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Nemesis: Lockdown News

Patch 0.92: Eclipse is now AVAILABLE !



Hello survivors!

A new big patch 0.92 is now on BOARD! – We've managed to fix many of the bugs you've been reporting to us, as well as make many improvements, fixes and even changes in the UI.

The culmination of our work are brand new features which we hope you will like and they will result in an improved gameplay process.

At this point we would also like to mention that further patches are being developed and it's only a matter of time when they will be released but we hope you will have a great time with the current version of the game and each subsequent patch will bring new upgrades and fixes and a lot of fun!

Let’s start by showing you differences between old version of the game and changes made in the current patch.

Photos showing some of the changes:

1. New elevator entrance! You no longer need to consult the tactical map to check the elevator power supply and the number of the floor you are on. Everything is clearly and legibly presented in a 3D view.



2. The main UI has been completely rebuilt. It is now simpler and more ergonomic.



3. Most of the UI elements have also been completely rebuilt. The screen shows, for example, the Peek CSS panel.



4. The tactical map has been exploded with a new bag of intruders, unique room ID's and room category markings.



5. If the main gate opens, the way to the bunker appears.



6. Brand new Backup Power Supply Room!





New Features:

  • New Hints panel on "How to do Quests" by right-clicking on a Quest.
  • Room numbers added to the map.
  • Player's 3D character and character name in the lobby highlighted when he speaks.
  • Intruders' damage is visible on the map during the event phase.
  • Changed information about Power Threshold on the map.
  • Number of items in the room on icon of room status.
  • Button to Card Deck when we have an empty deck.
  • Timer in the Pass Button.
  • Requirement Box displayed after clicking on the Rover, Main Door and Isolation Icon on the map.
  • "Player Left/Join the game", "The player chose a character" text added to Lobby Chat.
  • Hiding the compass and constant highlighting interactive elements added to the settings.
  • Hiding the UI on the H key.
  • New Contamination Room.
  • Facility Outside shown after Main Gate opened.
  • New Elevators.
  • New Cave Entrance.
  • New look of Elevator Entrances, Isolation Room and Room 4.


Reworked UI:

  • CSS actions panels overhaul.
  • New panel on the map showing the amount of intruders in the base and caves.
  • New character statuses when the avatar is hover.
  • New icons for light wounds, Slime, Isolation Room, Contaminations Card and more.
  • Tooltips overhaul.


Gameplay Fixes:

  • The Archive action allows you to peek a Player's Contingencies.
  • Fixed Computer Action "Choose a room. Put out the Fire and the intruders retreat".
  • After using the action that allows to move through the vents, players make a Noise roll.
  • Cave Entrance color changed to yellow. You can now perform 'Search' in this room


Improvements:

  • Updated logs during the event phase. Added the name of the intruder which performs the action.
  • Logout Mask added to the Avatar on the map when the player leaves the game.
  • Players colors added to chat.
  • Corrections in marking quests as failed.
  • New Sounds for Our Turn, Hide/Open Card Deck, End of Event Phase and more.
  • Changed the color of the player's arrow.
  • Increased the number of red ui after death.
  • Added "Pick up the corpse" over the character corpse.
  • Player icons are always shown during the event phase.
  • Updates to Timeline.
  • Added information about the inability to use the computer to the computer modifier in the room.
  • Reworked the icons above the characters.
  • The player can choose the objective after dying/ using CSS/Isolation Room/ Moving to Bunker if he hasn't had a choice yet.
  • Added displaying Objectives on hover.
  • Added displaying Chat and System log after pressing Tab key.
  • The panel informing that the player has connected/quit the game was removed.
  • New log when a light wound was inflicted as a result of fire damage.
  • Display of the current floor of the elevator.
  • Adding avatars, voice chat support, and text chat while selecting characters.
  • Monochrome 3D model in the characters panel and wounds when the player dies.


