Menu.

What’s next?

Remember: even though this is the full version release, it definitely doesn’t mean that we will stop supporting the title!

Right after launch, we’re going to start working on support for other Languages (Polish, German, French and Chinese, initially). The plan is to implement those sometime during the first few months of 2023.

In about a month from now, we’ll be ready to announce an entirely new Roadmap for the next half of the year - revised and prepared based on your feedback on the Full Release Version.

That’s all we wanted to share with you today. Once again, we’re so proud of the work we’ve done together during the Early Access period! We truly believe that you’ll find the changes we implemented satisfactory and that they’ll let you experience unforgettable moments on the Martian Base. Feel free to share your thoughts and feedback here, on the discussion forums and in the review section!

Have fun exploring and discovering all of the new stuff we prepared for you and good luck with your survival attempts!

HUGE THANKS!
Awaken Realms & InterStudio teams

MAJOR Update before LOCKDOWN begins! FULL RELEASE in 2 days!



Hey Everyone!

It’s been nearly half a year since we started our survival attempts on the Martian base in Nemesis Lockdown. Gosh… how time flies! From a developer perspective, it was a period full of challenges and lessons learned.!

Since the very beginning of Early Access, its main purpose was to make the title as approachable as possible for everyone. Achieving this, while maintaining the unique atmosphere of the board game counterpart, proved to be a real challenge. Despite that, we think we were able to make it happen and that is in no small part thanks to your feedback and support!

We’re proud of what we’ve accomplished together over the last few months - today, we’re SUPER excited to show you the Lockdown we’ve all been waiting for!

Before we move to the main part of the update, check out the cinematic trailer for the game:

[previewyoutube][/previewyoutube]

Now, it’s time for all the new fun stuff and changes we've prepared for the full release!



Basically, almost every element of the game has been changed or polished in one way or another. Our current EA players will find major or minor upgrades pretty much everywhere. As for the new players, we believe that thanks to these updates, they will find the game intuitive and easy to get into.

To avoid making this update being unnecessarily long, we'll describe what’s changed in a general manner.
A detailed changelog will be posted in-game menu on release day and you’ll be able to access it from the main menu. We believe that (re)discovering the game can be pretty fun, but if you want to know all the details from the get go, you’ll be able to do so as well!

Let’s get started!

[h2]Fully-fledged tutorial with a mini scenario![/h2]

Yeah, that's correct - no more external videos to learn how to play the game!

Games from the Nemesis series are quite complex and unpredictable gameplay-wise. Executing actions, understanding the situation on the board, fulfilling objectives and surviving - all of this can potentially be quite hard to tackle for beginners. That's why we thought long and hard on how to improve the ease of entry and flatten the learning difficulty curve. The tutorial is the result.

Check out what we’ve prepared in 3 Special Scenarios below:
  • The first 2 work similar to a traditional video game tutorial sequence, in which - with a narrator’s help - you’ll learn the basics of the game.
  • The 3rd scenario is more like a playground with tailored Objectives - you’ll need to use all previously learned skills to get the job done and survive. You’ll be able to get to know Lockdown’s rules on your own here. This chapter has 2 difficulty modes:
  • To be completely honest with you, though - This is Nemesis, so you’ll be dying here, too! But no worries - dying in this kind of a tutorial is NOT a shame!! Every single attempt gives you new knowledge of the game’s mechanics. Completing this Scenario in Regular Mode with all Objectives accomplished is a truly satisfying experience!
  • Additionally, we’ve implemented a special Nemesis WIKI in the game for all those who would like to dig even deeper into the game’s mechanics. It explains every aspect of the game in detail and you can access it anytime during a session.

[h2]Even more of the unique Nemesis atmosphere! [/h2]

Recreating the Nemesis atmosphere was no easy task! We put a lot of effort into every detail of the game's audio and visual aspects. Each room and event in the game now looks and sounds like a sci-fi horror experience should.

Here’s a quick look at some example stuff we implemented:
  • New character models for Janitor and Lab-rat. Other models were also given a visual update:
  • New and improved animations:
  • New object models and improved room decorations for some locations:
  • Important Game Events (e.g. Autodestruction) will now be significantly more prominent! (unique sounds and lighting changes)

[h2]New End-game Summary with cutscenes and some Event Phase corrections[/h2]

Game Ending and Contingency resolving are crucial parts of each session and we felt that they were not presented in a clear enough manner. The full release provides a solution to this. Hopefully, the new summaries will clearly explain what happens at the very end of each session.



We also polished up the Event Phase UI, as it’s another crucial element in each survival attempt. All pieces of information about what happened at the end of each turn will now be easier to read and follow.



Cinematic cutscenes were also added at the end of each session - an additional reward for completing the game. We won’t spoil them for you - try to survive and discover them on your own!

[h2]Improved Readability and in-game information presentation [/h2]

As the game conditions in Nemesis can change drastically even within the span of a single turn (you can actually die due to just one wrong decision), it’s crucial to understand what’s going on around you. To improve those aspects we made some corrections to the game's readability and status notifications. Here are a few of those:
  • New status system based on overhead pop-ups:
  • New hover system informing about wounds and exploration tokens in detail:


[h2]Polished UI, UX fixes and text revision [/h2]

The UI got a lot better. There are adjustments and improvements all over the (digital) board that make Lockdown a more user friendly endeavour. All texts were proofread and the in-game naming has been unified.

