1. Feisty Fauna
  2. News

Feisty Fauna News

Livestream for Game Devs of Color (GDoC) Expo and Steam SHMUP fest

We will be live-streaming the gameplay from our demo for the Game Devs of Color (GDoc) Expo (Sept 20-Sept 30), as well as the Steam SHMUP fest (Sept 25-Oct 2).

Do give our demo a try during this period, and let us know what you think on the Steam discussion board!

Tutorial added!



We've added a tutorial to the campaign mode. In the tutorial, you'll meet Peppermint, Cocoa, and 3 of their chicks as they teach you the basic gameplay of the game. If you prefer, you can always choose to skip the tutorial and proceed with the main campaign.

Changes:
  • Added a (skippable) tutorial to the campaign mode


Bug fixes:
  • Fixed some lighting-related bugs in the farm.

Update notes for Sept 3 2023

Changes:
  • Increased the damage that foxes do in the campaign. Overall, the campaign should feel somewhat more difficult now.


Bug fixes:
  • Fixed a bug where the music volume would get louder when switching to/from the main menu.

Update notes for Sept 2 2023

Bug fixes:
  • Fixed a localization-related bug that caused players not to be able to see any text.

Game balancing for campaign

We've balanced the difficulty of the campaign levels. Our general philosophy for difficulty levels is: for the Spicy (Medium) difficulty, new players should be able to complete it without dying, but it may feel a little challenging at times. For veteran players of the genre, Feisty (Hard) difficulty should be more your style! The Cozy (Easy) difficulty is for players who seldom/never play similar games, and would like to enjoy the game without worrying (too much) about dying.



If you find the game too easy/difficult, please experiment with the 3 difficulty modes and also the sliders! The sliders allow you to customize different aspects of the game's difficulty, ranging from the number of enemies, to their heath, their damage, attack speed, and so on!

As always, we would love to hear your feedback about the game! Please post to our Steam discussion board, about anything and everything, including which difficulty mode you like, or which custom setting you feel fits you best!

Changes:
  • The difficulty for the campaign levels have been balanced. Overall it should be slightly more difficult, with more enemies spawning that are easier to kill and give less experience. Loot drop rates have also similarly been adjusted.
  • Damage for lightning bolts have been significantly reduced.
  • The graphics for "Feisty Fauna" text in the menus have been updated.
  • Minor improvements to the UI for classic/co-op game mode have been made.