Bugfixes:

  • Fixed the displaying of the count of Contingencies of Players who have died.
  • Information about an Intruder's Attack is no longer obstructed by rolling the dice.
  • When the player enters the css, the correct message is displayed above his avatar.
  • Camera movement fixed for quick actions.
  • Fixed Requirements for CSS Control Room action in case of 3rd round and when all CSS are revealed.
  • Fixed an issue where the player could choose a character after the timer expires.
  • Displaying the correct intruder card while using the action from Flashlight.
  • Fixed issues with Flashlight.
  • Correction of logs in which it was written that we paid with the Wail item.
  • When starting the game for the first time after installing the patch, the sound settings will be reset to the default values.
  • Corrections in typos.
  • Fixed log display in Scoreboard.
  • A ticking sound only when we are choosing our character.
  • Fixed movement after performing Backup Power Supply Action.
  • Corrected descriptions of some tooltips.
  • Fixed chosen character sound replication.




We are currently working on reporting, achievements and a system for the tutorial. We aren't able to provide exact release date of next patch because gamedev is really dynamic and something what might look possible, in short time can face problems, so stay tuned for more information, which will be announced in due course.

From this place we would like to thank you very much for your feedback - each bug report, opinion and suggestion is helping us and we really appreciate them!

Make sure to join our discord server to be up to date with all the newest information, chat with other survivors, leave us a feedback or just ask our team :)



https://store.steampowered.com/app/1915550/Nemesis_Lockdown/

Patch 0.91 is here!



Hello!

Patch 0.91 for Nemesis Lockdown is now available!

This patch has been targeted to improve quality aspects and fix many bugs, especially those, that caused freezes/crashes. We’ve also made some changes regarding action costs and improved scoreboard with detailed information about what exactly happened.

Besides that, we’ve improved the descriptions of some actions from cards and items to be more detailed, made some linguistic corrections, and ameliorated the display of player bodies after death on the tactical map. Check the detailed list below:



Frequently reported:
  • New Avatars Panel (new better indicated statuses).
  • Voice and text chat is now available on the scoreboard!
  • The chat and avatar panel display above other UI elements.
  • Improved scoreboard (endgame steps with detailed information about what exactly happened).
  • Hiding UI elements while picking Corridor (eg. silent move).
  • Repository Action costs 1 move (was 0).
  • It Works For Me Action costs 1 move (was 2).
  • Quest Battle Suit Action costs 1 move (was 0).
  • Quest Overmind is now a passive item and it will activate automatically.
  • Fixed game freezing after Danger Roll and Danger Exploration Token.
Mechanics:
  • Thermite charge and grenade can now destroy eggs in the Nest.
  • Kickstopper event fix.
  • Rushed Analysis can now kill you.
  • Improved noise removal in the event phase.
  • During the Event Phase noises are no longer removed in the Corridors connected to the Staircase we are in.
  • Movement which spawned Intruder in Vents sometimes took 2 actions - now it's fixed and should take only 1 action in Player Turn.
  • Fixed Cave Entrance Action - now Adult attacks like in the darkness.
  • 2 contingencies on start in 1 or 2 players game.
Bugs:
  • Guard Room Action fix: bug when there were no Enviro-Suit available.
  • Fixed spawn of Intruder Carcass after killing the Queen.
  • Fixed Avatars and player nicknames in the scoreboard.
  • Using the Neutralizer and Taser increases the limit of these craftable items by 1 (bug: items were returned to the pool 2 times).
  • The quest to kill the queen has been fixed.
  • Game freezing after SMG shooting.
  • Items panel fix - duplicate items fix (reported by Buzz @Discord).
  • No more -1 in the Scoreboard.
  • Fixed popup Pay Cards to Deal Damage popup when attacking larva.
  • Fixed showing CSS info when CSS token was moved with a CSS Control Room action.
  • Event - Damage - no longer shows rooms that can't be damaged.
  • Fixed Blood Trace Event.
  • Fixed Adult spawning sequence.
  • Fixed 'Facility Tour'.
  • Fixed showing Noises for exploration tokens 'Slime' and 'Silence'.
  • Fixed 'It Should Work' - didn't work with the elevator.
  • Fixed DMG dealt when shooting from the 'Assault Rifle'.
Gameplay:
  • Order of players (queue fix).
  • Re scale Heavy Items models (after drop): flamethrower, proto pistol, pistol, battle suit, charged rifle, proto shotgun.
  • CSS info during the event phase (fix).
  • Improved Objectives preview (Transmitter Control Room).
  • When Intruder retreats after receiving damage it should display RUN instead 0 or miss.
  • The flashlight description was updated.
  • When an intruder escapes or destroys the door after an action caused by the player, a popup and information in the logs will be displayed.
  • Log correction: after you pay for additional damage (advantage die) Correct amount of damage (log).
  • Linguistic correction (from Discord).
  • More detailed descriptions of some Actions from Cards and Items.
  • Popup when intruders move (destroys the door and stays in the room).
  • Correct amount of damage dealt by Vivisection.
  • Improved larva shooting (no longer asking if we want to deal extra damage).
  • Displaying players bodies on the tactical map.
  • Interrupt fix (blank window fix).
  • Tactical map - number of damage and fire fix.
  • Result popup of Weird Metabolism.
  • No more player body hovering from another room.
  • Picking-up player body after reconnect.
  • Steam avatar visible in Scoreboard (after player disconnect).
  • Additional damage dealt number in light (log info fix).
  • Saving Mic settings.
  • Corrected descriptions of Vivisection card (actions and logs).
  • Added information about the number of heavy items in the Loot Box panel.
  • Adding popups to the rest of Survivor's actions (Desperate Attack, Obstinate, Distraction).
  • Labrat's Sensitive Hearing Action Popup has been corrected.
  • Corrected text when the dice side pops up - Pay to deal damage.
  • When we select elements from the map, other elements no longer obscure them.
  • Computers are shown on the map when they are explored with Card Action.
  • Fixed description - "Infecting the Host".
  • Popup with Action Result during attacks in (turned off animations mode).
  • No longer two popups displayed while (closing door computer action).
  • Added styles to the requirement box.
  • Vivisection shows life of Intruder (earlier it was shown during attack but not during Vivisection).
  • The sound of the game is always heard, even if the focus is not on the game.
  • New room spawn logs - delayed exploration token.
  • Added blank exploration token logs.
  • No more male voices while moving silently when playing Xeno, Labrat or Survivor.
  • Transmitter Control Room animation fix.
  • Improved showing the currently speaking player in voice chat.
  • Removed question about using the Pheromone action when escaping and paying with this card.
  • Removed display of 'blank token' information during DANGER roll.