Improved sections:
  • Tactical Map
  • Action Cards tab
  • Computer Cards tab
  • Intruder weakness tab
  • Contingency tab


[h2]New social functions, team communication and server improvements [/h2]

Nemesis Lockdown shines its brightest in multiplayer, so the social aspect of the game is really important. Our team made a few improvements in this area, so you can get the best out of the multiplayer experience.
Here’s what’s been added:
  • Private game servers with passwords
  • Possibility of adding your Steam friends and recently met players directly to your server
  • Friends list with easy access during the game
  • Servers filtering (waiting/in-game)
  • A better way of finding your disconnected games with option to rejoin
  • If the owner of the server leaves, the server will not be automatically closed now. The next player on the list becomes the owner instead
  • Improved voice chat with many customization functions
  • Steam Achievements - 38 in total to be unlocked at the moment!

Apart from everything above, we have added TONS of other small changes and bug fixes that our Early Access players might notice after version 1.0 arrives!

That is what we wanted to show you about the full release version for now. There’s lots more to be discovered and we want you to jump in and see for yourself what Nemesis: Lockdown has to offer. We hope you’ll have fun finding all the details and secrets!

We’ve also got something special for Early Access survivors! As a way of saying “thank you!” for your invaluable, ongoing support, you’ll be able to play the full version of the game ahead of everyone else. And by ahead, we mean NOW! Update the game on Steam and enjoy the improved Nemesis: Lockdown experience!



Trying to answer a few questions that might appear in your head in advance, we’ve prepared a list of some explanations:
  1. “Will the Ladderboard be cleaned after Launch?” - Yes. Our current plan is to perform seasonal ladder resets - more about the topic will be announced in further updates. Current EA Top Players will of course be highlighted on the list. You’ve still got a few days until the wipe, so this is a great time to jump up on the leaderboard.
  2. “What about localizations?” - the game will be translated into more languages in future updates (subtitle translation) - Polish, German, French, and Chinese will be implemented as the first ones.
  3. “New game modes, solo campaigns - any plans for it?” - we definitely have some plans and concepts of how modes like hot-set, full-coop, or single-player campaigns could look and work. We also have more ideas in our minds… The EA phase was a tool to make an adaptation of - let's be honest here - a complex board game. Now that we have a solid base, the full release will define the future.
  4. “New content in DLC? New alien races, characters, expansions, skins?” - we would love to make more DLCs - Chytrids or Carnomorphs for example. The plan is to support and expand this great franchise during upcoming years - but once again, the scale will be defined by demand.
  5. “Solo-app from Nemesis Boardgame - will it be compatible with the digital game?” - We don’t have such plans for now.
  6. “I’m only a solo player - is full release for me?” - Nemesis games always show their full potential and fun in Multiplayer games, and that doesn’t change with full release. Version 1.0 is enriched with a Mini Campaign Scenario - It’s not like a serious story campaign, but it will definitely provide you with some unforgettable moments and a few unique hours of gameplay. Completing the Scenario with all Objectives done is not a simple task! The single-player mode still ensures dozens of entertaining and challenging gameplay hours.
  7. “I have an old PC, and the game looks quite nice. What about optimization?” - One of our priorities was to provide a game that almost every player can play and enjoy. The game has many graphics options which you can lower to your needs and PC capabilities. Check the game’s Minimum System Requirements for more details.
  8. “What about a Road Map for future updates?” - We will make a revision of our current internal Road Map after the launch. Our next big goals will be shared with you probably within a month after release.
  9. “I found an issue/bug in the game - where do I send it?” - Our Discord channel is probably the best way to do it (Invitation link: https://discord.gg/F6tBvUJD6j). Join to reach other players in the Nemesis: Lockdown Community. You can also use the in-game bug report form. The other way is to send an email to [email protected]
  10. “I would like to check each and every change in the Full Release Changelog - where to find it?” - A full and detailed changelog will be accessible from the in-game main menu. We’ll also post it in future posts.

That’s all we wanted to share with you today! We sincerely hope that all changes suit your expectations and that you’re about to experience numerous memorable and unique moments in Nemesis: Lockdown!

If you have further questions - do not hesitate to ask directly on the right Discord channel or in the comment section below. Expect some more pictures, videos and updates about the game within the next few days. If you enjoy the game - remember to leave a review on the Steam Store - it really helps and motivates us a lot!

OK, survivors - as one final piece of new content, we leave you with the gif below that should CATch your eye!

Take care,
Awaken Realms & InterStudio teams

🚀 Nemesis: Lockdown launches 17th November! 🚀

Are you and your team ready to face the Lockdown, along with all of its challenges, and survive? Find out when the game leaves early access, in less than 2 weeks!

The full release version of the game is set to fully test your survival skills under the cruelest of circumstances. We're going to be revealing what's to come in the upcoming updates, so stay tuned!

You're going to have to fullfill objectives, use your skills and wits, betray (or get betrayed) and avoid aliens to survive the space base lockdown! The odds will be stacked against you and the RNG will sometimes be unforgiving.

Think you've got what it takes? November 17th is when you find out! 👽

‼️PRICE CHANGE INFO: We'd like to let you know that the game will be going up in price in 3 days. The new price, starting November 10th is going to be 24.99 USD. If you haven't already grabbed the game at the early access price point, now's the time.‼️