[h3]Photos showing some of the changes:[/h3]

1. Chat on top



2. Displaying players bodies on the tactical map.



3. Voice and text chat available on the scoreboard



4. Destroyed door result



5. Improved scoreboard (detailed information about what exactly happened)



6. Survivor action result popup





There are still more updates ahead and we'll gradually share with you new features, upgrades, and game fixes. Stay tuned for the Road Map, which will be announced pretty soon.

Your feedback is truly important to us! Thank you for all of your reports about bugs and suggestions - it helped a lot already! It's great to have all your engagement and support!

If you haven't joined our discord community yet, you can do it right now! Chat with other survivors, ask our team or leave us feedback, which we will surely appreciate :)



https://store.steampowered.com/app/1915550/Nemesis_Lockdown/

New Patch is live!



Hello everyone!

It's almost one month after we've launched Nemesis Lockdown and we want to thank you once again for all of your support and feedback that you gave to us in Steam discussions and on our Discord server. It is a pleasure to have a community like that!

Obviously, our team was working hard on improving the game and today we have just uploaded patch implementing all the improvements we were able to make! We hope that you will like all the changes - but we are obviously not done and much more is to come!

Tl;dr - we have fixed A LOOOOT of small bugs, improved representation of some elements of the game, improved multiplayer matchmaking experience and added TONS of quality of like improvements.


[h3]The full list of changes:[/h3]

  • Server list connecting issues fix
  • Contamination cards scanner
  • New exploration tokens: Danger and Silence
  • Exploration tokens during the standard move
  • Ban list: player can't rejoin after kick.
  • Disconnect info messages. (Kick, Timeout, Player number exceeded, etc.)
  • Maintenance Plan Action (fix)
  • Defense Plan Action (fix)
  • Master Plan Action (fix)
  • Workspace Plan Action (fix)
  • Defense Control Room Action (fix)
  • Dropping Cave Plans, Thermite Charge, Antidote, Taser, Door Pilot, Grenade will spawn a good item on the ground instead of the Assault Rifle
  • Fixed Sentry's card Quarantine: without power and in room with Malfunction
  • Reworking the action of the Repository Room
  • Action results after crafting
  • Reducing the logout and reconnect message time
  • New sound on activating quest items
  • Adding the possibility of getting Quest Heavy Items only when we have a free slot for Heavy Item
  • Added a description of Rolling Noises in Quest Item: Wail
  • Drop Heavy Items fix
  • Actions from Cheat Codes and Main Gate Key can be used in room with malfunction and without power
  • The Event Phase starts after displaying the action result popup
  • Proper action name in the Interrupt window.
  • Contaminated Room can't be destroyed.
  • Character panel (light fix)
  • Kick player button moved to the right side.
  • Improved action cards refresh
  • Action result when leaving the Base
  • Information about Activated and Not Activated Knowledge Token in the Knowledge Tooltip
  • Add Computer to Testing Lab Room
  • Fixed Vent Control Room Action
  • The Elevator Action Popup now shows a right floor
  • The Rest Action Popup now shows a right Player name
  • Adding a description of the Neutralizer
  • Removal of Polish texts from popups
  • Fixing Queen animation when she spawned as the first Intruder
  • Having a Slime and Enviro-suit or Battle Suit does not cause Danger if rolls Silence
  • New DMG popups
  • Intruder shooting fix - damage is dealt after the animation
  • Fixed intruder retreat log
  • Removed hover animation when selecting an intruder
  • Replacing Heavy Wounds with Serious Wounds
  • Animations improvements
  • Noise roll added when escaping to a bunker
  • Fixed a bug related to wounding and the possibility of interacting with characters in CSS
  • Fixed fire damage to characters in CSS
  • Different icons designation for "Check any 2 Unexplored Rooms"

[h3]Here's a preview of some of the changes we have made:[/h3]

New exploration tokens:

Danger:



Silence:



Contamination cards scanner:



We know that there's still a lot to do and more updates will come soon. In the meantime you can join our Discord server and talk with our Community or leave us a feedback, we would appreciate that :)

Until next time!


https://store.steampowered.com/app/1915550/Nemesis_Lockdown/

What is coming? Out EA priorities

Hey everyone!

Woah, that was quite crazy 2 days! First of all we wanted to THANK YOU all so much for joining us at Early Access! Overall, release was a great success and we cannot be happier with the awesome community we were able to gather here.

Seeing you play the game, give us feedback, comment and chat on Discord is a blast and huge motivation boost for the whole team! Thank you for your trust, support and feedback. We know that getting into Early Access games is a risk, as many fail to deliver on the promises. But we will make sure to reward your trust with as good game as possible!

Now, we wanted to make this quick update to give you a bit more information on what is currently happening, what we are planning and prioritizing for Early Access period.

Priority 1: Fixing any bugs / glitches
This is number one priority for our team. We are constantly looking over bug reports, feedback here on steam / discord.
We already have added bunch of hotfixes and most critical problems are addressed. Even more are coming.
Those quick hot-fix patches are coming without updates (just not to spam you) – for every “bigger” update we will have full list of changes and backlog ;)

Priority 2: In-game tutorial
We are fully aware that current rules presentation is… well, less then ideal. Especially for a game with level of complexity like that. We definitely want to make sure any new players, without prior board game experience can go through tutorial that will ease the learning curve.
This is not an easy task – but we are devoted to making it work!

Priority 3: Quality of life improvements
There is a lot of small and big improvements that you have requested and one by one we will be trying our best to implement them. Things like private game lobbies, better “game ending” and so on.
You can expect a lot of those implemented and in general iron out gameplay experience.

Priority 4: More rules visibility
We also want to invest time in making some things more transparent (and currently are not). Things like event phase, intruder attacks or already mentioned ending of the game.
There is a careful balance to be maintained between transparency and too many information – but we hope together we will find a great way!

Priority 5: Language translation
For full release we will want to translate the game into at least few languages – not yet fully decided which ones, but we will communicate about it soon!

Overall, as you can see, there is plenty of work before us! You can expect new bigger patches every 2-4 weeks, with full backlog and progress report.

Once again – thank you all for being here, we really appreciate and we hope we are on the start of a great adventure 😉

Hotfix is live!

Hello everyone!

We've just updated the game with some important fixes. We're still working on more updates that will come to the game ASAP.

[h2]Changelog:[/h2]
  • Ranking display fix
  • Improved servers list refresh
  • Servers list is now sorted
  • Sound settings fix